WEBVTT

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Go be bad. It's the Internet. You're busy. Let's do this for

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February seventh, twenty twenty four.
For the next hour or so, let

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me help you sort through the world
of gaming on Game Mess Mornings Live with

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me Jeff Grubb. Today, everyone
is still losing their mind about Xbox software,

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but what about Xbox hardware? And
what classic Capcom franchise is Well return

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next, but first please join me
and welcoming today's co host to Game Mess

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Mornings. It's Lucy James. Everybody, Lucy, how are you doing?

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Good morning? Oh, how are
you? I'm pretty good. I'm you

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know, it was weird my my
wife. My wife had a had a

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weird job. Things she had to
do at like ten pm to till midnight

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last night, and so like threw
off all the routines and everything. But

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all things considered, everyone slept pretty
well, kids did pretty good, and

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we got going like normal this morning. So I'm actually so I'm feeling surprisingly

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good. I did miss my walk
this morning because the one kid was like,

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she doesn't have school on Wednesday,
so I had to come home,

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and so I'm feeling a little bit
off on that. I'm like I should

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have done something else this morning instead
of just sat on the computer and get

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ready for the show. But other
than that, feeling pretty good. I

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also am just like kind of NonStop, still like a dragon, and it's

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like I'm really enjoying it. But
then more and more games pound up,

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like, oh I wish I had
time for that, wish I had time

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for that. And now I'm like, because the Steam next fest, I'm

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like actively looking for things to download. Why am I doing this to myself?

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I'm not gonna have time for any
of these things. But you should

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get Children of the Sun. Okay, yeah, see that's the next thing.

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Okay, Yeah, well that that
one I have heard a lot about.

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People have been recommending that one,
and I'll definitely check that out.

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Yes, absolutely, Children of the
Sun is sick. Everyone should play that.

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What is Children of the Sun?
What is that? Again? To

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be reductive? Very super hot,
as in, you are a sniper,

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you are taking out cult members,
but you only have one bullet, so

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you have to basically mark a path
to hit every single one, and then

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you shoot the bullet and when it
hits it, when it hits someone you

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don't, you can kind of control
it a little bit when it moves if

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you hit. When it hits someone, then you can change the trajectory completely

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and you basically ping it around.
It's awesome, leadable, sounds incredible.

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Okay, I'm definitely going to be
trying that out. Messed up because it's

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all like this weird cult thing and
you're taking out the cult. It's the

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Devolve one, yes, so I
would recommend it. Okay, definitely going

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to try that out. Looking forward
to that. Good. Think about a

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lot of the Steam next Les demos. It seems like games are getting demos

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because they're going to be out in
a month or so. Yeah. Sure

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that's not true for all a thousand
games, but a lot of them it

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is true. And most of them
are like an hour long two So it's

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lovely, a great time. Our
buddy Jane, though, he's been uh

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he's been playing at Pilatro, a
poker roguelike deck building game, and uh,

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he's been playing for more than an
hour. Let's say it sounds like

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he's been playing for like going on
ten hours or something like that. He

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just got started. Uh, so
it's consumed him and I'm worried about him.

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It's gonna be a problem. I
love Oh, I don't know if

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you can see, I don't know
why the car as we've got we've got

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a small cat. Hey, what
are you doing? She's playing with the

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annoying little ball that makes a little
So if you hear that, that's what

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that is. Don't to worry about
I worry about that boy. But you

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know he's fine. Yeah, and
there's nothing to be done about it.

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You just got to sit back and
watch it, consume more's that's somebody else.

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Uh all right, well you know
what. Let's explain what we do

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here on this show. Most weekdays, I, Jeff Grubbin, will help

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piece your gaming life back together.
That includes breaking news and maybe even some

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of our own original reporting. For
all these topics, I'll get the input

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of a bona fide expert who will
make me look smart. You were watching

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on twitch Welcome. You can always
listen to the show later on podcast feeds

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00:04:03.000 --> 00:04:06.879
by searching for Game Mess Mornings,
or find the RSS on giant bomb dot

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00:04:06.919 --> 00:04:12.280
com. You can also catch the
show later with chapters and timestamps on YouTube.

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Hello YouTube. All right, we
have a lot to get into,

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so let's start the Morning Mess with
conflicting rumors regarding the release of the next

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Xbox. This comes from Jonas Maki
at Game Reactor. Thanks to the leaked

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documents from the FDC versus Activision Blizzard
trials last fall, we know that Microsoft

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has plans to launch a new Xbox
in twenty twenty eight, but this hasn't

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stopped insiders and leakers from running rampant, and there are now two rumors doing

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the rounds in media, one stating
that Microsoft will launch its next console in

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twenty twenty six, another one that
says it's coming later than twenty twenty eight.

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The first rumor comes from Insider mag
who claims to have some insight in

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what Microsoft is doing. When visiting
the latest episode of Colt Eastwood's podcast,

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he said the next Xbox arrives in
twenty twenty six, and that it will

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have two skews, one traditional and
more powerful and one being more like the

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which with a doc connecting it to
the TV while also doubling as a handheld

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unit. There have been some rumors
lately about a portable Xbox, so this

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plays into that. Also. Twenty
twenty six is something that I think we've

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been hearing more and more about.
Hang On, Kiddo, The person claiming

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that the next Xbox has been delayed
is Moore's Law is Dead, a self

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proclaimed insider which who hasn't always been
accurate in the past, who says that

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Microsoft is currently considering Intel processes for
the next Xbox and is therefore late with

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preparations for their upcoming console as they
don't have a deal set with AMD.

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As a result, he says PlayStation
six will likely arrive before the next Xbox,

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and we know that the next PlayStation
is kind of aiming for twenty twenty

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eight currently. I will say,
Lucy, when I like read through these

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things, I'm not sure if I
am down with what Moore's Law is Dead

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is saying, because just because they
haven't signed with AMD doesn't mean that they

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they've run out of time to make
a deal and figure something out with one

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of these other companies or eventually with
a MD. I think the handheld at

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this point is starting to feel kind
of inevitable for both Sony and Microsoft.

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What do you think, Yeah,
I think so. I mean, like

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there's no way they'll love seeing the
success of the Steam Deck and not gone,

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oh, we could do that.
And I mean they've both kind of

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been involved in various ways. There
was that what was that, Like Xbox

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partnered with what was it, the
Lenovo, that weird handheld thing. It

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was just a game pass streaming device. Oh she worked with rock ally Like

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for some reason, Microsoft are the
ones we're sending like review units of that

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out included for three months on that
thing. I think, yeah, I

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think maybe even with that Logitech G
you're mentioning, I think that was also

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it came a game pass a little
bit. So for Microsoft, I think

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they view it as these things if
they ship with Windows, that's sort of

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our end around there, and it
makes it can make a lot of sense.

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I do think though, that they
need to get to a point where

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something is just an Xbox but also
way handheld because people as much as I

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really like these handheld devices, I
don't even like Windows eleven, but I'm

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willing to put up with it in
a lot of cases because it means some

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of these games are going to run
better. But most people, I think,

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are like, I don't want it
to feel like a computer. I

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do want to feel like a console. And that's where steam Deck has begun

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to succeed. It feels very consolized
in a lot of ways, But I

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think that Xbox can't just sit back
and like let the Windows space take care

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of that for them. They might
have to step up and do that,

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especially if if I think Sony probably
is looking into this as well. That

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is one of the rumors around right
now, is that they are looking into

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doing this, and it kind of
fels if only done one before. Huh

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yeah, right, And it's I
think both these companies would be very afraid

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of doing something like the Vita again
right where it's like the separate track and

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it has to have its own games
and needs its own support. That's very

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difficult. It was kind of difficult
for Nintendo. Even though Nintendo pulled it

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off for years and years, Sony
never was able to really make that make

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sense for them. They were always
like kind of taking resources away from their

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console games, and you could tell
the difference and the degraded difference on the

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handheld games. But I think if
they get to a point where it's like,

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no, these things are the same
ecosystem, then that really solves a

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lot of those problems for them,
And that is kind of what I think

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makes it inevitable if it is going
to be the same ecosystem. And the

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the processors are getting to a point
where they are efficient enough to make handheld

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sort of like, yeah, you
can do one of those. Now,

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it's going to be about as powerful
as an Xbox Series S. Then I

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think they kind of have to do
one because there's a proven large portion of

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the market that want that way of
gaming more than anything else because it's more

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convenient for them. So, Lucy, my question would be, do you

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think when we get to this next
generation in let's say twenty twenty six to

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twenty twenty eight, whenever these things
start coming out, how likely would you

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put it that it's going to be
a home console and a handheld from either

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Sony or Microsoft. Oh, I
mean, I think it's probably pretty likely

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at this stage. It makes sense. But also, god, it feels

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very weird to be talking about the
next generation already. It feels like we

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just started this one. Yeah,
I mean I definitely was like one percent

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with that sentiment like last year,
and then you know, these rumors did

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start popping up about maybe Microsoft might
do something as early as twenty twenty six,

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and the PS five pro as well. That was kind of like set

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this off a little bit because say, okay, well, what's Microsoft going

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to do in response to the PS
five Pro which does seem like it's actually

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going to come out later this year, and so well, Microsoft's not going

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to do anything. It's like they
might be looking at taking another route.

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It's like, oh my god,
I guess that could mean that they could

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jump ahead and do the next generation
a little bit earlier than we were expecting.

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Twenty twenty six would put it at
like six years, and that's in

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twenty twenty six is only two years
from now, So these things are going

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to happen. They are going to
start solidifying here pretty soon, which is

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again it's it's strange, it's weird. But for me, if these companies

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had a handheld option, I think
I would go with that over a home

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console in many cases, because I
would I play most of my games on

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PC, and if the game is
on PC, that's where I want to

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play it. And then if I
want to have an exclusive game on one

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of these other consoles, I often
were like, man, I wish I

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could just play this on my Steam
deck, and you know, I've set

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it up so I can play I
play my PlayStation games on an app that

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streams it to my steam Deck,
so I'm already kind of doing that.

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It's just way more convenient for me
as someone who just has a hard time

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sitting at the TV away from family, away from from everyone else. So

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I think I think that there is
clearly a market, but are these companies

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going to be able to make it
make sense? Because I think the thing

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we haven't said here is a handheld
Xbox Series S equivalent, even in twenty

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twenty six, is probably going to
be very expensive and still probably very harsh

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on battery life. So this thing
is gonna have to have like a lot

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of bells and whistles to kind of
get it up the snuff and make it

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makes sense as a handheld. What
do you think that the top end price

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could be for one of these?
I suppose we're seeing the handout PC gaming

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space. Some of them are like
seven hundred dollars up to one thousand dollars.

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Ye, But if you're looking at
the shelf and you see a PS,

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let's stick with Xbox and the Xbox
Series X two and then the Xbox

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SERIESES handout equivalent and they're both five
hundred dollars, is that kind of hard

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for them to sell to people?
I would say so yes, especially because

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and you know, both both companies
are bringing the first party games to PC,

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and so if you already have the
Steam Deck, what's to say,

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00:11:46.200 --> 00:11:48.080
hey, just hold on to that
and wait for a little bit longer.

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And especially like if you have the
home console that I don't know, like

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is it even going to run all
of the games that you want to play?

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And is it going to be able
to run God of War or you

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know, if the PlayStation version,
is the Xbox version going to be able

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to run Fable at a quality that
is good enough and worth that investment At

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this point, I honestly don't know. I think at the end of the

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day, people will pay what people
are gonna pay, right. I feel

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like both companies at this generation got
pricing dead on, Like there wasn't you

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know, I remember, like you
know, Series X and S got announced

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and no one really buckled at the
at the price. Same with the PS

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00:12:30.559 --> 00:12:35.399
five, you know, as we've
seen with previous generations, like there's usually

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00:12:35.679 --> 00:12:39.440
you know, both of them coming
in around the same price. People gonna

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pay. I think, what what
was the Steam Deck? Like? I

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00:12:41.720 --> 00:12:46.159
think mine was six. I think
like it started, it starts at like

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four hundred for the model without an
SSD around there, and then yeah,

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the middle six fifty. Yeah that's
right. Yeah, people will pay that.

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But is it really going to be
the best place to play? No,

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it's always going to be the home
console. So it's interesting. I

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00:13:03.440 --> 00:13:05.120
mean, I really want to know
what the numbers have been like on the

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00:13:05.120 --> 00:13:13.320
PlayStation. The hot Yeah, I
mean I think, you know, I

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00:13:13.320 --> 00:13:15.799
think it's sold out initially. I
don't know if it's still selling out.

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00:13:16.320 --> 00:13:18.000
I wonder if i'd go into a
target and find one. I'm sure people

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00:13:18.000 --> 00:13:22.080
in chat will let me know.
But I mean, like to your point

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about like, hey, what games
will be compatible with it? And like

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the best experience. Clearly, the
best experience will still be on the home

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console. But will there be examples
of a new game coming out to the

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next Xbox or the ps PS six
and be like, well, actually,

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this one doesn't run on the handheld
that we're selling it selling to you right

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now at the same time for a
very similar price, Like that just wouldn't

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be an option. I don't think
that they I don't think that these companies

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that are console companies could get away
with that sort of confusion in the market.

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The good news for them when it
comes to that, though, I

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think is when it comes to visuals
and and fidelity, we have reached a

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pretty decent plateau to the point where
if they had to scale down every future

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game for next gen consoles to also
run on even something down to an Xbox

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Series S like that, it's going
to be challenging. It's definitely going to

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be a thing that is going to
be an overall limitter on what games are

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what's possible. But I don't think
it's like such a limit that it would

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be unacceptable, and I think it's
something these companies to be like, you

220
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know what, you can do a
lot with this stuff, and we know

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that the limiting factor for most game
developers is not the hardware limitations, even

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when it comes to an Xbox Series
S, it is budget and time.

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And with that in mind, we're
just going to ask you, if you're

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going to put a game on our
system, it also needs to run a

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run on this thing as well.
And there can be some obviously, there

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could be some caveats to that,
some peach features in the game might not

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00:14:50.840 --> 00:14:52.799
work the way you expect, but
overall, if a game comes out on

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our platform and it's drawn on the
handheld. I think by twenty twenty six

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that would be pretty aggressive to to
enforce something like that. I just don't

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think it's out of the realm of
possibility. And for these companies that are

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looking at okay, how do we
differentiate differentiate ourselves going forward? Uh,

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they're gonna do something like this is
like the obvious way of doing that,

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because the way it is now PS
five Xbox Series X being so similar.

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I don't think it's gonna be like
that forever. I think we're gonna get

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very quickly here. PS six is
probably gonna be very much like the PS

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five, and I think Xbox,
to differentiate themselves will probably take a completely

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different path with the next Xbox hardware
and trying to make something that makes a

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lot more sense, and that in
that case they could do something like go

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to arm and use a mobile processor
to make a handheld make even more sense

240
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and then figure out backward compatibility from
there. Cloud the cloud, the cloud

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is always always an option, you
know, the cloud. I guess the

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last thing about this before we move
on, Lucy, is that, Hey,

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you know we're coming off a conversation. We're still in the midst of

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a conversation about hey, Microsoft's gonna
be putting games like a Vout or all

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these games that have been mentioned.
I don't think of Vout's been mentioned,

246
00:16:03.720 --> 00:16:08.200
but like Indiana Jones is going to
go to PlayStation six and Starfield and stuff

247
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like that, and that has led
some people to be like, hey,

248
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they we could be in a place
where there will be no more Xbox hardware

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as it stands today. What do
you think. Do you think in the

250
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next you know, twenty twenty six
to twenty twenty eight, whatever it is,

251
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there will be a next gen of
Xbox hardware? Yes, I think

252
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so. I mean, I think
that's the thing everyone is kind of freaking

253
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out about, like Xbox leaving the
console space and blah blah blah. It's

254
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like, I don't think they're going
to do that immediately. Be interesting to

255
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see, I don't know ten years
time, fifteen years time, but it

256
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would be very weird for an Xbox
with no Box. Yes, so I

257
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agree. I think that as it
stands today, there's just no way that

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they don't continue mostly down the path
that they're already on in terms of hey,

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Xbox is a console that you buy
to play game on Yeah, but

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I mean at the same time,
like we've seen, you know, certain

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Samsung TVs have game Pass you just
attach a TV to it the cloud.

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Everything that they're doing there, I
think that is absolutely and also like they're

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not going to be putting game Pass
on PlayStation. They still need an Xbox

264
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owned device to run that subscription service. So I don't think they're going anywhere

265
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soon. Maybe I don't know.
We'll see what happens in ten fifteen years,

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but I think that will be another
expos right, sure. Yeah,

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I think that they are looking at
ways to transform themselves over the next ten

268
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to fifteen years, and they are
start trying to start to figure out that

269
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process now. But that does not
mean abandoning everything that they've done so far.

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00:17:38.079 --> 00:17:42.400
Capcom Survey asks players if they will
want to see sequels or remakes of

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00:17:42.480 --> 00:17:48.319
lapsed series enfranchises. This is from
Chriscoing at VGC and you. Capcom Survey

272
00:17:48.359 --> 00:17:52.160
asks players if they want to see
sequels or remix of certain certain games that

273
00:17:52.240 --> 00:17:56.279
have gone by and haven't been around
lately. The Super Electronics or excuse me,

274
00:17:56.319 --> 00:18:00.519
the Super Elections survey, which is
found on the publisher Capcom Town website

275
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asks ten questions about various aspects of
Capcom. One of the questions is are

276
00:18:06.440 --> 00:18:10.640
there any Capcom game series, including
spinoff games, that you would like to

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00:18:10.640 --> 00:18:15.079
see get a sequel or a new
game. The following twenty options are given.

278
00:18:15.119 --> 00:18:19.319
I'll give some highlights here, Dark
Stalkers, Okami Ani Musha, Dino

279
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Crisis, Devil May Cry, Breath
of Fire, Ghost and Goblins, Lost

280
00:18:25.559 --> 00:18:30.960
Planet, Mega Man, things like
that. Now, these companies ask questions

281
00:18:30.960 --> 00:18:34.200
like this pretty frequently, but Capcom
is one publisher that has said over and

282
00:18:34.240 --> 00:18:38.759
over that they are looking to bring
more of their classic franchises back, and

283
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they're also a publisher that has successfully
done that repeatedly. Now, when you

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look at this list, what stands
out to you, Lucy as the one

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you would want to come back the
most, and maybe the one you think

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00:18:48.599 --> 00:19:00.559
is most likely to come back.
Oh come, I'm so fun. I

287
00:19:00.680 --> 00:19:03.599
no, I mean, look,
I don't even know why they bothered putting

288
00:19:03.599 --> 00:19:07.559
Resident Evil on this, right.
I think they just did that out of

289
00:19:07.599 --> 00:19:11.359
a force of habit, Like yeah, come on, No, that's the

290
00:19:11.359 --> 00:19:14.720
thing. I don't even think I
would actually want a new or call me,

291
00:19:15.599 --> 00:19:18.960
I don't know what I mean lightning
in a bottle and also lightning and

292
00:19:18.039 --> 00:19:25.559
a handheld spin off bowl. But
I don't know. I think I just

293
00:19:25.559 --> 00:19:27.240
said it. They would be cool
to see Dino Crisis back. Hey,

294
00:19:27.240 --> 00:19:30.119
I one second, Sorry, I've
got a cat, I've got a yall

295
00:19:30.119 --> 00:19:33.720
at Yeah, no problem. I
will say that of these games, like

296
00:19:33.880 --> 00:19:38.640
the one I have heard rumored to
me is Dino Crisis is something that they're

297
00:19:38.640 --> 00:19:42.160
thinking about doing, or it's something
that they are doing. The problem is

298
00:19:42.200 --> 00:19:45.079
I heard that rumor before Exo Primal, and then I saw Exo Problem,

299
00:19:45.119 --> 00:19:48.319
Like is this what I was getting
like tip off about? And so I

300
00:19:48.359 --> 00:19:53.039
was like unsure. But there's still
a chance that they are making some Dino

301
00:19:53.039 --> 00:19:56.200
Crisis game and it's just been a
couple of years and we'll actually start to

302
00:19:56.240 --> 00:20:00.720
see it soon. I wouldn't be
surprised if that's the case. Yeah,

303
00:20:00.759 --> 00:20:03.599
And I think that would be really
cool. And I'm genuinely surprised with like

304
00:20:03.680 --> 00:20:10.720
kind of the resurgence of Jurassic Park
movies and those becoming enormously successful that they

305
00:20:10.720 --> 00:20:12.160
did. They went like, hey, the kids are like in the dinosaurs

306
00:20:12.160 --> 00:20:17.559
again, guys, maybe we no. The other one would definitely be a

307
00:20:17.559 --> 00:20:23.400
Devil Maye Cry five ripped, so
you know, like that's the team that

308
00:20:23.440 --> 00:20:27.640
worked on that is well, it's
it's no sound. So he is now

309
00:20:27.680 --> 00:20:32.440
on Dragon Too, right, he
probably does go back to Devil may Cry

310
00:20:32.480 --> 00:20:34.960
after Dragons Dragons Sogma too, right? Is that what you think? I

311
00:20:36.039 --> 00:20:38.359
hope? So, I mean,
I I haven't really been keeping on top

312
00:20:38.400 --> 00:20:41.079
of Dragon Songma. I don't know
what that kind of if they have any

313
00:20:41.160 --> 00:20:47.240
kind of live service plan for it
after because online component. But I wonder

314
00:20:47.279 --> 00:20:51.960
if after he will finish that and
then he'll he'll go back onto d MC,

315
00:20:52.079 --> 00:20:56.720
which would be which would be great. So I think Last Planet though,

316
00:20:56.799 --> 00:21:00.400
damn, Like yeah, that's like
one'd be interesting. I think that

317
00:21:00.440 --> 00:21:04.200
they could totally make it work,
and I bet there would be a surprising

318
00:21:04.319 --> 00:21:08.640
amount of nostalgia for lost Lost Planet. Uh. And I think, you

319
00:21:08.640 --> 00:21:11.839
know, with Capcom to give it
the real a real shot and treat it

320
00:21:11.880 --> 00:21:15.400
as well as it treats resident evil
games, then I think it could even

321
00:21:15.440 --> 00:21:18.839
work for me. I think the
like I would love to see Dark Stalkers

322
00:21:18.839 --> 00:21:23.039
back. I think fighting games are
just in such a strong place right now.

323
00:21:23.559 --> 00:21:27.279
I would be very cool if they
could go back to that franchise and

324
00:21:27.319 --> 00:21:33.519
do something new there and then and
then yeah, I mean for Mikey's sake,

325
00:21:33.559 --> 00:21:36.200
I'll say Mega Man, do a
new Mega Man game. That'd be

326
00:21:36.200 --> 00:21:41.000
pretty cool too, yeah, Or
do it do a really upsettingly realistic remake

327
00:21:41.039 --> 00:21:45.160
of Mega Man one? Do that
too? That'd be that'd up upsettingly what

328
00:21:45.359 --> 00:21:52.160
repay up suddenly realistic remake of Mega
Man one. That's what he said,

329
00:21:52.759 --> 00:21:56.720
was like, go just like,
uh, just a grown man in the

330
00:21:56.759 --> 00:22:00.480
Mega Man suit base, basically the
cover art of of the Mega Man game,

331
00:22:02.640 --> 00:22:07.400
but even more realistic than that,
even weirder. That's that's what I

332
00:22:07.440 --> 00:22:11.160
want. Uh, let's see the
The survey then asks, is there a

333
00:22:11.200 --> 00:22:15.880
game you would like to see completely
remade with the latest technology, including characters,

334
00:22:15.960 --> 00:22:18.119
design, and story direction. Uh. This section gives the following nine

335
00:22:18.160 --> 00:22:22.839
options. Annie Musha one through three, Ace Attorney one through three, Commando

336
00:22:23.160 --> 00:22:29.519
Rival Schools, uh Nijo, Rochecho
no Koseki, Final Fight, Breath of

337
00:22:29.519 --> 00:22:33.039
Fire one through three, Gargoyle's Quest
one and two, and Mega Man one

338
00:22:33.160 --> 00:22:37.720
and one through three. Clearly,
you know new games something Capcom definitely is

339
00:22:37.720 --> 00:22:41.839
looking at. But there they have
a huge apparatus to remake their games with

340
00:22:41.880 --> 00:22:48.559
the are engine. Uh, of
these Ani Musha one through three, three

341
00:22:48.599 --> 00:22:52.400
seems almost kind of likely at this
point. Uh, you know they'll do

342
00:22:52.480 --> 00:22:56.480
Dino. Maybe they'll do dinal Crisis
first and then you know, as they're

343
00:22:56.559 --> 00:22:59.799
like, they'll probably do several more
Resident Evils then and then wrap back around

344
00:22:59.839 --> 00:23:03.119
to some that's not Resident Evil and
not Dynal Crisis at that point. And

345
00:23:03.200 --> 00:23:07.279
I think it could be on a
Musha, but didn't everyone Everyone thought that

346
00:23:07.279 --> 00:23:10.680
that a new game was that Path
of the Goddess was a new one Musha

347
00:23:10.680 --> 00:23:14.079
when it was revealed it you remember
the name because you knew I wouldn't,

348
00:23:14.160 --> 00:23:17.519
Yes, Path of the Goddess.
That's right. It has some other precursor

349
00:23:17.599 --> 00:23:18.920
name to that. It does have
a precursor name that I don't Yeah,

350
00:23:18.960 --> 00:23:22.759
but I remember the Goddess. Uh. Yeah, that definitely has Ani Musha

351
00:23:22.839 --> 00:23:26.000
vibes. I don't know if it's
actually related to it, but it definitely

352
00:23:26.039 --> 00:23:30.920
looks a lot like it. So
we'll see, all right. Some Nintendo

353
00:23:30.000 --> 00:23:33.839
news, the Tato president says,
we are always researching and developing new hardware

354
00:23:33.839 --> 00:23:38.799
and software. This is from my
Nintendo news. Basically, there is the

355
00:23:38.920 --> 00:23:44.799
Q and a portion with investors and
with analysts that happened as part of Nintendo's

356
00:23:44.799 --> 00:23:48.960
financial earnings habits with every company's financial
earnings, and one of the things going

357
00:23:48.000 --> 00:23:52.400
going into this financial report that people
were wondering speculated about is maybe this is

358
00:23:52.440 --> 00:23:56.720
when Nintendo finally starts talking about its
next gen hardware. That did not happen

359
00:23:56.799 --> 00:24:03.319
straight up anywhere in the in their
documentation, and when asked about it that

360
00:24:03.359 --> 00:24:07.039
they were coy and they're like,
hey, our main business is the switch.

361
00:24:07.279 --> 00:24:11.160
Still they were asked a little bit
more about it, and basically for

362
00:24:11.240 --> 00:24:15.799
Akawa told investors that making consoles is
Nintendo's the best strategy and they're so they're

363
00:24:15.799 --> 00:24:19.240
they're definitely looking at it. But
all he would say is we are always

364
00:24:19.480 --> 00:24:23.799
looking or we're always researching developing new
hardware and software. That's the most he

365
00:24:23.839 --> 00:24:27.720
would give. So this is what
else is he going to say? Like,

366
00:24:29.680 --> 00:24:33.079
we're never looking at anything else,
right, But it's like, well,

367
00:24:33.119 --> 00:24:34.279
I think the other thing that he
could say, in some people's opinion

368
00:24:34.359 --> 00:24:38.119
Lucy is oh, well, yeah, we're making switch to some people want

369
00:24:38.200 --> 00:24:41.359
him to just come up right,
and it's uh, this has caused a

370
00:24:41.400 --> 00:24:47.200
lot of people to worry that wealth. They're being this sort of tight lift

371
00:24:47.240 --> 00:24:51.200
about it. Maybe we don't even
get a switch to this year. Uh

372
00:24:51.559 --> 00:24:53.519
does that seems extreme to me?
Lucy? Is that how you do you

373
00:24:53.559 --> 00:25:00.480
interpret that that that way in any
way? No, No, I this

374
00:25:00.680 --> 00:25:07.000
is just a very pr primed answer
to stop people, to stop him from

375
00:25:07.039 --> 00:25:10.519
answering a question about a switch to
because they are not ready to announce it

376
00:25:10.599 --> 00:25:14.319
yet, and like, yeah,
I mean they're always researching and developing new

377
00:25:14.359 --> 00:25:18.400
hardware and software. You're never going
to hear a president say no, we're

378
00:25:18.440 --> 00:25:22.200
not looking at anything. We're just
you know, we're doubling down on everything

379
00:25:22.200 --> 00:25:23.359
we're doing. We're not going to
change, we're not looking at the landscape.

380
00:25:23.400 --> 00:25:26.039
Like You're not gonna hear them say
that. This is yeah, pa

381
00:25:26.200 --> 00:25:32.920
of the course answer at this point. And I think it's the stock answer

382
00:25:32.960 --> 00:25:37.119
for a reason, probably because the
next earnings report will be the annual report,

383
00:25:37.119 --> 00:25:40.519
because their fiscal year ends at the
end of March, and they'll have

384
00:25:40.559 --> 00:25:42.119
to be like, hey, here's
what happened last year, and now here's

385
00:25:42.119 --> 00:25:47.720
what we expect for the entire next
financial year. And they're gonna have to

386
00:25:47.799 --> 00:25:52.880
explain it if projections. If those
projections are through the fucking roof, they're

387
00:25:52.920 --> 00:25:55.880
going to have to say something then. So I think this is all part

388
00:25:55.960 --> 00:25:59.559
of their expected plan. They're like, Hey, we're not going to mention

389
00:25:59.599 --> 00:26:02.359
it now, We're going to have
to mention it next time, So we'll

390
00:26:02.400 --> 00:26:06.680
mention it then and either we will
have already had a trailer or some event

391
00:26:06.839 --> 00:26:10.079
to talk about it, or we
will then go into that very quickly after

392
00:26:10.119 --> 00:26:12.839
talking about it in the next earn
inter report. Even if it even if

393
00:26:12.839 --> 00:26:17.720
it doesn't come out this calendar year, it's you know, very likely could

394
00:26:17.759 --> 00:26:21.799
come out by the end of next
March. So it's like it's very likely

395
00:26:21.839 --> 00:26:25.279
going to be in that next financial
fort and we'll just hear about it then.

396
00:26:25.680 --> 00:26:27.599
So of course they're not going to
rush it, especially when they feel

397
00:26:27.599 --> 00:26:30.279
like they probably are going to keep
selling a lot of switches and a lot

398
00:26:30.319 --> 00:26:36.279
of software there. You know,
they sold one one billion pieces of software

399
00:26:36.279 --> 00:26:38.200
on the switch like about a year
ago, and now they've since then they

400
00:26:38.200 --> 00:26:41.200
sold another two hundred million pieces of
software on the switch. It's at one

401
00:26:41.240 --> 00:26:45.240
point two billion pieces of software.
That is not something that they're trying to

402
00:26:45.279 --> 00:26:52.000
disrupt anytime soon. Yeah, and
then, of course, Nintendo president was

403
00:26:52.000 --> 00:26:53.880
asked about pow World during the earnings
Q and A. This is from Chris

404
00:26:53.920 --> 00:27:00.960
Scully and at VGC. Nintendo president
Shuntaro for Ukawa has come on the ongoing

405
00:27:00.000 --> 00:27:04.880
debate over Powerworld and its alleged similarities
to the Pokemon series. Since launching into

406
00:27:04.960 --> 00:27:08.400
early access on PC and Xbox last
month, Power World has become a huge

407
00:27:08.440 --> 00:27:12.559
breakout success. By February first,
it had sold twelve million copies on Steam

408
00:27:12.599 --> 00:27:18.079
and had seven million players on Xbox. However, the survival game's success ignited

409
00:27:18.119 --> 00:27:22.519
discourse around perceived similarities between its characters
and character designs and those of the Pokemon

410
00:27:22.599 --> 00:27:29.160
games, with many accusing of plagiarism. According to Reuters, for Okawa was

411
00:27:29.240 --> 00:27:33.799
asked about the Power World situation at
a Q and A following into those's latest

412
00:27:33.799 --> 00:27:37.839
financial results briefing. While for Okawa
didn't specifically cast dispersions on Powerworld itself,

413
00:27:38.119 --> 00:27:42.240
he reportedly replied, we will take
appropriate action against those that are fringe on

414
00:27:42.240 --> 00:27:47.880
our intellectual property rights. It's just
yeah again, what else, what do

415
00:27:47.880 --> 00:27:49.680
you say? But also just like
he's like, we will fuck you up.

416
00:27:49.759 --> 00:27:53.240
If you come at us. We
will just go so hard at you,

417
00:27:53.440 --> 00:27:57.559
and I think the unset sentence there
is we don't know if this game

418
00:27:57.680 --> 00:28:00.960
violated our intellectual property right, but
if they did, it will die.

419
00:28:02.880 --> 00:28:08.599
It will die by our by our
hands. We will check yes again,

420
00:28:08.720 --> 00:28:12.400
like what else do we expect them
to say, Lucy exactly. That's the

421
00:28:12.400 --> 00:28:15.200
thing at this point. And it
was like, you know, when everyone

422
00:28:15.319 --> 00:28:18.079
was kind of popping off about Power
World, and why hasn't Nintendo responded?

423
00:28:18.119 --> 00:28:21.680
Why hasn't the Pokemon company responded?
And we talked about it. It's because

424
00:28:21.720 --> 00:28:27.200
you can't respond hastily with something like
this because anything you can say, anything

425
00:28:27.200 --> 00:28:30.599
you will say. Anything you say
canon will be used against you in the

426
00:28:30.640 --> 00:28:34.519
court of law. And if they
are making public statements, they've got to

427
00:28:34.559 --> 00:28:40.079
make sure they are iron clad.
That has already absolutely gone through a round

428
00:28:40.119 --> 00:28:42.960
of lawyers. He's not going to
comment on anything else about it until you

429
00:28:44.000 --> 00:28:48.440
know the lawyers have done their job
and kind of made their decision, because

430
00:28:48.480 --> 00:28:51.880
that's the thing. They have to
make, that decision on whether or not

431
00:28:51.920 --> 00:28:53.559
it's even worth taking them to court
if they do decide to do that,

432
00:28:55.839 --> 00:28:57.599
because yeah, if they lose,
then it looks terrible for a Nintendo on

433
00:28:57.599 --> 00:29:00.759
the Pokemon company. I mean,
and it could have ramifications like that that

434
00:29:00.759 --> 00:29:04.759
would clear a path for games that
are maybe even closer in terms of copyright.

435
00:29:04.839 --> 00:29:08.799
It could solidify and protect those games
going forward. Whereas it stands now,

436
00:29:10.079 --> 00:29:14.519
a cease and desist from Nintendo still
holds a lot of has teeth because

437
00:29:14.680 --> 00:29:17.039
well, then they could follow up
with the lawsuit and who knows what the

438
00:29:17.039 --> 00:29:19.839
fuck happens then. And the reality
is we have a pretty good idea of

439
00:29:19.920 --> 00:29:25.720
what happens then, but Nintendo's does
not want to create further precedent to be

440
00:29:25.839 --> 00:29:29.359
like, hey, these game is
closest Power World is protected, and whether

441
00:29:29.400 --> 00:29:32.640
how close Power World is whatever,
We can argue about that, but that's

442
00:29:32.680 --> 00:29:34.240
definitely one of the things holding them
back. That's you know, I mean,

443
00:29:34.400 --> 00:29:37.519
yeah, go ahead. The other
thing about it is that they if

444
00:29:37.640 --> 00:29:40.640
rooms is to be believed, and
I'm sorry, the cat is in her

445
00:29:40.640 --> 00:29:42.319
little cat tunnel. She's freaking out. So if that's that's that noise,

446
00:29:44.519 --> 00:29:47.720
If the rumors is to be believed, and we are on the uh,

447
00:29:47.920 --> 00:29:49.839
we're on the eve of a Nintendo
director, they're going to announce the switch

448
00:29:49.880 --> 00:29:53.920
to That's what they want people to
focus on. If they do not want

449
00:29:53.920 --> 00:29:57.720
people to focus on the fact that
Nintendo is being big, bad lawyer lawyer

450
00:29:57.920 --> 00:30:03.759
Nintendo again, so they will wait
until the press cycle allows for an opportunity

451
00:30:03.759 --> 00:30:07.559
moment if they are deciding to go
down this way, like look at look

452
00:30:07.559 --> 00:30:10.519
at the way Taylor Swift. This
is the second time I've made a really

453
00:30:10.599 --> 00:30:14.519
labored Tailor Swift comparison this week.
Here for it, let's go, let's

454
00:30:14.559 --> 00:30:19.799
make it happen. Announces a new
album at the Grammys, wins whatever Grammy

455
00:30:19.880 --> 00:30:26.000
she won, but then I'm not
swiftly, I'm not a swifty Do not

456
00:30:26.480 --> 00:30:30.920
put me in there. But then
the next day that's when she sues that

457
00:30:30.960 --> 00:30:37.240
guy who has that tracker for her
private jet trying to use. I didn't

458
00:30:37.279 --> 00:30:40.680
hear about that, Lucy. I
did hear about the album and the Grammy,

459
00:30:40.680 --> 00:30:42.759
but I didn't hear about her suing
him. I didn't. Funny how

460
00:30:42.880 --> 00:30:48.640
that works? Interesting? And so
yeah, it's I don't know. I

461
00:30:48.640 --> 00:30:51.960
feel like it's a similar, similar
kind of game with something like Nintendo.

462
00:30:52.240 --> 00:30:56.880
I don't get she did a thirteen
minute flight. What the fuck is that

463
00:30:56.960 --> 00:31:03.359
about? Thirteen minutes? Get on
a like, I get, I get

464
00:31:03.400 --> 00:31:07.039
it. She's very famous public safety
whatever. Thirteen minutes, thirteen minutes?

465
00:31:07.319 --> 00:31:11.160
Where did from? Where to?
Where? Do we know? Is there

466
00:31:11.200 --> 00:31:12.880
a tracker out there? I can
look into to see what where she's going

467
00:31:12.920 --> 00:31:18.839
on a tracker. But it's the
same kid who was doing Elons and Elon's

468
00:31:18.960 --> 00:31:22.720
private June stuff too, So I
don't get why she bothers with sueing anybody.

469
00:31:22.880 --> 00:31:26.039
She's an NSA agent. Just haven't
fucking killed. That's just the best

470
00:31:26.079 --> 00:31:27.759
way to do it for her.
All Right, We're going to take a

471
00:31:27.759 --> 00:31:30.839
break, everybody. When we get
back, a lot more news to get

472
00:31:30.839 --> 00:31:40.240
into. We will talk about all
of it right after this. All right,

473
00:31:40.279 --> 00:31:42.039
we're back, and I have a
headline for you. A Vowed team

474
00:31:42.119 --> 00:31:48.480
is actively working on making combat more
impactful, says director. This comes from

475
00:31:48.519 --> 00:31:53.359
Michael Kripe at IGN. Obsidian Entertainment
has responded to criticism revolving around its upcoming

476
00:31:53.400 --> 00:31:56.640
fantasy RPG, Avowed, saying that
there is still work to be done before

477
00:31:56.680 --> 00:32:01.240
players try the experience for themselves.
This update on one of Xbox Game Studio's

478
00:32:01.240 --> 00:32:07.920
most anticipated titles comes from the Drop
to Frames podcast, which recently invited Avowed

479
00:32:07.000 --> 00:32:12.440
game director Carrie Patel on to talk
about how development is going. She says

480
00:32:12.440 --> 00:32:16.319
it's been interesting to work on a
vowed while periodically unveilling slivers of content to

481
00:32:16.400 --> 00:32:20.880
the public. However, as fans
get to peak behind the curtain and critique

482
00:32:20.880 --> 00:32:24.359
what they see, she hopes they
realize that these demos are represent somewhat dated

483
00:32:24.400 --> 00:32:30.720
builds. About has only shown up
at events a handful of times, with

484
00:32:30.839 --> 00:32:35.759
one recent example being a gameplay focused
demo that appeared at the Xbox Developer direct

485
00:32:35.799 --> 00:32:38.039
in January. We're getting to show
more and more, but all of that

486
00:32:38.240 --> 00:32:42.920
is while the game is still in
progress, obviously, Patel explained. One

487
00:32:42.920 --> 00:32:45.319
of the heartening things has been seeing
fans call out some of the things that

488
00:32:45.359 --> 00:32:49.960
we are actively working on, like
the sense of hitting and impacts as you're

489
00:32:49.960 --> 00:32:52.640
attacking enemies. It's like, Yep, what you all saw was still a

490
00:32:52.640 --> 00:32:58.680
few weeks behind where we were even
when that footage was released, just because

491
00:32:58.680 --> 00:33:01.000
of the nature of the way these
things are put together, and the team's

492
00:33:01.039 --> 00:33:08.440
been working on that specifically, Lucy
like, when I hear something like this,

493
00:33:08.480 --> 00:33:12.160
I'm like, yeah, I know
that developers always know better than us,

494
00:33:13.680 --> 00:33:16.119
but why then do trailers get shown
that maybe don't put the game in

495
00:33:16.119 --> 00:33:19.519
the best light. I think,
I think we probably know, but what

496
00:33:19.519 --> 00:33:24.279
do you think happens there? I
mean, it'd be interested to know how

497
00:33:24.680 --> 00:33:29.160
long in advance they knew that they
would have to have something like this.

498
00:33:30.519 --> 00:33:32.480
You know, back in the day, you would have a developer make a

499
00:33:32.559 --> 00:33:37.160
vertical slice for a demo or something, and that would take I'm away from

500
00:33:37.240 --> 00:33:42.440
resourcing for a time, away and
resource away from you know, actually developing

501
00:33:42.440 --> 00:33:45.880
the rest of the game. Like
you want that vertical slice to be representative

502
00:33:45.960 --> 00:33:47.839
of the game, but at the
same time, it's also something that you

503
00:33:47.880 --> 00:33:53.880
are aiming to And so I don't
know why things out of the way they

504
00:33:53.920 --> 00:33:58.079
do. I mean, that's the
thing, like game development is not just

505
00:33:58.119 --> 00:34:00.480
like we'll do all this to do
all this. It's not doing this in

506
00:34:00.480 --> 00:34:05.359
anyway, right yeah, yeah,
And so that's probably just the reason why.

507
00:34:05.359 --> 00:34:08.360
I just the way that things all
come together. It's very refreshing of

508
00:34:08.400 --> 00:34:13.840
them to be saying this though,
like to say, like this is what

509
00:34:13.880 --> 00:34:15.519
it looked like a few weeks ago. We were actively working on it.

510
00:34:16.079 --> 00:34:21.599
And I think as well, because
about had a very interesting showing, I

511
00:34:21.599 --> 00:34:24.280
don't think it was the best showing
I think a lot of it looked a

512
00:34:24.280 --> 00:34:28.199
little stilted. I mean, especially
when it came to the I thought the

513
00:34:28.519 --> 00:34:32.599
conversation story stuff that they showed off
was kind of difficult to understand in context,

514
00:34:34.360 --> 00:34:37.679
and so I think the combat though, I looked at it and I

515
00:34:37.719 --> 00:34:43.800
was like, yeah, I mean
to be reductive, I'm getting Skyrim vibes.

516
00:34:43.800 --> 00:34:46.039
They're passing at each other, I'm
getting Scaram vibes. But like,

517
00:34:46.199 --> 00:34:51.280
that was twenty eleven, and you
expect something with a little bit more game

518
00:34:51.400 --> 00:34:54.119
feel. You want that the activity, you want that feeling of crunch when

519
00:34:54.159 --> 00:34:57.800
you hit something, and a lot
of people kind of said, yeah,

520
00:34:58.039 --> 00:35:00.159
it does look a little static.
So it is nice to be like,

521
00:35:01.239 --> 00:35:06.039
it's nice for Patel to be able
to say, what people are commenting on

522
00:35:06.239 --> 00:35:08.239
is the stuff we're already fixing.
I think that's really key. And so

523
00:35:08.519 --> 00:35:13.599
I don't think it was a bad
showing for About at all. I'm really

524
00:35:13.639 --> 00:35:16.119
interested to see the next showing of
About because hopefully all this stuff will have

525
00:35:16.159 --> 00:35:21.880
been worked on. And also,
I guess it's kind of nice or the

526
00:35:21.920 --> 00:35:23.239
fan base to look at stuff and
be like, I don't know, I

527
00:35:23.280 --> 00:35:27.079
feel like I made a little bit
of a difference. You know, I

528
00:35:27.079 --> 00:35:30.360
think that's cool too. Yeah,
you don't you don't want you don't want

529
00:35:30.360 --> 00:35:34.519
fans to be designing and changing everything
completely, Like you still want to develop

530
00:35:34.519 --> 00:35:38.239
this vision invested, You want them
invested. Yeah, absolutely. I'll say,

531
00:35:38.320 --> 00:35:40.559
like when I've asked about this sort
of thing in the past, about

532
00:35:40.599 --> 00:35:45.280
hey, these assets that show up
in these shows, what's the lead time

533
00:35:45.360 --> 00:35:47.159
on them? And it's like it
really is anywhere from two months to six

534
00:35:47.199 --> 00:35:52.320
months. These things could take a
very long time, and they are very

535
00:35:52.360 --> 00:35:55.719
distracting for the team. They take
away from primary development of actually making the

536
00:35:55.760 --> 00:35:59.639
game, even if it is just
a video, not a demo that you're

537
00:35:59.679 --> 00:36:04.679
gonna be playing yourself, and so
hearing it's a few weeks old and maybe

538
00:36:04.719 --> 00:36:07.480
you know, maybe that means about
eight weeks. Maybe it does just mean

539
00:36:07.480 --> 00:36:10.119
a few weeks. Well, you
know, let's take patl at her word

540
00:36:10.119 --> 00:36:15.960
here, it's a few weeks old. Is that like okay? Is that

541
00:36:15.039 --> 00:36:17.599
something they could change in that time? And it's a well, you know,

542
00:36:17.880 --> 00:36:22.519
we have seen in documentaries about games
getting made. I think a God

543
00:36:22.519 --> 00:36:24.480
of War is an example where hey, they're like they were making that game

544
00:36:24.519 --> 00:36:28.519
for a very long time, and
they, in their opinion, the game

545
00:36:28.559 --> 00:36:30.679
did not become fun until the last
few weeks before they were about to release

546
00:36:30.719 --> 00:36:35.679
the game. And it's like that
that is one a terrifying proposition to me,

547
00:36:35.800 --> 00:36:38.239
to be like spending millions of hundreds
of millions of dollars making something and

548
00:36:38.280 --> 00:36:42.039
you're not sure if it's fun until
the very last minute before you're about to

549
00:36:42.119 --> 00:36:45.599
release it. But I think it
does speak to some things can improve drastically

550
00:36:45.760 --> 00:36:50.840
in the last ten percent of building
something. In games, it doesn't seem

551
00:36:50.880 --> 00:36:52.199
like that should be the case.
It's like it should be fun right away,

552
00:36:52.480 --> 00:36:57.079
and especially if it's something that you're
showing off. But you said it,

553
00:36:57.159 --> 00:37:00.159
Lucy. Game game development is not
linear. It comes at it from

554
00:37:00.159 --> 00:37:04.320
all sides, and the bill that
you're able to show off may not have

555
00:37:04.440 --> 00:37:08.000
everything. I think we are also
in this conversation giving them somewhat the benefit

556
00:37:08.039 --> 00:37:12.480
of the doubt here, being like, hey, okay that we are this

557
00:37:12.519 --> 00:37:15.480
is not the final product. We
will assess it and judge it at that

558
00:37:15.639 --> 00:37:17.480
time. If you're telling me that
this is something that you're aware of and

559
00:37:17.519 --> 00:37:22.280
you want to improve, I believe
you, But then it better be visibly

560
00:37:22.599 --> 00:37:25.480
improved. The next time we see
it, and then of course by the

561
00:37:25.480 --> 00:37:31.119
time we're actually playing it. That
said, I was never too bothered by

562
00:37:31.159 --> 00:37:35.719
Skyrim combat. I don't think like
I give people that thinks it's floaty and

563
00:37:35.719 --> 00:37:37.000
waitless, and if that bothers you, hey, more power to you.

564
00:37:37.119 --> 00:37:40.000
It just never bothered me all that
much. I'm coming to this game kind

565
00:37:40.039 --> 00:37:45.480
of hoping I'm gonna get interesting dialogue
trees and I'm able to have conversations that

566
00:37:45.599 --> 00:37:50.159
lead to interesting gameplay moments. And
if the combat is if the meinlee combat

567
00:37:50.199 --> 00:37:52.360
is kind of okay, and then
the magic is really good, I think

568
00:37:52.400 --> 00:37:54.480
I'm gonna be pretty set with a
vowed Yeah, I'll be doing the magic

569
00:37:54.519 --> 00:38:00.400
anyway. Yeah. Well, Stealth's
Auto with spells stealth Archer at the build

570
00:38:00.440 --> 00:38:05.400
that everyone just kind of ends up
doing. Yep, all I played stealth

571
00:38:05.480 --> 00:38:07.199
Archer again. This is my fifth
play through. I'm still doing that again.

572
00:38:07.239 --> 00:38:10.719
What the hell stealth autism? Oh
yeah, that's just make a game

573
00:38:10.760 --> 00:38:14.280
where it's like you could be anything
and then somehow you always end up being

574
00:38:14.280 --> 00:38:17.559
a stealth Archer. That's that's a
million dollar idea right there. Visual concept

575
00:38:17.639 --> 00:38:22.920
Austin has reportedly been hit with layoffs. This comes from Sophie McAvoy at Games

576
00:38:22.920 --> 00:38:27.119
Industry up is. Two K Games
has reportedly laid off an unknown number of

577
00:38:27.159 --> 00:38:31.320
developers at Visual Concepts Austin. Concepts
Austin, as reported by game developer.

578
00:38:31.400 --> 00:38:37.000
Former art manager Brad Bowling posted the
news on LinkedIn, sharing that himself and

579
00:38:37.079 --> 00:38:40.280
a group of very talented developers had
been let go from the company. I

580
00:38:40.320 --> 00:38:44.719
had a great time over the past
couple of years working with some of the

581
00:38:44.760 --> 00:38:47.800
finest game dovs in the industry,
Bowling said. Over the past twenty three

582
00:38:49.280 --> 00:38:52.280
twenty three years of making game art, I have seen some downturns, but

583
00:38:52.440 --> 00:38:57.480
nothing like this. Former associate software
engineer Sidney A. F also posted on

584
00:38:57.519 --> 00:39:00.880
LinkedIn that they had been laid off, along with several other amazing colleagues.

585
00:39:01.159 --> 00:39:05.679
Games Industry dot biz has reached out
to two K Games for more clarification.

586
00:39:06.320 --> 00:39:09.679
This marks the second round of layoffs
for Visual Concepts Austin last September. Employees

587
00:39:09.679 --> 00:39:15.159
in multiple departments, including production,
design and QA were affected. As reported

588
00:39:15.159 --> 00:39:21.559
by game developer Visual Concepts Austin.
By the way, everybody they have worked

589
00:39:21.599 --> 00:39:24.719
on NBA, two K and a
bunch of other games obviously that Visual Concepts

590
00:39:24.840 --> 00:39:30.000
works on overall visual concepts. I
think is I was gonna say Orlando,

591
00:39:30.039 --> 00:39:31.960
but I actually I think that's timber
On, who works on the Madden games.

592
00:39:32.000 --> 00:39:37.400
I'm conflating the two. Is it
just an Austin This one's in Austin.

593
00:39:37.599 --> 00:39:40.519
Do they not have another one?
I'm not sure, honestly, I'm

594
00:39:40.519 --> 00:39:45.960
not positive. Yeah. So well, listen, this keeps happening, not

595
00:39:45.960 --> 00:39:51.320
not too surprising. I think the
thing to keep in mind here is we

596
00:39:51.360 --> 00:39:55.519
see the big numbers from these massive
studios, but the reality is the small

597
00:39:55.559 --> 00:40:00.159
these smaller teams having you know,
a handfield full of people laid off here

598
00:40:00.199 --> 00:40:04.599
and there. That's also starting to
add up very quickly to being like this

599
00:40:04.880 --> 00:40:09.719
is really looking pretty rough for jobs
in the industry and the ability to make

600
00:40:09.800 --> 00:40:15.280
new games and take risks, and
as as Bowling said, it's never been

601
00:40:15.400 --> 00:40:20.360
like this. You know, I
wonder if that, like, if that's

602
00:40:20.400 --> 00:40:23.519
true across the board, or if
it's like for this particular slice of people

603
00:40:23.519 --> 00:40:25.880
that work on like sports games,
being like, hey, well, you

604
00:40:25.920 --> 00:40:28.920
know, we have a pretty good
idea of what these games are going to

605
00:40:28.960 --> 00:40:30.360
do, and we're going to stick
with it and so it was easy to

606
00:40:30.360 --> 00:40:35.480
predict even through like the two thousand
and eight financial crisis. I would imagine

607
00:40:35.480 --> 00:40:37.960
that they probably like, no,
the sports games are going to keep selling.

608
00:40:37.000 --> 00:40:40.639
They probably did fine, and now
the uncertainty has even come for that.

609
00:40:42.000 --> 00:40:46.079
I think that does speak to an
industry that is in maybe more turmoil

610
00:40:46.119 --> 00:40:49.280
than we're even get giving it credit
for. I don't know, how do

611
00:40:49.280 --> 00:40:52.760
you feel, loosey? I mean, I don't know. I think I

612
00:40:52.800 --> 00:40:55.400
hope things will just kind of start
to even out. I think, you

613
00:40:55.440 --> 00:41:00.159
know, end of financial year,
That's what I'm hoping for, because as

614
00:41:00.199 --> 00:41:04.360
well like awful for the people who've
lost their jobs, all for the people

615
00:41:04.400 --> 00:41:08.320
who have survivors guilt and now are
picking up the pieces. It's just such

616
00:41:08.360 --> 00:41:14.679
a miserable, miserable time for everyone, and I'm just it's it's super sad,

617
00:41:15.119 --> 00:41:19.679
Like we have this conversation every day. It feels like every day.

618
00:41:19.760 --> 00:41:25.559
I'm yeah, just hoping it ends
soon, yep, and it probably won't.

619
00:41:25.599 --> 00:41:30.079
That's the reality is where you're going
to probably go through this whole year

620
00:41:30.440 --> 00:41:34.239
and it's gonna get worse before it
gets better. It feels like right now

621
00:41:35.159 --> 00:41:37.519
what it means for you as a
gamer. If you're listening to this show,

622
00:41:37.559 --> 00:41:40.239
I think you probably have a deeper
interest than just like, how,

623
00:41:40.320 --> 00:41:44.039
hey, what does this mean for
me? But if that is your primary

624
00:41:44.119 --> 00:41:47.599
concern, I get that it probably
does mean like there will be fewer games

625
00:41:47.639 --> 00:41:52.000
that will be interesting from big companies
going forward for the next couple of years.

626
00:41:52.199 --> 00:41:54.800
It's going to be the stuff you
recognize in terms of sequels, and

627
00:41:54.840 --> 00:42:00.639
then stuff you recognize in terms of
IP licensing, and even then feels like

628
00:42:00.679 --> 00:42:02.639
we're probably gonna have pretty slim pickings
from that. And hey, if you

629
00:42:02.679 --> 00:42:07.599
are looking for a way to counter
that in your life, go start paying

630
00:42:07.599 --> 00:42:12.119
more attention to the indie gaming space. There are so many games happening there

631
00:42:13.039 --> 00:42:15.960
that if you could put more money
in that space and provide more of a

632
00:42:15.000 --> 00:42:19.159
way for people to make a living
doing that, that is maybe one of

633
00:42:19.199 --> 00:42:23.079
the ways that we counter this.
All right. That Final Fantasy seven Rebirth

634
00:42:23.199 --> 00:42:27.039
demo is available now, people are
playing it. This is from Michael Murphy

635
00:42:27.039 --> 00:42:30.920
at Destructoid. If you want to
jump dive into cloud in company's post mid

636
00:42:30.000 --> 00:42:34.159
Guard Adventures early, you're in luck. And that's that the state of play

637
00:42:34.199 --> 00:42:37.920
yesterday. Final Fantasy seven Rebirth is
getting a demo and it's out. Now,

638
00:42:37.320 --> 00:42:42.719
your progress does carry over to the
final game? I do because I

639
00:42:42.760 --> 00:42:45.360
think this does put you kind of
near the beginning, right, I haven't

640
00:42:45.360 --> 00:42:46.679
touched the demo, so I'm not
sure. I assume it. Okay,

641
00:42:47.079 --> 00:42:51.119
I'll get you access to the first
chapter. Okay, there we wait?

642
00:42:51.280 --> 00:42:53.400
How did wait? Why does the
story so your progress carries over to the

643
00:42:53.440 --> 00:42:57.239
final game? And then also there
was no mention on where the safe progress

644
00:42:57.239 --> 00:43:00.360
would carry over? It does?
Yeah, it does, right? I

645
00:43:00.400 --> 00:43:01.599
thought it does, right, Yes, I think people have been playing it

646
00:43:01.639 --> 00:43:06.480
and confirmed that it does. Yeah, okay, there we go. H

647
00:43:06.519 --> 00:43:08.199
and the five basically seven Rebirth.
It's out February twenty eighth, so you

648
00:43:08.239 --> 00:43:13.440
could get kind of started on it
now and in three weeks basically be playing

649
00:43:13.440 --> 00:43:17.880
it for real. Progress doesn't trans
specifically transfer. You can just skip the

650
00:43:17.920 --> 00:43:22.519
demo portions full game. Okay,
Okay, that makes sense. That's where

651
00:43:22.559 --> 00:43:24.960
that's where the confusion was from.
Okay, so it's just going to be

652
00:43:25.000 --> 00:43:30.159
an option for everybody. Interesting.
Have you gonna check out the demo at

653
00:43:30.199 --> 00:43:34.679
all? Oh? Yeah? Maybe
it's so it's a bit where it's the

654
00:43:34.719 --> 00:43:40.719
bit that I played when I was
in I did the event in like September,

655
00:43:42.320 --> 00:43:45.639
and there's a bit where Stephan Roth
is like, oh, you're panting,

656
00:43:45.719 --> 00:43:50.480
little puppy, and I was like, oh my god. I did

657
00:43:50.519 --> 00:43:52.920
not watch the trailer. I was
doing a podcast essum when this event was

658
00:43:52.960 --> 00:43:57.360
happening, but I did see that
clip and like, let's like, you

659
00:43:57.480 --> 00:44:00.920
just said those words, and I
feel like people aren't they deliver it.

660
00:44:00.159 --> 00:44:02.920
I don't feel like people weren't prepared
for what just what you just said,

661
00:44:02.960 --> 00:44:09.000
because it is exactly what happens.
It is Cepharov in Cloud in battle and

662
00:44:09.679 --> 00:44:13.199
like looks over at Cloud and it's
like like you look at you, You're

663
00:44:13.360 --> 00:44:17.599
practically panting, and then Cloud's like, I'm just excited, looks at him

664
00:44:17.639 --> 00:44:23.519
like such a puppy. Oh my
god. That was a bit of like

665
00:44:23.639 --> 00:44:29.719
American dialogue someone says someone said something
like oh I got a soldier. Can

666
00:44:29.760 --> 00:44:34.480
I touch your sword? Yeah?
Oh h. It has the same energy

667
00:44:34.519 --> 00:44:38.599
as like those side of the website
ads for Ebony where it's like, oh

668
00:44:38.719 --> 00:44:43.039
Lord, I want to be your
queen tonight, and it's like that's I

669
00:44:43.039 --> 00:44:47.039
think basically what Cepharrov was saying to
Cloud. It is one of the most

670
00:44:47.079 --> 00:44:52.599
sexually charged exchanges I've seen in anything
in my entire life, Lucy. I

671
00:44:52.719 --> 00:44:58.239
had to sit down after watching that. I always to see the rest of

672
00:44:58.280 --> 00:45:02.360
it. God knows where they gotta
go anyway. Bomb basically seven rebirth out

673
00:45:02.400 --> 00:45:07.880
February twenty eighth. New PS five
update will make your controller louder and your

674
00:45:07.920 --> 00:45:10.599
console demmer. This is from Darren
bond uset game Spot. A new PS

675
00:45:10.639 --> 00:45:15.880
five update is coming, and once
it exits the beta of testing, users

676
00:45:15.880 --> 00:45:19.119
can expect a few quality of life
upgrades for their console. The big feature

677
00:45:19.159 --> 00:45:22.960
and the next firmware update include includes
several enhancements for the duel sense of controllers,

678
00:45:23.679 --> 00:45:29.559
as well as Sony aiming to improve
the speaker in microphone functionality. According

679
00:45:29.559 --> 00:45:32.239
to Sony, the controller speakers will
be capable of higher volume sound for more

680
00:45:32.280 --> 00:45:37.719
clarity. Meanwhile, the built in
microphone is getting improved noise cancelation features a

681
00:45:37.800 --> 00:45:43.440
courtesy of new AI machine learning models. Sony says background noise from button presses

682
00:45:43.480 --> 00:45:47.159
and game audio will be suppressed once
the update has been installed. One of

683
00:45:47.199 --> 00:45:50.719
the most unhinged things that it's ever
happened in the history of video games,

684
00:45:50.800 --> 00:45:53.800
Lucy is the PlayStation's five launching with
a controller that has a microphone built in

685
00:45:53.840 --> 00:46:00.679
that is just turned on by default. Just crazy, but also my default,

686
00:46:00.800 --> 00:46:07.159
and it captures your audio when you
unlock a trophy. Yeah right.

687
00:46:07.199 --> 00:46:12.440
It's just a weird choice all around. And so like the first thing I

688
00:46:12.480 --> 00:46:15.280
always do whenever I'm playing an online
game on PS five is like, oh,

689
00:46:15.280 --> 00:46:20.480
We've got to turn all this off
immediately. Yeah, and then a

690
00:46:20.519 --> 00:46:22.440
demo console. Those lights are pretty
bright, but it hasn't really bothered me.

691
00:46:22.440 --> 00:46:25.039
I supposed to blue light though,
that will bother some people, especially

692
00:46:25.079 --> 00:46:28.800
if it's like in your bedroom or
something like that. I can I guess

693
00:46:28.800 --> 00:46:32.400
see that? Uh, and then
let's see here. Yeah. Final two

694
00:46:32.440 --> 00:46:37.519
stories. IGN staff announced a new
union amid a hectic media landscape. This

695
00:46:37.559 --> 00:46:42.559
is from Zack Swysen and Kotaku Today. Editorial and creative workers at the popular

696
00:46:42.639 --> 00:46:46.239
video game and entertainment site IGN announced
that they are unionizing with the News Guild

697
00:46:46.360 --> 00:46:51.840
CWA. Launched in nineteen ninety six
as the Imagined Games Network, IGN was

698
00:46:51.840 --> 00:46:54.960
originally five different websites covering different consoles
and online games. Eventually, the sites

699
00:46:54.960 --> 00:46:59.960
were housed under one consolidated brand and
began to cover more than just games,

700
00:47:00.039 --> 00:47:02.280
including comics, movies, and TV
shows. In twenty thirteen, IgM was

701
00:47:02.320 --> 00:47:07.679
purchased by media companies IF Davis.
The website has since grown into the biggest

702
00:47:07.760 --> 00:47:09.880
video game outlet in the world and
one of the most popular entertainment sites on

703
00:47:09.920 --> 00:47:15.599
the Internet, with over four hundred
and seventy monthly million monthly visitors in December

704
00:47:15.599 --> 00:47:19.159
twenty twenty three. Alone and the
staff who are responsible for that success are

705
00:47:19.159 --> 00:47:22.360
now forming a union. On February
sixth, the IG and staff officially announced

706
00:47:22.400 --> 00:47:27.559
the IGN Creators Guild, a new
union made up of just over eighty writers,

707
00:47:27.840 --> 00:47:31.360
editors and content creators. They are
looking for support. They have a

708
00:47:31.440 --> 00:47:35.960
new People can go sign a document
and support of them if you go find

709
00:47:35.960 --> 00:47:38.360
their Twitter feed. But hey,
congratulations to these guys over at IgM.

710
00:47:38.400 --> 00:47:43.880
Well done. I think this is
a impressive thing to do at such a

711
00:47:43.920 --> 00:47:46.800
big company, So shout out to
everyone that made it happen. Hell yeah,

712
00:47:46.840 --> 00:47:53.039
IGN and the staff over there.
And finally, Skull and Bones has

713
00:47:53.039 --> 00:47:58.719
released nearly thirty trailers over seven years. This is from Zach Swyse at the

714
00:47:58.800 --> 00:48:04.960
Katakues. Ubisofts off delayed open world
online Pirate video game is almost here.

715
00:48:05.039 --> 00:48:07.159
To celebrate that fact, the game
got a fancy new launch trailer, as

716
00:48:07.199 --> 00:48:10.800
you might expect for a game originally
scheduled to release or to launch less than

717
00:48:10.880 --> 00:48:15.519
a year after the after Obama left
the White House. This is the first

718
00:48:15.559 --> 00:48:20.880
trailer not even close in two days. Skullo Mownes will finally be playable for

719
00:48:20.960 --> 00:48:23.519
all when it launches to open Bait
on February eighth, and then a little

720
00:48:23.559 --> 00:48:28.079
over a week later it will be
officially released for everybody. And that's after

721
00:48:28.119 --> 00:48:30.599
a decade of development, promotion,
and delays. It was originally meant to

722
00:48:30.639 --> 00:48:34.840
be out in twenty eighteen, but
it missed that. Jesus, that's just

723
00:48:35.079 --> 00:48:38.199
a weird, wild thing to talk
about. I interviewed hang on way,

724
00:48:38.280 --> 00:48:44.199
wait what year I interviewed. I
interviewed them at E three, the first

725
00:48:44.280 --> 00:48:46.840
year they were there, and it
was the original creative director, and I

726
00:48:46.880 --> 00:48:50.280
was like, I think they've had
three or something. Ye, Jillian,

727
00:48:51.039 --> 00:48:52.280
they like behind closed doors and I
was like, even I think I was

728
00:48:52.280 --> 00:48:55.280
trying to get in there to see
it and I couldn't make it happen.

729
00:48:57.159 --> 00:49:00.920
And that feels like a life ago
in the life because it was. It

730
00:49:00.960 --> 00:49:05.639
is twenty twenty four. Now if
people are keeping track, and twenty eighteen

731
00:49:05.800 --> 00:49:10.599
is six years ago. Thirty fumbles, yes, thirty trailers. I mean,

732
00:49:10.800 --> 00:49:15.519
when you really think about it,
this was the game that was supposed

733
00:49:15.519 --> 00:49:17.199
to come out like after Hey,
Assassine s Creed four, people love the

734
00:49:17.199 --> 00:49:21.440
Pirates stuff, Let's just make a
game all about that. It's people love

735
00:49:21.480 --> 00:49:23.239
the Pirates. Yeah, that sounds
like a great idea. You should put

736
00:49:23.280 --> 00:49:25.840
that out pretty soon. Probably be
pretty easy because you already have all this

737
00:49:25.960 --> 00:49:30.400
tech. And now it's twenty twenty
four. Like Assassin's s Creed four was

738
00:49:31.079 --> 00:49:36.360
twenty thirteen, right something like that. It was no, you know what,

739
00:49:36.440 --> 00:49:39.599
it was twenty thirteen because it was
a the PS four version was a

740
00:49:39.679 --> 00:49:45.159
launch time title. Yeah, so
that's what we're talking about, like ten

741
00:49:45.239 --> 00:49:49.320
years after like having this notion occurred
to them, excuse me, it is

742
00:49:49.360 --> 00:49:52.519
finally coming out. What what do
you expect from Skull and Bones at this

743
00:49:52.559 --> 00:49:59.960
point, Lucy, I really worry
that we're going to see the suicide squad

744
00:50:00.079 --> 00:50:04.760
effect in this where it is going
to be a bunch of design decisions to

745
00:50:04.840 --> 00:50:08.119
create a live service game on an
already outdated model that is not going to

746
00:50:08.119 --> 00:50:14.400
be executed well enough to keep people
engaged. I again, similar situation.

747
00:50:14.559 --> 00:50:16.639
This game has been in development for
so long, is it really going to

748
00:50:16.719 --> 00:50:22.000
recoup costs? No? Ubisoft also
really need this to be a hit,

749
00:50:22.039 --> 00:50:24.800
and I wonder that. Yeah.
I mean, like Star Wars Outlaws and

750
00:50:24.840 --> 00:50:29.039
Assassin's Creed Red is also going to
be this year and that will hopefully offset

751
00:50:29.079 --> 00:50:31.360
the two of them because they are
going to be massive. But I mean,

752
00:50:32.960 --> 00:50:37.320
Skull and Bones is either going to
be Like I didn't even realize it

753
00:50:37.360 --> 00:50:42.559
was out. What is it next
week? Yeah? Well wait, the

754
00:50:42.599 --> 00:50:47.679
open beta is tomorrow, like the
OA. This is a job, like

755
00:50:49.559 --> 00:50:52.239
my job, and I didn't even
know that. That's Yeah, that's messed

756
00:50:52.320 --> 00:50:55.880
up, Like just that. I'm
like really on me, Like that's not

757
00:50:55.960 --> 00:50:59.639
something. I mean, I think
they're kind of I think they're being a

758
00:50:59.639 --> 00:51:01.719
little bit cheekey with this one,
like, hey, maybe we're gonna put

759
00:51:01.719 --> 00:51:05.199
that game out, and then I
like, have you, okay, have

760
00:51:05.239 --> 00:51:07.159
you received an email about Skull Bones
Skull and Bones because I don't think I

761
00:51:07.199 --> 00:51:13.960
have. Maybe maybe you have,
but I don't not. Personally, that's

762
00:51:14.000 --> 00:51:15.920
the thing. People think that that's
not my job a game, so I

763
00:51:15.920 --> 00:51:20.159
don't do a lot of like I
do a lot of chatting to publishers nerves,

764
00:51:20.159 --> 00:51:24.039
but I don't do like the news
stuff. No, so I haven't

765
00:51:25.159 --> 00:51:29.480
well, but I guess I should
go track down a code for this so

766
00:51:29.519 --> 00:51:31.960
we can play Scull and Bones.
Oh my god, I'm so surprised that

767
00:51:32.159 --> 00:51:40.559
like it. Why was this not
in the PlayStation direct like bones, like

768
00:51:40.760 --> 00:51:45.559
your PlayStation and you like, can
we have Skull and Bones and this again?

769
00:51:45.920 --> 00:51:47.519
At a certain point you gotta be
like, no, you've burned us

770
00:51:47.519 --> 00:51:51.159
too many times, like we showed
it and said it was coming out then

771
00:51:51.199 --> 00:51:53.960
and then it Wasn't you make us
look like jackasses? So I think like

772
00:51:54.519 --> 00:52:00.480
Ubisoft probably knows that they've used up
all the goodwill with publishers. Listen.

773
00:52:00.920 --> 00:52:04.199
At this point feels like with scumbones, they are let's just get this out

774
00:52:04.239 --> 00:52:06.719
and get it behind us. But
if they are treating it that way,

775
00:52:06.960 --> 00:52:08.800
he look, Kenny, they should
have just done that, just get it

776
00:52:08.800 --> 00:52:14.119
out and get get it behind them, like several delays ago. I just

777
00:52:14.199 --> 00:52:16.920
kind of don't know what they're thinking
with this one. God, we're playing

778
00:52:16.920 --> 00:52:21.039
Hell Divers too for UPF this week, but like, man, maybe we

779
00:52:21.039 --> 00:52:22.880
should try to get SCALLM Bones in
there somewhere, But we have so much

780
00:52:22.880 --> 00:52:25.639
shit happening. I don't know everybody. We will place scallm bones on this

781
00:52:25.679 --> 00:52:30.559
website though. We will make that
happens a threat. That's a threat to

782
00:52:30.639 --> 00:52:34.159
you all. All right, ste
does it for the news. I have

783
00:52:34.239 --> 00:52:37.320
a pull question. I'm going to
get that up so we can talk about

784
00:52:37.320 --> 00:52:38.559
that. In the meantime, Lucy
wanted to tell people what we have going

785
00:52:38.559 --> 00:52:44.679
on where they can find you all
that good stuff. I that's that's jelly

786
00:52:44.679 --> 00:52:51.920
Bean for those asking. Jelly Bean, Peanut butter and jelly Bean like good

787
00:52:52.000 --> 00:52:55.159
cat names. Anyway, Hi,
Yeah, what am I doing? Game

788
00:52:55.199 --> 00:53:02.679
Spot and Giant bumb We are back
with JoJo's Bizarre Adventure, Baby. So

789
00:53:02.679 --> 00:53:08.480
we started Diamond's Unbreakable last week and
then we are continuing with that with our

790
00:53:08.519 --> 00:53:15.599
good fantasy Bipatch twelve next week.
I am working on I Find a Fantasy

791
00:53:15.679 --> 00:53:17.519
video that's not going to go out
for a couple of weeks, so no

792
00:53:17.599 --> 00:53:22.000
point telling you about that. Spot
on is this week, we're probably going

793
00:53:22.039 --> 00:53:27.800
to be talking about Xbox and I'm
at Dice next week. Oh, I'm

794
00:53:27.840 --> 00:53:32.079
gonna be in Vegas, Baby,
talking to I don't know, commiserating with

795
00:53:32.119 --> 00:53:36.960
a lot of people. Probably,
yeah, probably, geez ad yeah,

796
00:53:37.599 --> 00:53:42.320
industry stuff. Hopefully it is a
chance for everybody to get together and kind

797
00:53:42.320 --> 00:53:45.719
of support each other as well.
All Right, The poll question I have

798
00:53:45.920 --> 00:53:52.360
here from Monday, actually it's are
you concerned about your digital Xbox purchases going

799
00:53:52.400 --> 00:53:57.360
away? Fifty four say no,
forty six percent say yes, Hey,

800
00:53:57.440 --> 00:54:00.199
good news for Xbox. More most
people are not worried. The bad news

801
00:54:00.280 --> 00:54:04.960
is forty six percent of people being
worried that the digital purchase are going to

802
00:54:05.000 --> 00:54:08.199
go away because of a slippery slope
concern about their decisions they're making. Now,

803
00:54:08.760 --> 00:54:13.480
that's a lot of people that is
kind of maybe an unsustainable amount of

804
00:54:13.480 --> 00:54:16.960
people that have anxiety about your platform. Which will explain, Hey, that

805
00:54:17.199 --> 00:54:22.119
business update that they have planned for
next week, maybe for Valentine's Day is

806
00:54:22.119 --> 00:54:25.840
a gift to us all will clarify
this and maybe be able to put people's

807
00:54:25.840 --> 00:54:30.760
concerns to rest. But as it
stands right now, a lot of people

808
00:54:30.079 --> 00:54:34.719
very worried about the future of their
games. All right, and then a

809
00:54:34.760 --> 00:54:37.400
new poll question which we will post
up and have here for you on Games

810
00:54:37.400 --> 00:54:43.119
Mornings tomorrow. Here on Giant Bomb
is which Capcom franchise would you want them

811
00:54:43.159 --> 00:54:45.519
to bring back? Most? I
can only have five options on YouTube polls,

812
00:54:45.519 --> 00:54:51.360
so those are Putkam on the pole
right now. So I put in

813
00:54:51.480 --> 00:54:55.960
Darkstalkers, Imisia, Dino Crisis,
Dead Rising, and Okami. Hell yeah,

814
00:54:57.000 --> 00:54:59.880
there you go. So those are
your options. Everybody will talk about

815
00:54:59.880 --> 00:55:02.320
that. Like I said on Game
lest morning's here on Giant Bomb tomorrow.

816
00:55:02.800 --> 00:55:07.480
Speaking of Giant Bomb, Uh,
it's a blake club. You're not gonna

817
00:55:07.480 --> 00:55:10.239
want to miss. That's all I
can say. That's all I can said

818
00:55:10.280 --> 00:55:14.679
everybody, But you're not gonna want
to miss this Blake club. All right,

819
00:55:15.840 --> 00:55:17.360
Yeah, let's just let's just get
there. It's that's going to be

820
00:55:17.400 --> 00:55:21.559
at two thirty pm Eastern today,
That is in about two and a half

821
00:55:21.639 --> 00:55:25.400
hours. Mike still playing Mortal Combat
Mythology sub Zero. Mike mcwanchie will be

822
00:55:25.480 --> 00:55:29.159
back on there and you're just not
gonna want to miss it. Uh.

823
00:55:29.199 --> 00:55:32.159
And then uh, Power BombCast will
be doing that. I think we're doing

824
00:55:32.159 --> 00:55:36.480
that live. That's later today,
and the voicemailt Dump Truk will be tomorrow.

825
00:55:36.599 --> 00:55:38.000
You're not gonna want to miss that
one either, because you'll have a

826
00:55:38.039 --> 00:55:44.320
little bit of update on uh catch
me if you Dan, so, which

827
00:55:44.599 --> 00:55:47.159
I'm so happy that that's the name
that we want. It's really good.

828
00:55:47.320 --> 00:55:51.679
I'm like, it was so fun
to like be on the break and come

829
00:55:51.719 --> 00:55:59.519
back and like this thing was joked
about, conceived of execute it on names,

830
00:55:59.559 --> 00:56:00.920
and then it's all happened and I
get back, it's like now it's

831
00:56:00.960 --> 00:56:05.440
basically ready to go. Just impressive
work from everybody involved. So well,

832
00:56:05.840 --> 00:56:08.679
I missed it and then I just
see in slack and that's the thing.

833
00:56:08.800 --> 00:56:12.679
You got to imagine what it's like
being in a slack with Don Reikert when

834
00:56:12.679 --> 00:56:15.599
he just put I'm at the airport
and I don't know where I'm going,

835
00:56:15.599 --> 00:56:17.960
but I didn't have the context.
I was like, Dan, are you

836
00:56:19.119 --> 00:56:23.239
okay? Do you need me to
text Bunk? Like it's good, say,

837
00:56:23.320 --> 00:56:27.400
like you know, Dan's like,
I don't know how to live my

838
00:56:27.440 --> 00:56:29.920
life. I'm a grown man child. And it's just like, no,

839
00:56:30.039 --> 00:56:31.800
he's fine. You could send him
to anywhere and he'll figure it out.

840
00:56:31.840 --> 00:56:36.519
And based on what I've heard from
from Jan and from Dan talking about the

841
00:56:36.519 --> 00:56:38.800
trip and Jan is editing the video
that you'll get at the beginning of the

842
00:56:38.880 --> 00:56:45.360
episode, hopefully after the train blog. Yes, the train block. Uh,

843
00:56:45.920 --> 00:56:49.920
the it just sounds like he did
a lot and it's it's very variable,

844
00:56:50.079 --> 00:56:53.079
so I'm also very excited, all
right. Uh. And then there's

845
00:56:53.079 --> 00:56:59.239
more happening, like I said,
hell divers to for upf and then BombCast

846
00:56:59.280 --> 00:57:02.119
revengeance this week. Lucy, you're
gonna be on this. Yeah, John

847
00:57:02.440 --> 00:57:07.119
mind, would you mind sending me
a calendarte? What about that? I'm

848
00:57:07.119 --> 00:57:10.159
gonna make sure that is on my
calendar. And then Jane says, what

849
00:57:10.199 --> 00:57:13.760
was that when we joked about the
train block? Nothing? Jan, you

850
00:57:13.760 --> 00:57:17.000
don't worry your pretty little head about
it. Train gang. Lucy, thank

851
00:57:17.039 --> 00:57:20.599
you so much for spending time with
me talking about video games today. I

852
00:57:20.639 --> 00:57:23.400
really appreciate it. I'm gonna go
make a big coffee. Thank you all

853
00:57:23.440 --> 00:57:28.559
for listening. I consider taking the
train from Cleveland to Boston for paxis.

854
00:57:29.559 --> 00:57:32.119
My MIT's stall like I'm in the
process of like figuring out travel right now,

855
00:57:32.159 --> 00:57:35.719
and I'm like I could make that. I'll see, I'll see.

856
00:57:36.119 --> 00:57:37.679
Thank you for watching everybody. Until
next time, have a good one,

857
00:57:38.159 --> 00:57:45.719
take care of yourself, and goodbye. I Yeah, pucks East Baby,

