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Hello, I'm Jeff Kursman from giant
bomb dot com. What you're about to

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listen to is a podcast that we
recorded in our office during the Game Developers

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Conference. This was recorded Wednesday night, March two, twenty eleven. Had

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a cavalcade of guests in and it
was a lot of fun. But you

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know, I keep mind as a
lot of people in there, so it's

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gonna sound a little rowdy. It's
a little difficult to keep all those guys

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under control. So with that in
mind, you will hear a bit of

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an audio skip about thirteen minutes in
I think thirteen sixteen when we're talking about

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Battlefield three. That's just my laptop
couldn't keep up and and died there,

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so we lost about twenty seconds.
Uh nothing, nothing too serious, but

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keep that in mind and with that
enjoy the show. All right, what's

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up everybody? It's the Game Developers
Conference twenty twenty eleven. Right, that's

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if you believe it is okay?
All right, twenty eleven, and we

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are here in the Giant Bond offices, back here in the bar with a

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cavalcade of stars. First of all, we're missing Ron one Ryan Davis because

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he has a one hundred and two, one hundred and two. All right,

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So I'm Jeff Kursmon, I'll be
hosting uh this madness, we rotating

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people in and out. I think
it's the time goes on, So I

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think people are gonna come back here
once the word gets out that we're in

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our bar. Why don't we start? You act like everyone in the game

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industry is an alcoholic, which is
true, which is of any industry,

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Jeff, of any industry that I
can think of, inspires functional alcoholism,

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quite like in the video game industry. Why do we start at the end

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here? Chris Ramo? What you
kicks off? Introduce yourself, say where

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you where you work, and we'll
just work our way down the line.

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I am Chris Ramo. I worked
for Irrational Games, Irrational Video Games in

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Boston, the Rational Games the United
States States, you know video games.

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That's Brad Shoemaker. I work here. I'm gonna turn him up a little

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bit. Check check check check chick. You go ahead, Oh cool,

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I't do that now, you know. I think you know who everyone is,

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though I don't know Brad specified I'm
John John Drake. I'm from Harmonics,

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also in Boston. Boston representing Big
here. I'm Jeff Gersman, as

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I said before, just to confirm, I'm yeah, I'm Adam Cessor.

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I'm the cafeteria manager for NBC Universal. You really got demoted. Yeah no,

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actually in the NBC universe, it's
actually a step off. Ah yeah,

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Adam Sessor x Y G four,
that's uff. I'm John Pearl.

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I'm from a Video games in Austin, Texas. Patrick Kuby, Senior editor

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over at EGM. Chris Tilton,
I am a freelance composer. All right,

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so let's kick it off. Probably
just going on the same row here.

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You know, everyone has these different
experiences at GDC depending on what they're

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doing. I mean there are a
lot of talks going on. Of course,

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the media ends up, uh you
know, stock stocked away in weird

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meeting rooms seeing actual games instead of
seeing people talk about games. So I'm

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gonna go, Chris, what are
you doing during GDC? But it will

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keep starting with me. This is
just going to keep all Chris, what

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do you DODC? We have Chris
is at both ends, so it can

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go either way. You see why
I was so carefully first U this year.

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I'm just I just kind of I
didn't really plan anything. I just

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kind of came up here. I
didn't even actually look to see what the

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panels were before I even got here. So I'm just gonna kind of you're

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lazy. Is that how you pick
gigs? Is that? Is that a

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contract? Is it money? All
right? I mean you've been doing television,

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composing work with cringe and stuff like
that, so you don't necessarily you're

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not necessarily out looking for a ton
of game work, right or well,

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I guess I would always do more
like I would like well, I would

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working on one show. Is it's
all right? You could do little things

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here and there in between. Certainly
summers are completely free. But yeah,

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I haven't done a game in like
two years, so but I still love

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coming here. I still love games, love the game industry, I love

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the process. I would I'm still
interested in doing music for games in the

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future. Uh so anyone out there
looking, Yeah I will. So you

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know, I like to like I
don't go really go much that. I

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did go to one audio panel today
for Dead Space too, but I usually

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don't like going to those because I
like going to the ones I don't where.

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I don't know anything about how things
work because just because you're better than

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them. Have you ever done that? We're like, oh, I want

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to go check out that panel.
It's you know, you know, something

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on pixels, and I'm just like, I am the dumbest persons happening here.

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I can't review anything. I don't
three words like session title sounds really

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amazing, and then it's just lines
of code. Yeah, but you don't

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want to everyone else like you don't
want to be an asshole who gets up.

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So I always the ones. I'm
sure if I was sitting near the

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back, so I can just sneak
out and not realize I don't understand.

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Well, it's always amazing. Whenever
they mentioned something like an upcoming platform or

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game in the session titles, you're
like, oh, well, I'm definitely

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going to this uncharted three panel,
and then it's an hour of a guy.

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I want to like, here's how
the animations, here's how this blends

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into this, and you made me
see like two seconds of this upcoming game

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agile into our development. Yea scrug
method as it applies to the MT.

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Yeah, I would say the the
you know, I've come to chet GDC

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about the last five or six years
and I would say the general rule is

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if the game is not out yet, don't go to that panel because they're

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not going to tell you anything.
So post post mortems definitely. Yeah,

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postmortems a lot of fun because they
can tell you pretty much everything, and

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who wants to see on how they
did something to a game you never even

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played? That's true, that's that's
also you might if the game hasn't come

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out, but it'd proably be like, yeah, we're gonna really this part

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of it is that we're going to
fuck up the animation. Yeah, we

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compared with this against real fire.
Patrick. Have you been to any panels

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or I've actually been to a bunch
of panels. I mean Days one and

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two of GDC used to be kind
of weird because they were like, it's

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the serious game stuff where they're talking
about how to apply like game mechanics to

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like teaching you about like what's going
on in Africa. It's mobile stuff and

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indie stuff. But they've they've they've
really it's been interesting in the last a

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couple of years ago, the indie
stuff was a bunch of guys saying,

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you know, fuck yeah, we're
indie and we're we're out we're starting our

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companies and then but now they didn't
know what they were doing, and now

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they're much more confident. They some
have succeeded, some have failed, and

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some have come back with lessons of
how not to make the same mistakes and

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what they've done with their success.
So it's been really interesting to see indies

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go from uh trying to figure it
out to kind of have figured parts of

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it out and to pass those lessons
on. They're much more confident, so

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it's not just two days of people
saying like, we think we're gonna be

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the next Minecraft. Yeah, although
that is probably the most like the most

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name dropped game I have heard.
It got mentioned at the EA Partners thing

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when the guy was up there talking
about Rango. He was like, and

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you get sucked in an arcade machine
for an eighteen world straight out of mind

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Crafts. I'm like, dude,
you have never even someone must have told

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them that ahead of time, Like
that's gonna give you credit. Yeah,

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yeah, that's because well then they
showed it and it looked like an N

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sixty four games and I'm just like, ke being straight out of like Super

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Mario was sixty four, because it's
this platform room with these all this blocks

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GYM three D. Yeah actually,
yeah, yeah, I'll give you that

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one. I'll give you that one. Harsh Now I'll look at a phone

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call. Oh they're not sending these
copies of Rango after all? John,

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How about yourself? What's what's GDC
been like for you so far? One

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of the direct x eleven stuff that
was kind of cool. I was kind

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of surprised at some of the stuff
they were showing Battlefield dragon Age that was

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pretty cool. They broke it down
like the first day of just some of

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the stuff they're doing with dract x
eleven, which it looks pretty nice.

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So that was cool. And is
there is there? Are you getting like

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a lot of good takeaways and actually
learning things that you'll then be able to

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go back and apply. Some of
it's real specific like like this is how

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we figured out how to render dragons
or something like that, where it's like,

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oh, that's cool that that's that's
really all just implements speed Dragon coming

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suit. I would love to know
if there's middleware for dragons and they would

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like I would license that from myself. I look the middle for dragons and

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mate dragons fun movies too, what
is it about dragon means you will have

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a bad time. It's like we
were dragon that make him sound like Sean

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cot I mean, be friendly.
No, it's a fucking dragon. It

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breaks fires people. You're very passionate
about the subject as a slider and speed

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dragon that breathe fire, No,
breathe fire. Was like, is there

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a Sean Connery tick box? No, that's that's a slider two. If

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you want like partial Connery, you
can get like a slight like a fifteen

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percent con This dragon should have a
mustache. Yeah, exactly. Has there

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ever been a game with dragons that's
Has there ever been a game that feature

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dragons where the dragon part was fun? That's deep posting the Figure Adventure for

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the Atri twenty six hundred, you
get that dragon stomach. Yes, maybe,

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then dragons have to look like ducks
and dan it will be good.

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There's actually a duck slider, So
I really hope somebody goes in trademark speed

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Dragon right now, but I might
have to go do that off. I'll

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be right back, you guys.
The only game that comes to mind is

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like Panzer Dragoon or anything like Yeah, yeah, yeah, that's a dragoons

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gonna say layer, but you said
fun. Uh. Now, Adam,

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how has it been knowing for you? Have you been on the show floor

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all batch? I don't have a
badge either, because that would require me

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to go to the show. Right. Everything is on Fourth Street. Yes,

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it's either at the Saint Regions,
the w or some other place,

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right. And I mean it's what's
nice is And I'm saying a lot of

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people this is a GDC where I'm
doing most of my interviews. I actually

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give a shit and a lot of
times, you know GDC, there's there's

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not And that's the first is not
the first for you? In like eight

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years, I've worked it at my
home and a laugh for pills that makes

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me care, Lets in sight,
you know eat yesterday pretty much they were

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just showing stuff through the day.
And it wasn't like, hey, here's

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two big games. You know a
lot of stuff that we're gonna make you

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watch to get to those two big
games. It was a rather impressive catalog

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today. It was very very showny
heavy and it was it was it was

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similar to that. It's it's been
quite nice, actually cool. All right,

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let's mover, John Drake, what
are you doing so I've decided that

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this g DC is the GDC of
iPhone games. And that's because I've yet

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to go to a panel. We're
fifteen minutes and I'm not playing a game

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on my iPhone the panel. That's
not entirely true. I mean, so

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I go to some of the talks
and we you know, have you know,

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lunch and dinner and hang out with
people. But uh, it's part

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of the Harmonic Street Team. You're
not necessarily I'm like firing. Yeah,

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I am wet putting stuff under people's
right and like I'm putting QR codes on

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everything so you can just scan them
and know nothing about the game that you're

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being told to advertise. So we're
we're just around. Is we bringing punched

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people out to learn about their different
tracks and designing. We did two talks

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about one of about Dance Central,
one about the rock band Squire, which

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just came out in pro guitar.
Uh and uh, I don't know.

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It's fine. I went and saw
the micro talks today. It was a

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really good there. And that's the
thing where they basically give you slides advance

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every sixteen seconds and you have like
six minutes to do a talk about a

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huge concept, like what was this
your's topic? It was, uh,

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how you how do you play with
the with the topic and really start and

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you I don't play and drop the
mic that was I think that was players

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don't play. Davy Jerry's was like, I play games on the shitter.

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He was like my I played,
like, fuck you, I played games

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on the toilet. Please buy Twisted
Metal awesome, and yeah, he hit

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all the talking points. Yeah,
that's just like any interview. That's fun.

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Interesting that David Jaffey was here because
they were supposed to show Twisted Metal

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and they were also Guardian and that
half of their games from this thing.

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Yeah, yeah, like wet like
yesterday he were talking about you guys were

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00:12:28,200 --> 00:12:31,480
talking about seeing that like two days
ago, three hours And apparently that wasn't

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just us. I talked to other
people waiting out in front of the Battlefield

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event last night and asking like,
so, did anyone tell you Twisted Metal

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wasn't happening. I'm like, no, we didn't, so yeah, exactly.

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So that seems super last minute.
I think it maybe it was enough

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to come or something. If Twisted
Metal is going to be shown, I

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was gonna have an eleven PM interview
from Battlefield, which I'm old go to

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bed anymore, So I like four
pm, seven hours. It ended up

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working out really poorly for me because
the timing of everything was such that with

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with Ryan being sick and so his
car broke down. On top of that

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it was leaking coolant and he had
to come back and get me in his

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other car in the middle of a
fever dream. Yes, many cars just

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00:13:16,799 --> 00:13:20,200
Ryan ham too. Now he just
he just got this same the fever dream.

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It's four yeah, yea. So
he had to go switch cars and

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then come back and get me.
So I ended up actually standing in front

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of the Battlefield thing for about forty
five minutes and then left. It was

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really awesome, like they were they
were just starting to let people in when

203
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when he pulled it up, and
I was like, well, you're in

204
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no condition to come to this event
because he has been on a lot of

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cold medicine, so like he had
like an hour of conscious at the time,

206
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and yeah, pretty much. So
I was like, Okay, we

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need to get home before I die
in this car with you. So yeah,

208
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and then so I'm like looking at
Twitter the whole way home, and

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like as I was getting home.
People were like, I just got into

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the battlefield thing. I'm like,
okay, well maybe it's for the best

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thing. I didn't stand in front
of that thing for another hour. Though.

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00:13:56,919 --> 00:14:01,240
It sounds like that demo was amazing. It was, Yeah, it

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was impressive. It's I know,
there are some people who legitimately like thought

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that the game was felt like it
was chasing too much africol of Duty.

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But the thing that I found so
remarkable, and I never considered this before,

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is that in a lot of the
Call of Duty games and a lot

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of the military shooters, you're either
in some sort of deserted wasteland mountains,

218
00:14:20,600 --> 00:14:24,919
and if it's true that you can
actually go through and destroy any of those

219
00:14:24,960 --> 00:14:26,559
buildings, like if they give you
the firepower to do that like that,

220
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you know, because a lot of
games employee destructibility, but you don't,

221
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you know, you see in the
Red Faction where you just go wild with

222
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it and well it's like it's sci
Fi destroyed. Yeah yeah, ouah,

223
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you lose that look yeah, and
then it's just it's just Call of Duty

224
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again. Brad. Did you make
it to that thing? Oh? I

225
00:14:45,480 --> 00:14:48,200
did, okay, because I saw
him there when I left. You were

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at the you were at the pop
cap party. Yeah, for about twenty

227
00:14:50,240 --> 00:14:54,279
minutes. The thing was packed.
There were dancing zombies on portabilidy, and

228
00:14:54,279 --> 00:14:56,279
then I had to get out of
the work. That's how long you expected

229
00:14:56,279 --> 00:15:00,200
to pay a pop cap game though
it's a very casual. Good. But

230
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I could go to that party on
the toilet as for yes, yes,

231
00:15:03,440 --> 00:15:07,480
and they gave me like the double
like artiller Ychelle can so okay, good,

232
00:15:07,600 --> 00:15:11,080
good efficients good to be making social
and then you you've been also making

233
00:15:11,120 --> 00:15:16,600
the rounds to another another member of
the not yet picked up a badge,

234
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spend all my time at the Saint
Regis in the W Club. I remember

235
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those days. It was Yeah,
it was pretty much all Ea and Sony,

236
00:15:22,720 --> 00:15:26,799
I guess for the last two days. Yeah, just just one one

237
00:15:26,799 --> 00:15:30,279
a pointment after another and then Warner
tomorrow. Yes, yeah, yes?

238
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Is it good? Are you guys
like excited to be seeing games this week?

239
00:15:33,320 --> 00:15:35,879
I don't know. It feels like
a small E three like they heaped

240
00:15:35,919 --> 00:15:37,879
it on so heavy this year.
Yeah, it's and it's it's not what

241
00:15:39,000 --> 00:15:41,799
GDC is supposed to be about.
It's this weird sort of you know,

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00:15:41,879 --> 00:15:43,840
everyone realizes that there's press here,
so that they're just gonna have all these

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00:15:43,879 --> 00:15:48,799
events and give a shit if it's
not what if it's not like about the

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00:15:48,919 --> 00:15:50,480
concepts of design talks, what you
do, don't go to anyway, or

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00:15:50,559 --> 00:15:54,440
does it? I actually would in
the year, I would like to go.

246
00:15:54,679 --> 00:15:56,799
I would love to go to stuff
and and be able to kind of

247
00:15:56,879 --> 00:16:00,039
just know a little bit more about
the inner workings of the industry some sense,

248
00:16:00,200 --> 00:16:04,519
and again gain a deeper understanding hopefully
of that that's how you make your

249
00:16:04,519 --> 00:16:10,399
silly little dancing good. That was
the that was the working title before they

250
00:16:11,080 --> 00:16:14,759
I take some solid the guys like
John and Chris can still go to that

251
00:16:14,840 --> 00:16:17,720
stuff. Yeah, but then again
there are guys like like the Naughty Dog

252
00:16:17,759 --> 00:16:19,600
guys that were showing off on Chart
of the day. We're not in sessions

253
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because they were in there given interviews
for that game. So yeah, like

254
00:16:22,519 --> 00:16:26,639
they aren't losing time to to all
this promotional stuff that's going on. Well.

255
00:16:26,000 --> 00:16:29,320
I think it's also like a word
of attrition where it's like, you

256
00:16:29,399 --> 00:16:30,919
know, like, hey, I'm
gonna show this game. I was like,

257
00:16:30,000 --> 00:16:33,559
oh, we have to show game, and they just piles on,

258
00:16:33,720 --> 00:16:36,039
piles on, and like no,
one's actually kind of checking themselves, like,

259
00:16:36,200 --> 00:16:40,559
is this really nacessary? It seems
like Dice has become the yes,

260
00:16:40,720 --> 00:16:44,759
the place to go for for that
sort of stuff. Folks aren't necessarily as

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good were the exceptional rors. Of
course, I say moderate hot topics.

262
00:16:48,440 --> 00:17:00,480
Okay, sponsorship, sponsorship credit for
that. But if we could get whoever

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00:17:00,519 --> 00:17:03,840
makes hot pockets hot pockets, you
know, I thought you're gonna say,

264
00:17:03,840 --> 00:17:06,759
if you can only have the hot
pockets on hot topics, if you were

265
00:17:06,880 --> 00:17:12,319
like you can wear like a Paramore
T shirt, and then I would watch

266
00:17:12,400 --> 00:17:17,839
you do any interview in that.
And Chris Remo, you've just been walking

267
00:17:17,880 --> 00:17:19,039
around with the build a BioShock infinite
on you at all times? Right,

268
00:17:19,160 --> 00:17:25,920
Yes, BEDD just displays out of
my red runs on Mac right, so

269
00:17:26,079 --> 00:17:27,440
just looking up, Well, I
just displayed out of my eyes onto a

270
00:17:27,519 --> 00:17:30,039
wall. It's pretty sweet, all
right. So yeah, it doesn't show

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00:17:30,119 --> 00:17:33,680
up on video though it's good.
People on the stream camp probably see it.

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00:17:33,759 --> 00:17:37,079
But whoaa, I know it's that
fucking rad that girl. That's pretty

273
00:17:37,119 --> 00:17:41,359
good, that girl. There are
crows everywhere. Oh my god, that's

274
00:17:41,400 --> 00:17:47,559
a murder of the happening and achievement. But yeah, this is the showpen

275
00:17:47,599 --> 00:17:49,000
going for you if you've been yes, we go through the world. This

276
00:17:49,119 --> 00:17:52,920
is actually my first GDC in eight
years that has not been as a member

277
00:17:52,960 --> 00:17:57,279
of the press, so it's been
it's been nice sort of not having to

278
00:17:57,359 --> 00:18:03,000
go through what you guys, I
know I have to go through for you

279
00:18:03,079 --> 00:18:07,480
know, three days or five days, depending on it ends up being three

280
00:18:07,559 --> 00:18:11,559
days for us or four ish.
I guess we're not really going to the

281
00:18:11,680 --> 00:18:15,599
talks, right, right? Is
it bad for us because we just go

282
00:18:15,920 --> 00:18:18,200
from thing to thing to thing,
but all those things are different. And

283
00:18:18,279 --> 00:18:22,319
I think about who's giving the demos. They're doing the same thing, right,

284
00:18:22,519 --> 00:18:25,559
Yeah, you don't know the pains. You don't know the pain of

285
00:18:25,720 --> 00:18:30,160
doing the same thirty minute script.
And because like Game three getting a demo,

286
00:18:30,319 --> 00:18:37,079
I'm like, I understand that.
I know you think that they're doing

287
00:18:37,119 --> 00:18:41,240
the same thing. But it is
fun something you worked on and created and

288
00:18:41,400 --> 00:18:44,799
showing to someone for the first time. It is it's a it's a cool

289
00:18:44,839 --> 00:18:47,359
feeling, even if you do it
a whole bunch of times. If as

290
00:18:47,400 --> 00:18:51,000
long as it's different, people and
it's pretty cool react well to it.

291
00:18:52,359 --> 00:18:53,720
Like you resent an audience who like
you're like so excited. They're like,

292
00:18:53,759 --> 00:18:56,200
all right, I mean, I
guess it's just sort of like modern warfare

293
00:18:56,240 --> 00:19:02,480
two plus it's like a funny hat
and you're like, it's really shut up.

294
00:19:02,599 --> 00:19:03,839
Yeah, so it's Dance Central,
but it's got like call of Duty

295
00:19:03,920 --> 00:19:15,599
perks in it. Now like great, we got alright, I'm in for

296
00:19:15,680 --> 00:19:18,039
this game. So I imagine you've
given demos for days at a time when

297
00:19:18,079 --> 00:19:22,000
it is you know, rock Band
or Dance Central or something like that like

298
00:19:22,079 --> 00:19:25,319
that, that probably becomes a little
more grueling than the standard. Yeah,

299
00:19:25,400 --> 00:19:27,440
it's it crosses a line where like
part of the demos that I always have

300
00:19:27,519 --> 00:19:30,720
been given, like, I guess
part of the fun of them is that

301
00:19:30,720 --> 00:19:33,160
people don't mind when you're doing rock
band if you kind of curse a little

302
00:19:33,160 --> 00:19:36,680
bit, because it's sort of a
game where that is it's acceptable, it's

303
00:19:36,720 --> 00:19:40,119
part of the culture. But by
the end of the last day, I

304
00:19:40,279 --> 00:19:44,359
basically have I ended up telling every
audience to go fuck themselves. They're like,

305
00:19:44,599 --> 00:19:45,359
oh, that's so funny, and
I'm like, no, I'm serious.

306
00:19:48,759 --> 00:19:52,079
I have everyone behind me and choir. But it's you. I mean,

307
00:19:52,079 --> 00:19:55,039
you get excited about it. You
just trying to hit, but you

308
00:19:55,440 --> 00:19:57,240
turn off your brain at some point. It's when you've seen twenty demos in

309
00:19:57,240 --> 00:20:00,640
a day, I'm different games,
You're like, I can't these separate.

310
00:20:00,759 --> 00:20:03,799
I just kind of become a note
taking, which E three is actually one

311
00:20:03,839 --> 00:20:07,440
of the few occasions where I do
actually write down notes. Typically when I

312
00:20:07,559 --> 00:20:10,200
when I'm only seeing like one or
two games or something like that, Like

313
00:20:10,279 --> 00:20:14,839
it usually kind of remember the stuff
that matters, and you know, the

314
00:20:15,079 --> 00:20:18,119
fact sheet will provide the release date
and that sort of stuff. But yeah,

315
00:20:18,279 --> 00:20:21,000
at E three, you definitely get
to a point where you're like,

316
00:20:21,000 --> 00:20:22,720
I need to write all this stuff
down because there's no remember even the names

317
00:20:22,759 --> 00:20:26,599
bass games in three hours. But
that's what I mean. I think the

318
00:20:26,640 --> 00:20:29,359
GDC is turning a little bit into
that, but it's not. And the

319
00:20:29,400 --> 00:20:32,119
crush is bad for you guys for
three days, but it's not like the

320
00:20:32,200 --> 00:20:36,279
Mayhem if you have to traverse a
giant floor for you know, four straight

321
00:20:36,400 --> 00:20:37,480
days of cris. I think it
ends up being a little weird for me

322
00:20:37,599 --> 00:20:41,960
personally just living here, that it
ends up being a little different because I'm

323
00:20:41,960 --> 00:20:44,079
going home at the end of every
night every night, like sleeping my own

324
00:20:44,160 --> 00:20:47,000
share it makes it hard to get
up in the morning. It's like and

325
00:20:47,079 --> 00:20:52,440
then along goes off and you're like, I stay with ye you involved.

326
00:20:52,480 --> 00:20:53,359
It's not like E three where it's
like I'm gonna get in this cab,

327
00:20:53,440 --> 00:20:56,480
I'm gonna walk downstairs this hotel and
go. Yeah. Then it becomes like

328
00:20:56,920 --> 00:20:59,960
I'm in my house. I need
to make this bed before I can sleep.

329
00:21:02,440 --> 00:21:03,559
I'm sorry, Jack, you make
your bed before you sleep in it.

330
00:21:04,279 --> 00:21:08,200
Yeah, I think it's tough.
Very I'm trying to. I'm trying

331
00:21:08,279 --> 00:21:12,599
to establish a new level of class
in my life. It's been a very

332
00:21:12,720 --> 00:21:17,640
long time. Exactly why didn't she
started doing more of these from your bedroom

333
00:21:17,680 --> 00:21:21,000
so that the world can appreciate it
a lot. I get a lot done

334
00:21:21,039 --> 00:21:27,279
in my bedroom, and you know, I was gonna see that. You

335
00:21:27,319 --> 00:21:33,160
know when I moved down to La
for G four, tell me living where

336
00:21:33,200 --> 00:21:37,039
E three was happening became really surreal. Yeah, I would go home to

337
00:21:37,119 --> 00:21:41,000
a quiet house when it's when it's
in a different city, the whole experience,

338
00:21:41,079 --> 00:21:44,480
Like we good example of Russ packs
versus packs East because we're in Boston.

339
00:21:44,559 --> 00:21:45,480
It's like when you got to pack, it's like three days. It

340
00:21:45,559 --> 00:21:49,400
all feels like one big, crazy
reunion weekend where you're doing this stuff straight

341
00:21:49,440 --> 00:21:52,200
through and it feels like one crazy
dream and you go back and it's like

342
00:21:52,240 --> 00:21:55,759
normal life again. But when you
go home to your house and like see

343
00:21:55,799 --> 00:21:57,039
dishes in the sink, are like, oh, it starts all over the

344
00:21:57,119 --> 00:22:03,279
next morning. It's like a terribles. I lived in the I lived in

345
00:22:03,319 --> 00:22:07,319
Berea for the last ten years,
and now I live in Boston and coming

346
00:22:07,359 --> 00:22:10,359
back to g DC. It's rad
because I'm like, I'm staying with friends

347
00:22:10,400 --> 00:22:14,279
who are off camera, and like
every day it's just like sweet just talking

348
00:22:14,319 --> 00:22:15,559
a little bit, like if people
flying in from all over the world to

349
00:22:15,599 --> 00:22:25,200
see me from my perspective. That's
what it feels like. It's rad.

350
00:22:25,279 --> 00:22:27,599
It's completely awesome. That is is
very cool. Let's talk about games for

351
00:22:27,640 --> 00:22:32,000
a little bit. I know,
Adam, you've been uh seeing demos,

352
00:22:32,160 --> 00:22:34,200
rad you you you saw some stuff. What's the what's the hottest passion you

353
00:22:34,240 --> 00:22:37,559
saw? Before? I think before
we get into that, I have to

354
00:22:37,640 --> 00:22:42,119
comment on how many of these things
are embargo until next week earlier. We're

355
00:22:42,119 --> 00:22:44,759
trying to do it, dude,
Like, okay, what can we actually

356
00:22:44,880 --> 00:22:48,880
I saw Arkham city. That is
saying, Okay, it's the same.

357
00:22:48,960 --> 00:22:52,480
It's the same demos is at the
Microsoft Showcase last week, with the exception

358
00:22:52,519 --> 00:22:55,039
of the one part at the very
end. The last ten seconds is what's

359
00:22:55,079 --> 00:23:02,400
embargo until next week? In ten
seconds embargo, it's the same demo.

360
00:23:02,920 --> 00:23:04,440
Do you mean the point where the
UFO showed up. Yes, yeah,

361
00:23:04,480 --> 00:23:07,000
we're bad, gets abducted, he
gets probe, there's a connect support.

362
00:23:07,079 --> 00:23:11,839
It's are they still reversing the weird
piece of a Yes, they're they're still

363
00:23:11,880 --> 00:23:15,799
reversing the two piece of dialect and
then they play all koy when it happens

364
00:23:15,839 --> 00:23:19,880
because it's related to some secret character
that we'll get announced. So are they

365
00:23:21,000 --> 00:23:26,119
allowing audio recording of that demo?
I recorded it, so I don't know.

366
00:23:26,119 --> 00:23:30,240
I'm gonna upload it to you.
No, I'm just saying you should

367
00:23:30,279 --> 00:23:33,519
spend some time with that clip.
Yeah, you probably could just reverse the

368
00:23:33,559 --> 00:23:37,160
audio and figure out what it is. Yeah, it's Arkham City. Looks

369
00:23:37,319 --> 00:23:41,240
uh. You know, it's interesting
because it's they were smart, and it's

370
00:23:41,279 --> 00:23:45,559
it's a bigger landscape that you're exploring. But they've also sectioned it off,

371
00:23:45,680 --> 00:23:48,720
so it's Arkham City. It's not
Gotham City. It's a piece. You

372
00:23:48,759 --> 00:23:52,480
know. One of the reasons that
that that Arkham Asylum is great was because

373
00:23:52,480 --> 00:23:55,559
it was very you could go places, but it was very focused. Like

374
00:23:55,680 --> 00:23:57,680
that's why you know, it run
into the tropes of open world games where

375
00:23:59,039 --> 00:24:02,519
you gotta fill everything with minutia that
is really not worth anything because you got

376
00:24:02,640 --> 00:24:04,160
to see something every you know,
a couple of seconds to maintain your interest

377
00:24:04,200 --> 00:24:07,880
as you're exploring. So you have
a bigger landscape, so you can jump

378
00:24:07,960 --> 00:24:11,559
in building to build into building,
but it's still very confined. So they

379
00:24:11,640 --> 00:24:14,400
have a defined area, but it's
bigger, so you can bet, you

380
00:24:14,440 --> 00:24:17,319
know, jumping all around and like
you know, they have a new mechanic

381
00:24:17,359 --> 00:24:19,160
where you mean, you're gliding and
you dive down so you can dive back

382
00:24:19,200 --> 00:24:25,279
up. You can attach to helicopters
piloting around the city. I mean,

383
00:24:25,680 --> 00:24:30,880
it's no pilot weight, but it's
good. Now. I mean, I

384
00:24:30,160 --> 00:24:33,480
was, I mean, I was
excited for it, but it was it

385
00:24:33,599 --> 00:24:37,720
did all those things that I felt
Arkham Asylum was hinting at. Yeah,

386
00:24:37,039 --> 00:24:41,200
and I was like, okay,
And I think also it seems to be

387
00:24:41,279 --> 00:24:45,079
more complex in terms of how it's
gonna use villains, that it's going to

388
00:24:45,119 --> 00:24:47,640
have that air of mystery that you
know Arkham has sided at the get go.

389
00:24:47,759 --> 00:24:49,680
And I love that game. It's
like it's all about the Joker,

390
00:24:51,079 --> 00:24:52,519
right, and that when you were
getting those cars, you're seeing Clay Face.

391
00:24:52,559 --> 00:24:55,039
It's like, oh, I kind
of want some of that too,

392
00:24:55,200 --> 00:24:56,119
but it was like, no,
it's all about the joke. You'll be

393
00:24:56,160 --> 00:24:59,440
curious if they run into like the
kind of the problem that happens with like

394
00:24:59,519 --> 00:25:03,160
superhero movies, when like for a
sequel you have to add more villains,

395
00:25:03,200 --> 00:25:04,440
more villains, more villains. You
could easily run into that problem where you

396
00:25:04,480 --> 00:25:07,759
have to like the reason I loved
you know, one of the reasons I

397
00:25:07,799 --> 00:25:10,319
love Darkham Asylum is because the Joker
was just such a I mean, Mark

398
00:25:10,359 --> 00:25:12,759
Camwell played him so well. Yeah, but the Joker factors in Darkham City,

399
00:25:14,000 --> 00:25:15,720
but it seems like they're yeah,
like Catwoman's in there, two faces

400
00:25:15,799 --> 00:25:18,160
in there, and I'm sure there
will be a hold any of others,

401
00:25:18,880 --> 00:25:22,440
all more Riddler stuff this time.
Yes, yeah, I was. I

402
00:25:22,559 --> 00:25:26,240
was fascinating because unless those last ten
seconds, which I didn't see and I

403
00:25:26,279 --> 00:25:29,599
couldn't even talk about it if I
didn't see it. I'm dying to see

404
00:25:29,599 --> 00:25:33,000
if they actually show the Riddler,
because I think that's a very challenging character.

405
00:25:33,079 --> 00:25:40,119
I mean, Jim carries interpretation,
it's Freeman interpretation of the Beach Blanket

406
00:25:40,200 --> 00:25:45,480
Battle on presentation of the Riddler.
I do fear though, that if it's

407
00:25:45,519 --> 00:25:47,799
not in the comic book, you
almost always have to end up doing it

408
00:25:47,960 --> 00:25:51,000
that way. Yeah, it tends
to be. It's a weird character that

409
00:25:51,480 --> 00:25:55,720
s that's coming down on Batman and
that you see if that they can get

410
00:25:55,720 --> 00:25:57,519
around with, I think it's like
a big challenge there. And I thought,

411
00:25:57,519 --> 00:26:00,480
you know, it's something that that
Brad and I talked about before.

412
00:26:00,480 --> 00:26:03,920
It was some of the stuff like
you know, you're you're finding frequencies and

413
00:26:03,000 --> 00:26:07,880
tuning into different types of communication,
and it's like it seems like mechanically there's

414
00:26:07,880 --> 00:26:11,119
a lot of interesting stuff they're doing
now that it's a bigger city with multiple

415
00:26:11,160 --> 00:26:15,440
factions and that sort of stuff.
I was I didn't get a chance to

416
00:26:15,480 --> 00:26:18,240
ask them if by Steady actually knew
they had a hit on their hands when

417
00:26:18,279 --> 00:26:22,480
they finished. Well, I mean, what's what's amazing is how you know,

418
00:26:22,640 --> 00:26:23,839
I don't know if you saw that
they had baked in the story for

419
00:26:23,960 --> 00:26:27,519
the sequel in the first game.
It was hidden behind a wall. Yes,

420
00:26:27,920 --> 00:26:32,920
And so I think they knew.
The way they've explained is like they

421
00:26:33,000 --> 00:26:34,720
knew they had something good, like
you know, you never know two it

422
00:26:34,759 --> 00:26:37,160
gets out there and like what the
word of mouth is. But they knew

423
00:26:37,279 --> 00:26:40,599
they had a structure in place.
They knew the game was going to be

424
00:26:40,680 --> 00:26:42,440
good, and so I can only
and no one found that before the game,

425
00:26:42,559 --> 00:26:45,039
Like they had to eventually pointed out, Okay, guys, we'd hid

426
00:26:45,079 --> 00:26:48,640
the sequel inside the game, the
Ghost of Arkham stuff. No it's no,

427
00:26:48,720 --> 00:26:52,839
no, it's there's a hidden wall
that you have to like blast like

428
00:26:52,920 --> 00:26:56,839
three times with the goo and then
when it opens up, there's an outline

429
00:26:56,880 --> 00:27:02,680
of Arkham City and they outlined the
whole premis sequels in there, And so

430
00:27:03,240 --> 00:27:07,480
I guess last three times go.
Do you want to know about video sequels,

431
00:27:07,519 --> 00:27:11,880
you gotta go. That's also the
walkthrough for the second game. He

432
00:27:11,960 --> 00:27:15,680
just blasts everything three times with goo. It was six six times in a

433
00:27:15,720 --> 00:27:19,440
sequel. I looked these guys up
on a certain video game database, the

434
00:27:19,640 --> 00:27:23,400
catalogs such things, and their track
record is almost non existent. I mean

435
00:27:23,559 --> 00:27:26,599
rock Setting. Yeah, they made
they made one first person shooter on the

436
00:27:26,880 --> 00:27:30,480
Xbox One that I've never heard of, and then they came out with Arkham

437
00:27:30,519 --> 00:27:33,839
Asylum. What was that's what was
the name of the shoot? It was

438
00:27:33,920 --> 00:27:41,559
Urban Chaos. Yeah, yeah,
of s I think that was a Yeah,

439
00:27:41,640 --> 00:27:44,799
okay, it's not the like weird
like Laura Croft. Yeah, yeah,

440
00:27:45,440 --> 00:27:48,240
it was like, No, that
was that's that was mucky Foot that

441
00:27:48,319 --> 00:27:56,039
did that. That's maybe mucky Foot. That just sounds made up Urban Cass.

442
00:27:56,119 --> 00:27:59,400
I know what desk. I was
shitting at tech TV and they just

443
00:27:59,480 --> 00:28:03,400
when games Spot was inside of tech
TV, right, yeah. And if

444
00:28:03,440 --> 00:28:06,200
that computer could player and chaos,
it could not have been a very good

445
00:28:06,240 --> 00:28:10,359
game. I know I was playing. So maybe it wasn't Urban Cam,

446
00:28:10,599 --> 00:28:15,119
but I'm pretty sure I think it
was. Okay, I don't know.

447
00:28:15,279 --> 00:28:19,759
I guess they they have Tiger Blood
and Adonna's DNA because these guys are showing

448
00:28:19,799 --> 00:28:23,119
everybody else had to do it.
I remember when Arkham Asylum was coming along,

449
00:28:23,200 --> 00:28:26,640
like we hadn't seen it yet,
and when we were kind of cold

450
00:28:26,720 --> 00:28:29,720
on on the concept of just like
yeah, all right, you're doing a

451
00:28:29,759 --> 00:28:33,759
Batman game, Like there's been plenty
of like bad comic book games, but

452
00:28:33,960 --> 00:28:36,599
you know it's it's a license property, like it had a lot of strikes

453
00:28:36,640 --> 00:28:38,759
against it, and everyone that was
seeing it, like you started seeing like

454
00:28:38,839 --> 00:28:42,319
the exclusive cycle come up and people
are this is the most amazing game ever

455
00:28:42,400 --> 00:28:48,559
based. And I was like,
basically, okay, so your exclusive story

456
00:28:48,680 --> 00:28:52,119
is saying that's the most amazing game
ever made, but I'm still not really

457
00:28:52,319 --> 00:28:55,319
certain on it. And I hadn't
really seen too much of it until we

458
00:28:55,359 --> 00:28:59,799
actually got to review this, which
was kind of a word very quickly.

459
00:29:00,000 --> 00:29:02,880
It was a preview guest that was
sent out about the first quarter of the

460
00:29:03,000 --> 00:29:04,400
game. Yeah, and I grabbed
him like I want to try this.

461
00:29:04,519 --> 00:29:10,519
I'm like, I'm high right,
And it was like a really good metric

462
00:29:10,599 --> 00:29:12,759
game dealt with the biggest problem with
Metro, which is always like some of

463
00:29:12,839 --> 00:29:17,240
you Sammy's has to lose all our
weapons, was like, why can't you

464
00:29:17,400 --> 00:29:21,359
keep her shit together? But in
Batman, because he just kind of drove

465
00:29:21,400 --> 00:29:23,720
out as arker for Social Vision,
so he didn't think to bring everything with

466
00:29:23,839 --> 00:29:27,319
him cause he didn't. No danger
was a way to use I thought it

467
00:29:27,359 --> 00:29:30,720
was. It was clever device to
just kind of slowly upgrade the character throughout

468
00:29:30,720 --> 00:29:36,200
the course. I think there's there's
still room for the the abilities of starting

469
00:29:36,200 --> 00:29:40,200
out with everything and stripping away.
Darksiders kind of did that sort of thing

470
00:29:40,240 --> 00:29:42,519
where you start out with with all
that stuff. Was that like a good

471
00:29:42,559 --> 00:29:45,279
decision really, just like you do
you feel I worked out for that game

472
00:29:45,400 --> 00:29:48,160
tutorial wise? Just think with everything? Yeah, I definitely think so.

473
00:29:48,319 --> 00:29:52,519
It was just a big like your
Horseman and the Apocalypse, you have to

474
00:29:52,160 --> 00:29:56,079
you have to come in and be
a badass, and then it's and it

475
00:29:56,200 --> 00:29:59,960
was. It definitely played into the
story. I think it was always playing

476
00:30:00,000 --> 00:30:03,160
in that way, and so it's
I think it worked out for the best

477
00:30:03,240 --> 00:30:06,119
because you end up getting kind of
in a lot of ways more powerful because

478
00:30:06,119 --> 00:30:07,759
you pick up stuff, just like
Metroid, you pick up stuff that you

479
00:30:07,839 --> 00:30:11,519
probably wouldn't have had, and then
you get you start kind of mutating the

480
00:30:11,640 --> 00:30:14,400
character what they were, so you
get all these crazy kind of artifacts and

481
00:30:14,480 --> 00:30:18,599
such. So it definitely I think
it worked out for us. I think

482
00:30:18,640 --> 00:30:22,480
the mythical settings it works easier because
you know the powers that they're kind of

483
00:30:22,519 --> 00:30:26,960
blessed with. Yeah, like exactly, And I think in the case of

484
00:30:29,519 --> 00:30:33,039
it's just like I don't belong.
It's also how they justify like the expansion

485
00:30:33,039 --> 00:30:36,400
of the weapons, like that's why
our other m Like it was so frustrating

486
00:30:36,440 --> 00:30:38,279
because it was just like random commander
says, sure, you can use your

487
00:30:38,319 --> 00:30:45,880
missiles. That was probably don't use
your missiles, okay, because you understand

488
00:30:45,920 --> 00:30:48,759
it as a game. They can
see. But like when it's just like

489
00:30:48,359 --> 00:30:51,799
you have to shoot something three times
and so they're like, oh, by

490
00:30:51,839 --> 00:30:52,559
the way, I guess, yeah, turn up, you can't go to

491
00:30:52,640 --> 00:30:55,640
the heat section. Yeah, I
guess turn on your heat visor. Like

492
00:30:55,680 --> 00:30:59,599
why it's like why you've been giving
clearance to use it? That's probably the

493
00:30:59,720 --> 00:31:04,119
big like most contrived. Yeah,
liked his character's name was Adam. Was

494
00:31:04,160 --> 00:31:10,119
a particular insultant to me. I'm
like, you know what, I'm a

495
00:31:10,279 --> 00:31:17,319
horrible person, shady use the missiles? Is that what you say? I

496
00:31:17,480 --> 00:31:22,680
thinks whatever she wants? Is that
what you're saying. Yeah, she's don't

497
00:31:22,759 --> 00:31:29,359
tell me, so it's I don't
know it's coming. That's all so Dan

498
00:31:29,480 --> 00:31:30,920
Central, same deal. You start
out with the jazz squares and then those

499
00:31:30,960 --> 00:31:37,640
those gids go all the way back
door step touch, step touch, build

500
00:31:37,640 --> 00:31:41,759
your way back up, you bust
your hip and then you slowly try to

501
00:31:41,799 --> 00:31:45,599
rebuild it. There, So I
have to ask just because I mean,

502
00:31:45,599 --> 00:31:49,240
you know, we're gonna go see
Batman tomorrow and we'll probably see those ten

503
00:31:49,279 --> 00:31:52,839
seconds. But did you guys see
Mortal Kombat as well? No, it's

504
00:31:52,839 --> 00:31:55,200
also in three D on the show
floor, is what I was told.

505
00:31:56,200 --> 00:32:00,400
Yeah, apparently are in two D, so if you don't have to assign,

506
00:32:00,480 --> 00:32:01,599
you can still have to see the
fighting action, yes, which is

507
00:32:01,640 --> 00:32:06,319
pretty rad. Yeah, yeah,
it's it's a pretty interesting execution of that.

508
00:32:06,359 --> 00:32:09,880
And also it works better because they
you know, the three D set

509
00:32:09,920 --> 00:32:13,680
works better with a fixed perspective,
so it's like it's two D so the

510
00:32:13,720 --> 00:32:17,240
designers can better control your what you're
doing, like you know, it's other

511
00:32:17,279 --> 00:32:20,599
games I've seen where you have your
you know, control of the camera.

512
00:32:20,720 --> 00:32:22,759
It's tough because the designer can't control
everything. Those those things. I thought

513
00:32:22,799 --> 00:32:28,000
was really interesting about the dishwasher vampire
smile, Like that's another like they're doing

514
00:32:28,039 --> 00:32:30,799
that in three D. And that
was the showcases and the same the three

515
00:32:30,920 --> 00:32:35,200
D was more combat was was was
fine. Yeah, I was just like

516
00:32:36,000 --> 00:32:45,359
why, okay, I mean,
you know why I changed the game.

517
00:32:45,759 --> 00:32:49,240
I was kind of looking just like, settle me on this. You know,

518
00:32:49,720 --> 00:32:51,839
I probably won't believe it, but
it's like, yes, it will.

519
00:32:52,319 --> 00:32:55,400
It will make your peas bigger something
you just sell them to. Straight

520
00:32:55,480 --> 00:32:59,319
up. You're gonna put that on
the back of the box. Now,

521
00:32:59,319 --> 00:33:05,000
it's gonna say, will be our
people, this industry long enough there when

522
00:33:05,000 --> 00:33:09,880
I think I've been told the truth, I get anxious. So no,

523
00:33:10,039 --> 00:33:13,799
Adam, this is just a poor
implement implementation of three D. Just accept

524
00:33:13,880 --> 00:33:17,519
it. No blight to me.
My Dick's gonna get bigger. That would

525
00:33:17,559 --> 00:33:24,759
probably sell me on again right now. Just they've gotta give clear the last

526
00:33:24,799 --> 00:33:29,240
few steps. It's actually specifically right
now, it's only when you use scorpion,

527
00:33:29,279 --> 00:33:35,799
but they're looking to get it.
Yeah, so okay, obviously three

528
00:33:35,880 --> 00:33:37,720
D hands does it. How many
of you actually own a three D TV?

529
00:33:38,799 --> 00:33:45,200
I think monitor you could play things
in three modern three ding? Okay,

530
00:33:45,240 --> 00:33:47,440
that counts. How many bought it
because they wanted to get it or

531
00:33:47,480 --> 00:33:50,839
just because it came with their TV. I bought it because I will,

532
00:33:51,000 --> 00:33:54,240
we bought it because we wanted to
get okay both. I bought it because

533
00:33:54,319 --> 00:33:58,359
I felt that I should see that
stuff in three D if games are gonna

534
00:33:58,359 --> 00:34:00,920
do it, and I want to
review stuff, right, I live with

535
00:34:00,039 --> 00:34:02,960
a designer and he and he was
particularly interested in being like we should just

536
00:34:04,079 --> 00:34:07,079
have this around because we should experience
it is right, and it has not

537
00:34:07,239 --> 00:34:10,000
paid off yet, Like I'm not
like playing a lot of games at three

538
00:34:10,039 --> 00:34:13,239
D. Be I'm like, Wow, this is a totally different experience.

539
00:34:13,239 --> 00:34:14,960
I'm so excited. We have a
three D TV. I'm like, all

540
00:34:15,000 --> 00:34:17,000
right, I guess I'll turn on
my battery powered glasses and play this two

541
00:34:17,079 --> 00:34:20,920
D side scroller that has like a
really annoying depth of field all the time.

542
00:34:20,960 --> 00:34:22,119
But it's like, but it's an
interesting thing to add on top of

543
00:34:22,159 --> 00:34:24,519
stuff. It's just it's it's it's
really interesting. Is something I was talking

544
00:34:24,559 --> 00:34:30,880
to to Will about last week,
Will test it. Will Smith was about

545
00:34:30,960 --> 00:34:35,039
how it's it's crazy that all the
tech companies keep ramming three D down our

546
00:34:35,079 --> 00:34:40,239
throats and no one seems to actually
be legitimately excited about it, not even

547
00:34:40,280 --> 00:34:45,360
the people that are implementing a Yeah
exactly, it's like it's just the thing

548
00:34:45,440 --> 00:34:46,280
you do. Yeah, it's just
like, well this is this will be

549
00:34:46,320 --> 00:34:53,119
a good bullet point. And Sony
happens to be paying us in three D.

550
00:34:53,199 --> 00:34:57,679
Good I I've actually got in the
game. It works reasonably well,

551
00:34:58,079 --> 00:35:00,039
like from a technical perspective, but
I would I didn't want to play the

552
00:35:00,079 --> 00:35:04,039
game that one because I was thinking, you move and three D. It's

553
00:35:04,079 --> 00:35:06,960
like the first time I were I'm
gonna run into my television and I try

554
00:35:07,000 --> 00:35:09,760
to actually with with move and three
D. Not only did I look like

555
00:35:09,840 --> 00:35:19,280
a complete fucking jacket, it look
like, yeah, really really confused holding

556
00:35:19,280 --> 00:35:25,119
a fluorescent gildoye. What is it? The context? It just was like

557
00:35:25,199 --> 00:35:32,639
the worst worst game dildo part of
the best best Yeah, it's it's it's

558
00:35:32,960 --> 00:35:36,920
uh, you know. All I
can really say about it is that it

559
00:35:37,079 --> 00:35:39,199
works. But at the same time
it's functional. Yeah, it's functional,

560
00:35:39,280 --> 00:35:43,239
but it made me like the laser
mist player in your car. It works

561
00:35:43,360 --> 00:35:49,880
work so I can watch Yeah,
well so for the him and see the

562
00:35:49,920 --> 00:35:53,199
original ending the fatal detraction one lit
the Discover and you can watch the half

563
00:35:53,239 --> 00:35:55,119
of the move. No, I
upgrade. I got the one that auto.

564
00:35:55,800 --> 00:36:00,079
Yeah they haven't. They haven't implemented
any games that I really want to

565
00:36:00,159 --> 00:36:04,039
see three D and like I want
to see like a subtle three D effect,

566
00:36:04,079 --> 00:36:07,719
and like Fallout or Skyroom, you
know, just something that just kind

567
00:36:07,760 --> 00:36:09,719
of further brings me into the world, just a little bit. Something I'm

568
00:36:09,760 --> 00:36:14,000
not like sitting here, Look it's
three D, you know. It's something

569
00:36:14,079 --> 00:36:16,079
just really subtle that doesn't grade in
my eyes, but just brings me into

570
00:36:16,079 --> 00:36:21,079
the world just a little bit.
Yeah, but in something that's not fast

571
00:36:21,119 --> 00:36:23,760
paced, like Call Duty or Kills
Nauseous. With both kills out of Call

572
00:36:23,760 --> 00:36:27,480
of Duty, I felt nauseous.
And also I found that, like hut

573
00:36:27,559 --> 00:36:30,039
elements were really hard to make out
like it because you have to kind of

574
00:36:30,239 --> 00:36:36,039
focus on the core of the screen
beare carefully Like so, I've never played

575
00:36:36,079 --> 00:36:38,639
a game without three D and thought
there's something missing, sure, or the

576
00:36:38,719 --> 00:36:40,639
real least they say, oh,
I need to see deeper into this.

577
00:36:40,719 --> 00:36:45,599
Television ideally, developers are coming up
with things that we don't know we want

578
00:36:45,719 --> 00:36:47,880
yet. Well, yeah, this
just seems like we're like heading shoulders,

579
00:36:47,880 --> 00:37:00,280
shampoo it to find it, nail
out there because it's problem. Yeah,

580
00:37:00,360 --> 00:37:07,559
well that's the people aren't gonna love
three D. Like three D until you

581
00:37:07,599 --> 00:37:10,199
don't need glass, until you don't
need glasses. It needs to it needs

582
00:37:10,239 --> 00:37:14,920
to be implemented as subtle as surround
sound. You don't think about it,

583
00:37:15,000 --> 00:37:16,360
you don't even realize it's there,
but you would notice it if it was

584
00:37:16,400 --> 00:37:19,840
gone. So the three D s
then, like we were just glossing on

585
00:37:19,840 --> 00:37:21,800
the fact that we're talking about three
D TVs. Meanwhile, there was a

586
00:37:21,840 --> 00:37:27,480
press confidence this morning basically about say
the three D I mean, I don't

587
00:37:27,519 --> 00:37:30,519
mind it. I were excited about
the processing power I'm looking at in two

588
00:37:30,639 --> 00:37:35,960
D. Yeah, I'm excited about
my playing seems further from the background and

589
00:37:36,119 --> 00:37:44,159
pilot wings I'm gonna land. Yeah, it doesn't look very specific. Put

590
00:37:44,199 --> 00:37:46,000
that on the back of the box, right, Oh, the rings further

591
00:37:46,159 --> 00:37:52,000
way? It makes your penis look
Adam, got that your das just point

592
00:37:55,840 --> 00:38:02,039
you cannot wait for that past for
three D videos coming right literally? Got

593
00:38:02,079 --> 00:38:12,880
I played Scorpion and that is the
worst game. The bad part is now

594
00:38:13,199 --> 00:38:17,360
as soon as I get a three
dys that's exactly what we're you just accepted

595
00:38:17,400 --> 00:38:22,239
it. Yeah, that's sorry,
Adam. You ruined my life. Think

596
00:38:22,239 --> 00:38:24,400
about all those photos you can take. Yeah, that's true. I've been

597
00:38:24,440 --> 00:38:28,840
sending out all these two D photos
and I'm not getting a lot of callbacks.

598
00:38:28,880 --> 00:38:31,559
On the two D pictures, the
ones that just like it's about the

599
00:38:31,679 --> 00:38:37,360
girths about then see this like a
beer can where will the first Congressman get

600
00:38:37,480 --> 00:38:45,800
busted? Saving like three might eat
with the Dreyes finally becomes usually magical as

601
00:38:45,800 --> 00:38:50,079
soon as we all get like the
Matrix bullet time rigs in our houses and

602
00:38:50,199 --> 00:38:52,679
just do full body rotations. And
I can't always see what rock starts doing

603
00:38:52,719 --> 00:38:57,800
with their BOC for this. This
is the worst giant don cast I've ever

604
00:38:57,880 --> 00:39:00,559
listened, I've ever done. So
if we talk about I mean, dan

605
00:39:00,639 --> 00:39:04,559
Central too is obviously is slipping games. So yeah, it's Strip Central.

606
00:39:04,800 --> 00:39:07,239
So it's we're actually working with Gearbox
on it. Sort of, it's a

607
00:39:07,320 --> 00:39:12,119
it's a in between Duke Duke Nukem
and the next Dance Central game. They're

608
00:39:12,119 --> 00:39:15,679
sort of a middle where it's maybe
an XPLA title called Strip Center. Very

609
00:39:15,719 --> 00:39:23,719
exciting. Yes in the Indian channel
already yes, next ye And I heard

610
00:39:23,719 --> 00:39:27,400
that the dawnloadal packs like Mommy needs
money or something like that. Yeah,

611
00:39:27,400 --> 00:39:29,679
I mean, you know, you
do what you gotta do. That's that's

612
00:39:29,719 --> 00:39:37,440
what that's what the message. That's
Yeah, Central Place, Yeah that cats

613
00:39:37,559 --> 00:39:39,199
that cats will be making a peripheral
pole that when you can put in your

614
00:39:39,239 --> 00:39:45,800
house sometimes doesn't cut. It will
be a grade upgraded fold like the equivalent

615
00:39:45,800 --> 00:39:49,519
of the Fender guitar. Yeah,
and it's not that Mad Cats does bad

616
00:39:49,559 --> 00:39:52,480
stuff. There'll be a plastic PVC
pole and then it'll be a metal pole.

617
00:39:52,000 --> 00:39:54,960
Tell stage, I kind of get
a fog machine or we're just the

618
00:39:55,079 --> 00:39:59,639
rock stage. This is not cribs
like we're talking about it. This is

619
00:40:00,000 --> 00:40:01,719
is it going like like a wipe
to clean it down? You know when

620
00:40:01,760 --> 00:40:07,360
he gets a little dirty, squeechy. What are you offering for strip club

621
00:40:07,440 --> 00:40:10,760
DJs? It's there's a DJ here, a peripheral link up every lessons that

622
00:40:10,840 --> 00:40:17,360
technology. We should really beat this
joke into the ground. Beat it.

623
00:40:19,920 --> 00:40:23,000
But the whole soundtrack just Toto by
Africa. That's it. Yeah, bonus

624
00:40:23,039 --> 00:40:27,840
points. If the connect sees you
crime three D S three D video beat

625
00:40:27,880 --> 00:40:30,239
it some more. That's I think. If the Atoms is a tag on,

626
00:40:30,639 --> 00:40:34,199
it's gonna be. I'm bringing it
back to his dick all the time.

627
00:40:35,719 --> 00:40:38,599
You sure are constantly you sure are, Uh, Brad, what did

628
00:40:38,639 --> 00:40:44,800
you go and see this? We
can actually talk about we haven't covered already.

629
00:40:44,800 --> 00:40:46,280
I don't think anything anything, Yeah, everything, I don't. I

630
00:40:46,280 --> 00:40:51,360
don't know why. I guess we
would say we saw like usually we saw

631
00:40:51,440 --> 00:40:55,840
Alice going up. I mean,
usually you can't muzzle the press of these

632
00:40:55,880 --> 00:41:00,079
things because there's such a volume of
information and volume of people. That's some

633
00:41:00,280 --> 00:41:04,880
European journalists is going to invariably go
out there and post it immediately. Yeah,

634
00:41:04,920 --> 00:41:07,599
he's gonna nobody, He's gonna get
off his shuttle bus, nobody,

635
00:41:07,639 --> 00:41:09,320
bargo is anything and these things.
But for some reason, I don't know,

636
00:41:09,440 --> 00:41:12,880
everything is next week? What is
happening this week that like they don't

637
00:41:12,880 --> 00:41:15,320
want to make Like if we made
it was just we don't I'll hear about.

638
00:41:15,320 --> 00:41:17,000
It's like the iPad two, Like
what else is happening that people don't

639
00:41:17,039 --> 00:41:21,840
want to? Yeah, I don't. Sometimes embargos can be nice because you

640
00:41:21,920 --> 00:41:23,199
want to be able to, Yeah, you want to be able to actually

641
00:41:23,199 --> 00:41:25,920
have time to write instead of just
like I'm sitting in a press room,

642
00:41:27,559 --> 00:41:32,480
Yeah, like banging out three sentences. They're like it has there is man

643
00:41:32,559 --> 00:41:37,800
with rock look good uh stolen or
mini game? You know, it's like

644
00:41:38,239 --> 00:41:40,920
you're looking at your notes going I
don't even know what this means anymore,

645
00:41:42,320 --> 00:41:44,920
but story the next five minutes.
Yeah, exactly. But if we don't

646
00:41:44,920 --> 00:41:46,199
have a story the next five minutes, then obviously no one's gonna click on

647
00:41:46,199 --> 00:41:51,079
it because they're clicking on someone else's. Yes, the media, do not

648
00:41:51,239 --> 00:41:55,760
get me started on that will be
here. So you're seeing everything and nothing

649
00:41:55,800 --> 00:42:00,719
basically pretty much. Yeah, everything
or nothing too was here finally, get

650
00:42:04,079 --> 00:42:13,360
right. If you guys play nidhog, I've seen the name people talking about

651
00:42:13,360 --> 00:42:16,400
it by name. That game is
hot Shits is awesome. Yeah, holy,

652
00:42:16,639 --> 00:42:22,599
I played that game. It's the
IGF Booth. It's it's basically it's

653
00:42:22,599 --> 00:42:27,719
a two player competitive like eight bit
looking fencing game. Essentially, yeah,

654
00:42:27,840 --> 00:42:34,239
no bear with things in each other. Each player is trying to run either

655
00:42:34,360 --> 00:42:37,119
the far left or the far right, and you just stab at each other,

656
00:42:37,199 --> 00:42:38,880
You jump at each other, you
punch each other. If you lose

657
00:42:38,920 --> 00:42:44,199
your sword, you can throw your
sword, and it's basically if you die,

658
00:42:45,199 --> 00:42:46,599
the other guy gets to run past
you the next screen, and you

659
00:42:46,760 --> 00:42:52,480
respawn the next screen. So basically
you're both playing like the infinitely spawning enemy

660
00:42:52,719 --> 00:42:57,079
to the other guy, and it
just keeps going until one player manages to

661
00:42:57,159 --> 00:42:59,599
run all the way to one side
and then he wins and then and then

662
00:42:59,599 --> 00:43:02,239
gets eat by a dragon or something. But like it, like, yeah,

663
00:43:02,280 --> 00:43:06,440
exactly, it looks like that too. It's got that Katica Principersa style

664
00:43:06,480 --> 00:43:08,800
fluid animation. The characters are basically
like stick figure. Yeah, yeah,

665
00:43:08,880 --> 00:43:12,360
yeah, it's like an eight bit
start, like even preate bit kind of.

666
00:43:12,480 --> 00:43:15,480
It's it's fun as a hell.
It's you. You just get in

667
00:43:15,519 --> 00:43:17,519
these like hard bitten battles, you
know, where you get. You get

668
00:43:17,559 --> 00:43:20,760
two screens ahead, and you shank
the guy a couple of times, and

669
00:43:20,760 --> 00:43:22,239
then he jumps over your sword and
throws a sword at you and it hits

670
00:43:22,239 --> 00:43:24,599
you in the face and you die
and then he runs back. That sounds

671
00:43:24,840 --> 00:43:28,639
really complicated from control. It's not. It's not. There's two buttons you

672
00:43:29,639 --> 00:43:32,320
control. It looks much more complicated
than it actually. Yeah, it happen.

673
00:43:32,400 --> 00:43:37,039
So it's very contact sensitive, right. It's like if you're already jumping

674
00:43:37,079 --> 00:43:38,159
and you press the button, then
you throw your sword at the guy.

675
00:43:38,440 --> 00:43:40,840
Like if you don't have a sword
and you press the thing, you pick

676
00:43:40,920 --> 00:43:44,280
up a sword if you're next to
one. Like, it's it's very it's

677
00:43:44,360 --> 00:43:47,280
very intuitive, really fluid. It's
one of those games with very simple mechanics,

678
00:43:47,400 --> 00:43:52,559
but you feel yourself just like getting
better at it as you play it,

679
00:43:52,639 --> 00:43:54,880
and you feel the depth like it's
like just a really good fighting game

680
00:43:54,920 --> 00:43:58,800
with really stripped down mechanics. Would
you say that this is Peter Mullin,

681
00:43:58,800 --> 00:44:01,880
Who's one button fighting done right?
Yeah? This is great, like seriously,

682
00:44:02,119 --> 00:44:06,440
like for being a game with so
few controls, the amount of depth

683
00:44:06,559 --> 00:44:10,599
and just crazy situations is amazing.
Like I got in this extended battle with

684
00:44:10,639 --> 00:44:15,639
my friend Jake who's over there,
and like we we you can come on

685
00:44:15,760 --> 00:44:24,199
it wave real cook, I do
it. That's the Yeah, we we

686
00:44:24,599 --> 00:44:27,880
were gone by. It's one of
those games where you get in the back

687
00:44:27,920 --> 00:44:30,559
and forth and if you're in a
place where they're you're in an actual booth,

688
00:44:30,599 --> 00:44:32,519
you know, people come gather by
and people get invested in it because

689
00:44:32,519 --> 00:44:36,880
you can just see you can see
the like back and forth play out really

690
00:44:36,960 --> 00:44:38,639
easily on the screen. That's cool, It's right. I would recommend anyone

691
00:44:38,760 --> 00:44:40,639
go play it on the IGF floor. Yeah, we were. We're doing

692
00:44:40,679 --> 00:44:45,440
our four times. Tomorrow we're gonna
shoot there and try to talk to as

693
00:44:45,440 --> 00:44:50,840
many middleware developers as we can they
do the whole package. You've got some

694
00:44:50,960 --> 00:44:53,840
good looking stuff now, really okay, I'm looking forward some news speed Tree

695
00:44:53,880 --> 00:45:00,800
s speed Tree interview last year I
thought would pretty well see an exact any

696
00:45:00,159 --> 00:45:05,119
of the other IGF stuff. Not
IGF, but I will. I went

697
00:45:05,159 --> 00:45:08,039
to the last pie I went to
today was I'm blanking on the designer.

698
00:45:08,119 --> 00:45:10,519
But he's the like the one of
the lead designers. A right, he

699
00:45:10,599 --> 00:45:15,679
was off Montreal and he did,
uh seven ways like games can better incorporate

700
00:45:15,760 --> 00:45:20,480
morality, and so it's gonna be
really depressing, but he so he but

701
00:45:20,760 --> 00:45:23,199
it made me chuckle, which just
sounds bad. Let me get to it,

702
00:45:23,280 --> 00:45:28,400
let me get you, I know. So he was he was explaining

703
00:45:28,599 --> 00:45:31,039
explaining game about morality, and it
wasn't He was giving examples of like games

704
00:45:31,039 --> 00:45:34,519
should look at this and see how
ways to incorporate this. And so there

705
00:45:34,599 --> 00:45:37,679
was a game called Train and Train
is. It's a game where people try

706
00:45:37,760 --> 00:45:42,480
to figure out how to best get
trains to this destination and you're trying to

707
00:45:42,519 --> 00:45:45,480
get like the most passengers in and
then like get them to to somewhere else

708
00:45:45,519 --> 00:45:47,599
and has them handsome, like let's
go really bad if this goes where I

709
00:45:47,679 --> 00:45:51,719
think it is, and you're packing
on steeling the trains, and then you're

710
00:45:51,719 --> 00:45:54,280
trying to get them destination and then
you flip over a card and then there's

711
00:45:54,440 --> 00:45:59,159
a different concentration campus and ye,
and then but here's any part of the

712
00:45:59,199 --> 00:46:00,880
game. I think that was their
I think that's not that's not the end

713
00:46:00,960 --> 00:46:04,679
game of it. The end game. You can at that point choose to

714
00:46:04,760 --> 00:46:07,960
try and derail the trains, try
and like you've realized that, like,

715
00:46:07,159 --> 00:46:09,519
oh my god, I've been trying
to pack people into trains to go to

716
00:46:09,559 --> 00:46:13,320
a concentration camp. And then there
are ways in the game to try and

717
00:46:13,880 --> 00:46:15,599
save the day, or you can
just be like I was efficient, but

718
00:46:15,719 --> 00:46:22,000
that yeah, yea. Behind it
was to try and like introduce situations where

719
00:46:22,039 --> 00:46:23,400
like the player, you know what, you know what was it bad what

720
00:46:23,480 --> 00:46:27,719
you did even though you were efficient
for the gameplay concept, but then you

721
00:46:27,760 --> 00:46:30,840
were tricked into doing something that is
really terrible. No no, I mean

722
00:46:30,880 --> 00:46:35,079
I chuckled at that because they shocked
me, but I felt bad. But

723
00:46:35,800 --> 00:46:39,239
that really doesn't happen much in games. Yeah, it's that idea, like

724
00:46:39,400 --> 00:46:44,039
right I am, I do?
I feel the game is testing me enough

725
00:46:44,119 --> 00:46:47,280
that if I did something that kind
of implies that my subconscious and it drove

726
00:46:47,360 --> 00:46:51,719
me to it. It's right,
I'm a little rattled any anytime a game

727
00:46:51,800 --> 00:46:54,280
deals with you know you are actually
a bad character. It's only so that

728
00:46:54,440 --> 00:46:58,840
you can have the revelation of oh
wait, I've been bad this whole time,

729
00:46:58,960 --> 00:47:01,039
and then act for is you turning
on the people that you've been working

730
00:47:01,119 --> 00:47:07,519
for you Act one and two joke? Yeah you evil? Oh no,

731
00:47:07,599 --> 00:47:14,880
you win time. Order of the
game just says you can be good or

732
00:47:14,920 --> 00:47:16,440
bad, but it's just way more
fun to be gameplay wise just to be

733
00:47:16,679 --> 00:47:21,159
bad, and so you're just like
like infamous, like I thought it was.

734
00:47:21,800 --> 00:47:23,840
It's more fun just to hit triangle
and like make cars go everywhere.

735
00:47:23,880 --> 00:47:29,559
So that's what you And as long
as that is the signifier for badness,

736
00:47:29,639 --> 00:47:32,079
and if they made it rainbows,
then no one would want to be bad

737
00:47:32,360 --> 00:47:37,400
exactly. I actually I can't play
games Evil the first time through. I

738
00:47:37,480 --> 00:47:43,239
always really yeah, I always do. I always. I told Clappic this

739
00:47:43,400 --> 00:47:50,280
before. It's it's like I called
the manager's fantasy. I've had it fun

740
00:47:50,320 --> 00:47:52,880
to try and force yourself to do
that, like if you but if you

741
00:47:52,960 --> 00:47:54,440
go with the attention, like I'm
going to go against my natural instinct.

742
00:47:55,039 --> 00:47:59,840
And I think part of it because
the game plan, like hooks aren't enough,

743
00:48:00,039 --> 00:48:02,119
Like why should I go bad?
Like I think it'd be interesting if

744
00:48:02,320 --> 00:48:06,000
you were good, like you're you're
not going to get as many things to

745
00:48:06,079 --> 00:48:07,559
do, Like if there was a
reason for you to go bad, if

746
00:48:07,599 --> 00:48:10,639
you were good and they treat you
like a big pushy and if you were

747
00:48:10,719 --> 00:48:15,400
bad, you were completely ignored and
alienated and you didn't get missions because like

748
00:48:15,480 --> 00:48:21,840
you really lost a lot. You
killed the crystal. Some some people,

749
00:48:22,079 --> 00:48:25,679
some crazy people praised Fable three for
doing that because if you played that game

750
00:48:25,719 --> 00:48:28,800
as a tyrant, it was a
lot easier to get the good like they

751
00:48:28,880 --> 00:48:30,599
quote unquote good ending. Yeah,
I was gonna bring that up and they

752
00:48:30,679 --> 00:48:32,920
played it because you guys talked about
it a lot. It's it's just kind

753
00:48:32,960 --> 00:48:37,079
of crazy that, like, because
games, especially like just adventure games are

754
00:48:37,159 --> 00:48:40,199
always teach you like I'll just take
the golden path, be nice and everything

755
00:48:40,239 --> 00:48:44,320
works out in the end, except
all your people die and they had a

756
00:48:44,360 --> 00:48:46,559
fable and it's just like, wait, I was good. Why did I

757
00:48:46,599 --> 00:48:51,800
get punished? You weren't good enough? Like that sounds awesome, Like I

758
00:48:51,840 --> 00:48:55,400
haven't played it, but that sounds
it was like it was surprised guy didn't

759
00:48:55,400 --> 00:48:59,440
happen to wait sho than the game, and Molino was always onto something.

760
00:48:59,559 --> 00:49:01,199
I think he'd was have a fummer
caustic view of the world. It's very

761
00:49:01,719 --> 00:49:10,639
kind of mighty Python British view and
all your people died. But I mean

762
00:49:10,679 --> 00:49:15,760
once again in the game didn't convey
that in a way that was I think

763
00:49:15,840 --> 00:49:17,480
satisfying or like, wow, I
really kind of spent all my time to

764
00:49:17,519 --> 00:49:23,199
screw myself, which I think it
was used Suzuki. What's fantasized about You

765
00:49:23,239 --> 00:49:27,519
would die in a game and the
game itself wouldn't work anymore, but you

766
00:49:27,719 --> 00:49:30,440
have to go back to the shop
to buy it. On the one conceptually,

767
00:49:30,519 --> 00:49:37,039
i'd love that idea. It's a
businessman, Yeah, it'd be great

768
00:49:37,079 --> 00:49:42,559
to just eracism. That's all.
A pretty good talk today by Kent Hudson,

769
00:49:42,599 --> 00:49:45,639
who's starting at LucasArts, and he
was talking about how in one thing

770
00:49:45,679 --> 00:49:50,639
you really admired about Moral Wind is
that you can just straight up go and

771
00:49:50,800 --> 00:49:54,719
just completely systematically just within the same
game rules as govern every other interaction of

772
00:49:54,760 --> 00:49:59,639
the game just kill the main quest
giver who drives the entire storyline, and

773
00:49:59,719 --> 00:50:02,719
the game just pops up a little
dialogue box and it's like you've completely doomed

774
00:50:02,800 --> 00:50:08,559
this world to keep going. And
it's not game over, like nothing happens.

775
00:50:08,639 --> 00:50:13,000
It's just like you're just giving you
a heads up that you fucked everything

776
00:50:13,079 --> 00:50:16,480
up. But hey, keep hanging
out beyond guest, why do something crazy

777
00:50:16,480 --> 00:50:22,960
you'll happen, I see the thin
Yeah, right exactly. But you felt

778
00:50:23,000 --> 00:50:25,880
like you played for six more hours
and finally you get some kind of cut

779
00:50:25,920 --> 00:50:30,920
seen or interactional, like, well, there was this incredibly important man.

780
00:50:30,039 --> 00:50:38,079
It's probably got to say it was
cut down today on the camera work,

781
00:50:38,159 --> 00:50:43,280
it's running him over and over again. Is out? I think that'd be

782
00:50:43,280 --> 00:50:45,400
awesome though, if they bothered to
support that that right, Yeah, I

783
00:50:45,519 --> 00:50:50,360
actually do all the work to make
that. Yeah. Also, I think

784
00:50:50,400 --> 00:50:52,599
the others and they still remember from
the original Cochor because there's that first mission

785
00:50:52,599 --> 00:50:55,360
in the beginning where the woman's been
I think it's actually assaulted or something like

786
00:50:55,440 --> 00:51:00,159
that. You can be really evil
in regard to that. I like,

787
00:51:00,199 --> 00:51:01,920
well, what happens to like it
evil? I did it, and it

788
00:51:02,039 --> 00:51:05,760
was so kind of dark out resolved. It had a moment of panics.

789
00:51:05,800 --> 00:51:07,679
I'm like, oh, I'm connecting
Xbox Live. What if they're reporting me?

790
00:51:09,239 --> 00:51:13,079
And like that would have anxiety.
I think it was so thrilling because

791
00:51:13,079 --> 00:51:15,320
it was just that like, Wow, I just made this moral transgression,

792
00:51:15,559 --> 00:51:19,000
and can I really do it in
the safety of just this game? And

793
00:51:19,079 --> 00:51:29,079
no one knows what's not covered under
the Patriot Act right profile somewhere exactly that

794
00:51:29,639 --> 00:51:32,159
maybe that's where you know that the
games need to go finally, is get

795
00:51:32,199 --> 00:51:37,119
to that point where they're actually judging
us and coming back and saying like in

796
00:51:37,159 --> 00:51:38,840
all these games you played, like
like make that a part of your Xbox

797
00:51:38,920 --> 00:51:45,239
Live. It's not your pic.
You're not picking the pro zone. You're

798
00:51:45,239 --> 00:51:51,320
picking the sexual predator zone, or
it's getting picked for you based on how

799
00:51:51,400 --> 00:51:54,960
long you're looking at certain models.
We recommend the sexual predators, right people

800
00:51:59,719 --> 00:52:01,360
Xbox, A lot of person within
the fifteen block radis like, hey,

801
00:52:01,400 --> 00:52:05,960
just you know, don't mean bites. You over to play some some play

802
00:52:06,480 --> 00:52:07,519
and if you put in the game, and if you put in the game

803
00:52:07,679 --> 00:52:12,480
that gal gun game, you just
automatically are the sexual preder and you can't

804
00:52:12,559 --> 00:52:15,519
change it back. They already unless
you pay, Unless you pay five hundred

805
00:52:15,519 --> 00:52:21,119
Microsoft points, change your name,
clean your refusation off. Now that's a

806
00:52:21,199 --> 00:52:24,360
micro transaction. I might have to
get behind. You're not buying things to

807
00:52:24,440 --> 00:52:30,519
make you better. You're buying things
are just become acceptable. This is digital

808
00:52:30,599 --> 00:52:35,360
soap. At that point, some
violations won't come clean in the shower.

809
00:52:37,239 --> 00:52:40,079
You gotta wait for something else.
So this morning was the keynote? Uh

810
00:52:40,199 --> 00:52:45,559
Storo Wada came out press conference?
Yeah, I guess actually what so was

811
00:52:45,599 --> 00:52:47,440
it just actually build as a press
conference or was it built as a keynote?

812
00:52:47,599 --> 00:52:51,159
But was really the game a press
conference? Yeah? When Reggie came

813
00:52:51,159 --> 00:52:53,559
out and now Netflix for three DS? Like, how does that help developers?

814
00:52:54,199 --> 00:53:01,119
Right? Dot dot dot? How
be bloody Netflix? Who was it?

815
00:53:01,199 --> 00:53:05,119
If I catch a kid watching Chitish
and Kana the goddamn three D?

816
00:53:05,480 --> 00:53:15,400
Yeah, but unless you watching Citizen
Kane. Well but when I when I

817
00:53:15,519 --> 00:53:16,960
gave a three D version, I
can't he who said on Twitter? But

818
00:53:17,039 --> 00:53:20,320
Zone was like, uh, you
know what I came out? I was

819
00:53:20,400 --> 00:53:22,920
like, this is a machine made
for gamers. Now let's talk about how

820
00:53:22,920 --> 00:53:27,719
you can watch movies and that and
that was kind of it, like you

821
00:53:27,800 --> 00:53:30,800
know it, you know, but
the thing is, you know a wat

822
00:53:30,880 --> 00:53:32,199
if you read any of it is
a while to ask interviews like the guy

823
00:53:32,360 --> 00:53:37,079
is insightful, transparent, like likes
to talk about Antenno's process, but it

824
00:53:37,199 --> 00:53:40,679
just does not come across. And
and I've talked about the process in the

825
00:53:40,760 --> 00:53:44,719
past, like they've come out at
g DC, but it seemed like all

826
00:53:44,719 --> 00:53:47,280
they're talking about the process was you
should just iterate forever. Yeah, you

827
00:53:47,280 --> 00:53:52,760
should just take it if it works
out great for us. It's just you

828
00:53:52,760 --> 00:53:55,199
should just push it back. Like
that's the answer from the blizzards, the

829
00:53:55,280 --> 00:53:59,280
valves, like everybody who has the
liberty to do that like been like it

830
00:53:59,440 --> 00:54:02,119
duh, just yeah, like it
takes six years later the game, you've

831
00:54:02,159 --> 00:54:07,039
done everything you wanted. Maybe have
you ever worked for someone they're like,

832
00:54:07,599 --> 00:54:12,239
wait, don't get me done with
that? When it's done work in the

833
00:54:12,400 --> 00:54:15,880
business, No, that's that's when
you just go to like businesses like you

834
00:54:15,960 --> 00:54:17,920
know, auto repair or you know, any kind of repair anything, and

835
00:54:17,920 --> 00:54:22,079
they just have a thing up in
the back and that's like someone laughing,

836
00:54:22,159 --> 00:54:27,599
And it's the cartoon that says you
want it when like that's of all these

837
00:54:27,840 --> 00:54:30,480
uh three D realms and and you
know companies from that era though, and

838
00:54:31,159 --> 00:54:34,800
there there aren't any. There aren't
any people like that left. Like you

839
00:54:34,880 --> 00:54:37,559
think after Rage it's gonna be able
to pull that, I imagine, but

840
00:54:37,639 --> 00:54:39,679
that's at some points and be like
no, you guys, you didn't make

841
00:54:39,679 --> 00:54:44,000
it. Do you get one more? You'll get one more. First,

842
00:54:44,199 --> 00:54:45,400
it's the first time where they announced
to release date like a way ahead of

843
00:54:45,440 --> 00:54:49,920
time. Yeah. Yeah, so
that's I think it was on purpose to

844
00:54:49,960 --> 00:54:52,559
say like, hey, no,
no, honestly, it's it's real a

845
00:54:52,840 --> 00:54:55,280
we are owned by a corporation.
Now, didn't they say the Rage was

846
00:54:55,360 --> 00:55:00,519
gonna come out last year at some
point, Yeah, but I have pushed

847
00:55:00,559 --> 00:55:02,320
it, yeah, exactly. Yeah, but to give a date is big

848
00:55:02,519 --> 00:55:07,480
for that like that, that's against
the mantra of since since they were formed.

849
00:55:07,760 --> 00:55:09,480
So one of the other announcements this
morning was of course details on the

850
00:55:09,559 --> 00:55:15,519
Nintendo E Shop and you know,
I love the letter E. I for

851
00:55:15,639 --> 00:55:19,840
one to get it. I for
one super excited about the future of downloadable

852
00:55:19,880 --> 00:55:25,800
properties on the Nintendo platform. Which
podcast are we on? Do we just

853
00:55:25,880 --> 00:55:37,559
switch or switching parallel? So does
anyone think that that's actually going to be

854
00:55:37,679 --> 00:55:42,840
any less of a ship show than
it has been on the Weed. Given

855
00:55:42,880 --> 00:55:46,079
the curation Nintendo different. I'm really
excited that they're gonna give me an entertainment

856
00:55:46,159 --> 00:55:51,159
channel with comedy and drama. I
really want to see Nintendo's comedy shorts.

857
00:55:51,360 --> 00:55:54,079
Yeah, finally they're adding three D
to comedy, which has just been you

858
00:55:54,159 --> 00:55:57,880
know, I can't deal with all
this two D and so I'm glad it's

859
00:55:57,920 --> 00:56:00,199
not funny. I'm on my funny. I'm on my laugh tracking three D

860
00:56:02,719 --> 00:56:07,480
Herbie Circle. He's a fucking sphere
and I need to see it and then

861
00:56:07,519 --> 00:56:10,360
I will finally enjoy single Booper.
So yeah, that was laugh By the

862
00:56:10,360 --> 00:56:15,000
way, I've ever heard one that
was a terrifying Sorry, sol is a

863
00:56:15,000 --> 00:56:19,480
sexual predit, so, Jeff.
The question on everyone's mind, and I'm

864
00:56:19,480 --> 00:56:22,360
sure it is. When is Ninten
Download Express coming in three D? Yeah?

865
00:56:22,599 --> 00:56:28,719
You know we're gonna starting out.
Oh yes, this is a it's

866
00:56:28,719 --> 00:56:35,679
an award winning podcast. The thing
where you read all the things, the

867
00:56:35,760 --> 00:56:37,079
podcast where you just talk, you
know, a microphone by yourself. Like

868
00:56:37,119 --> 00:56:43,960
I said, I get a lot
done in my bedroom. And so the

869
00:56:44,039 --> 00:56:47,800
interesting thing I actually reading over the
announcement, they announced virtual console support for

870
00:56:47,880 --> 00:56:52,960
like game gear games, Gemographic Graphics, game Boy and game Boy Color.

871
00:56:52,440 --> 00:56:57,559
Obviously that's all those game gear games
you've been dying to play. Soundic spin

872
00:56:57,639 --> 00:57:05,599
Ball. Yeah, here's the bad
version of soffing like some really stove.

873
00:57:07,159 --> 00:57:10,000
Well, no, it's not as
it was meant to be. Play That

874
00:57:10,079 --> 00:57:14,119
stuff is two D. But they're
also they have a three D or the

875
00:57:14,199 --> 00:57:16,920
three D Classics label four things that
they're going to remaster in three D.

876
00:57:17,039 --> 00:57:22,599
Classic games remastered in three D,
like Dino Crisis. Yeah, no,

877
00:57:22,800 --> 00:57:25,079
I imagine it's gonna be what did
you did you see? The game was

878
00:57:25,079 --> 00:57:30,880
called Dino Crisis. They couldn't smelled
dinosaur. They have to re emphasize the

879
00:57:30,920 --> 00:57:37,480
crisis albumic. I mean, it's
a lot going. Well, they could

880
00:57:37,519 --> 00:57:44,119
be friendly dinosaurs dinosaurs, you know, I don't think they're vegetarians. They

881
00:57:44,159 --> 00:57:45,280
makes an easy in your face,
but you know, yeah, but what

882
00:57:45,400 --> 00:57:47,679
were you saying about? Yeah,
well, they had that one cart like

883
00:57:47,760 --> 00:57:51,559
one demonstration at E three when they
have the three DS where they had like

884
00:57:51,599 --> 00:57:54,519
sixteen different nes games that were converted
to three D. And actually the thing

885
00:57:54,639 --> 00:57:59,559
is they some of them look kind
of badass because those games were all built

886
00:57:59,599 --> 00:58:02,119
on like various planes, right,
so for them, the definite field is

887
00:58:02,199 --> 00:58:07,960
real simple strolling and yeah a scrolling
like that stuff looks really It's it doesn't

888
00:58:07,960 --> 00:58:09,000
apply to every game, but like
one game look great, was Super punch

889
00:58:09,159 --> 00:58:12,679
or not Super punch Out, a
regular punch Out, like because you have

890
00:58:12,800 --> 00:58:15,320
a really giant sprite and so and
you have a smaller sprite like that works

891
00:58:15,400 --> 00:58:22,199
really well with the look Like,
huh, does it all just end up

892
00:58:22,199 --> 00:58:24,119
looking like paper Mario, just all
these like flats? Yeah, yeah,

893
00:58:24,280 --> 00:58:25,960
yeah, but like I mean,
I don't know if it would be phone

894
00:58:25,960 --> 00:58:29,880
over like a long period of top
of like, but like like punch Out

895
00:58:30,000 --> 00:58:32,480
looks really nice in three D.
I also don't think it's strange your eyes

896
00:58:32,519 --> 00:58:37,119
as much because you don't have these
polgonal things in these various fields that having

897
00:58:37,159 --> 00:58:39,960
that one flat image. It's like, okay, I know where that is,

898
00:58:42,280 --> 00:58:45,599
Like you just put field at tension
forming right here. Look at It's

899
00:58:45,599 --> 00:58:49,039
also I feel like I'm straining and
then I don't know why because I'm like

900
00:58:49,679 --> 00:58:52,440
I'm trying to find my plane through
a ring. Are you playing it?

901
00:58:52,519 --> 00:58:53,599
Are you playing it on the toilet
or not though, because I thought,

902
00:58:55,960 --> 00:59:00,880
yeah, are your pants on the
craft like an iPhone game? Because I

903
00:59:00,920 --> 00:59:02,840
feel like I just say it's like
about the game, I'm saying, what

904
00:59:02,920 --> 00:59:07,559
am I committing myself? I story
on the toilet a fair amount. Yeah,

905
00:59:07,679 --> 00:59:09,119
same hair. Are you trying to
avoid it? Because then you feel

906
00:59:09,159 --> 00:59:15,760
like you're working at your most personal
moment games on the toilet. I compose

907
00:59:15,840 --> 00:59:27,480
the final paragraphs of reviews in my
playing the game. So the one thing

908
00:59:27,519 --> 00:59:35,199
they did not announce was new software, like like like dswear in three D,

909
00:59:35,559 --> 00:59:37,039
So they didn't actually come out and
say, like, we're doing full

910
00:59:37,119 --> 00:59:39,719
on three D swear as part of
this announcement. I guess it's something they've

911
00:59:39,760 --> 00:59:42,719
kind of applied in the past,
so I expect it'll get it. But

912
00:59:42,840 --> 00:59:45,400
yeah, the only thing that really
said today was that you know, in

913
00:59:45,519 --> 00:59:49,000
this late May update, it'll do
that stuff plus the ability to bring all

914
00:59:49,000 --> 00:59:52,639
your great dsiwaar purposes over to the
three DS. Nothing great, Yeah,

915
00:59:54,360 --> 00:59:58,800
everything else that's just like this machine
is being rushed like so hard, Like

916
00:59:58,920 --> 01:00:00,320
the fact that you have to update
your store in a pack three months after

917
01:00:00,440 --> 01:00:04,519
launch. Yeah, like well,
hopefully store, you know, hopefully that

918
01:00:04,559 --> 01:00:08,039
I'll give developers time to actually make
decent downloadal games because they're like seven dsilware

919
01:00:08,079 --> 01:00:12,199
games that are maybe if they actually
just act as curators this time, which

920
01:00:12,239 --> 01:00:15,440
they didn't do. They just they're
not gonna do that. Look, this

921
01:00:15,599 --> 01:00:19,320
is this is relates to online and
Nintendo. They're like, I don't know,

922
01:00:19,760 --> 01:00:21,679
we got this microphone, three games
will work with it, and then

923
01:00:21,719 --> 01:00:25,119
we're gonna come with another microphone and
work with it. So my grandmothers were

924
01:00:25,199 --> 01:00:30,800
comfortable with the Internet than Nintendo.
Is it really phenomenal? I like that

925
01:00:30,880 --> 01:00:34,480
web thing. I'm like, yeah, it's It's also kind of crazy that

926
01:00:34,559 --> 01:00:39,039
the we the three DS is coming
out here just a year after we even

927
01:00:39,119 --> 01:00:43,239
heard about it. Yeah. Yeah, well, and and they were going

928
01:00:43,280 --> 01:00:45,480
to tell us when they when they
even told us that we're gonna wait till

929
01:00:45,480 --> 01:00:50,039
EAT three. But I mean,
like, that's that's rare for Nintendo console

930
01:00:50,119 --> 01:00:52,199
to even just hear about it all
of a sudden. Now we haven't.

931
01:00:52,199 --> 01:00:55,199
And yet they're still shipping one last
DS bundle with with Pokemon Black and Pokemon

932
01:00:55,920 --> 01:01:00,440
this weekends. I got one of
those. Looks very nice. Well,

933
01:01:00,559 --> 01:01:04,079
they're just releasing it now because they
know all the hardcore people are gonna buy

934
01:01:04,079 --> 01:01:05,960
it, and then they're gonna have
a big marketing push when it comes to

935
01:01:06,039 --> 01:01:09,639
Christmas. Do you guys think there's
gonna be a big shortage of ds of

936
01:01:09,760 --> 01:01:13,320
three DS? Is? I mean, I'm trying to figure out why this

937
01:01:13,480 --> 01:01:15,719
launch like that is so phenomenally weak. Yes, March twenty seventh is three

938
01:01:15,800 --> 01:01:20,159
days before the fiscal year end.
But I'm wondering if it were kidd at

939
01:01:20,199 --> 01:01:22,559
christ and is held up, why
put it out if you don't have enough

940
01:01:22,000 --> 01:01:25,000
three DS is out? I think
it because they can sell out day one,

941
01:01:25,199 --> 01:01:29,079
week one. They can launch with
no games, right and that thing

942
01:01:29,119 --> 01:01:30,280
would say because people wild be like, we'll buy it, and the games

943
01:01:30,320 --> 01:01:32,920
that you're talking about will sell.
Whenever someone buys the three yes, that

944
01:01:32,960 --> 01:01:35,920
will be a game that they buy. It doesn't really matter if they launches.

945
01:01:36,000 --> 01:01:38,519
I mean I think they should just
should joke put out the Nintendo thing.

946
01:01:38,719 --> 01:01:42,239
That's just a piece of clay.
It's like, don't worry the games,

947
01:01:43,400 --> 01:01:49,239
it doesn't matter. All right,
we're gonna take a quick break,

948
01:01:49,280 --> 01:01:51,119
but before we go, you're we're
gonna a three DS game? Right?

949
01:01:51,559 --> 01:02:00,760
Uh? That was life three time? Employ No, I just just HARKing

950
01:02:00,800 --> 01:02:02,840
back to when the Harmonic's logo was
shown at that press conference. Yes,

951
01:02:04,000 --> 01:02:07,079
that was the first time I had
seen that slide as well. All right,

952
01:02:07,440 --> 01:02:12,159
we're gonna take a short break and
we'll be back after that. After

953
01:02:12,280 --> 01:02:28,960
all break, I'm fucking take me
to the shop. In twenty one twenty

954
01:02:29,039 --> 01:02:42,679
five, I was on a mining
calling me as just requiet back water episod.

955
01:02:44,960 --> 01:02:52,719
I'm on the stars. One day
was my day, my own business.

956
01:02:53,360 --> 01:03:07,239
I was minding the spurs Sassa in
a trust, flying off a bridge,

957
01:03:09,840 --> 01:03:22,039
spurs Sassle smashing through a bridge,
and as he landed off chemis hammer

958
01:03:22,440 --> 01:03:35,920
smashed my buss right in the bus
spurs Sassa lighting churches left and right,

959
01:03:38,199 --> 01:03:57,800
spurs Sassa. Oh he does is
annihilate fights. I didn't sign up for

960
01:03:57,960 --> 01:04:08,079
them. I just wanted dead away, somewhere remote, just a place where

961
01:04:08,079 --> 01:04:18,440
I get on my side the days
pay without being smoke. But every time

962
01:04:18,639 --> 01:04:30,559
I didn't say every time I think
it's gone, I'm long space as comes

963
01:04:30,599 --> 01:04:43,079
out of nowhere to destroy space,
as auld wat and donnage to all get

964
01:04:43,239 --> 01:04:51,400
join now all the rest are dead
space, as all as prevailed. Only

965
01:04:51,719 --> 01:05:44,760
I am after loss of space a
soul sharpshoo's ashoo space asshole one. We'll

966
01:05:44,760 --> 01:05:50,199
hear this in the art and we
are bad. All right. It's very

967
01:05:50,199 --> 01:05:54,000
excited. We got we we did
some swapping around here, were swapping.

968
01:05:54,119 --> 01:05:56,719
We had to we had to swap
some spit behind the camera to figure out

969
01:05:56,719 --> 01:05:59,159
who's gonna come in for part two? Here joined by a couple of new

970
01:05:59,199 --> 01:06:02,519
guys. Go ahead and introduce selves. I'm Sean Vaneman, I'm Jake Rodkin.

971
01:06:02,840 --> 01:06:05,800
We work at tell Tale Games,
and we did a podcast with Chris

972
01:06:05,920 --> 01:06:09,679
a little bit a Chris a little
bit, a little bit, yeah,

973
01:06:09,719 --> 01:06:11,840
once in a while, a couple
of years. All right, well,

974
01:06:11,880 --> 01:06:14,320
thanks for coming to look over here. Like we have the same people over

975
01:06:14,400 --> 01:06:18,519
here, right, yeah, don't
worry. Just so as we were were

976
01:06:18,559 --> 01:06:21,320
as we were also lamenting, we
kind of talked about a lot of what

977
01:06:21,400 --> 01:06:25,440
you talk about for GDC. There's
not too much more to cover. How

978
01:06:25,599 --> 01:06:29,239
is your guys GDC experience as tell
Tale were There a lot of adventure game

979
01:06:29,320 --> 01:06:32,079
panels, a lot of poker panels, all poker a poker pans is that

980
01:06:32,159 --> 01:06:36,840
one of them is that one of
the GDC tracks poker poker panels is actually

981
01:06:36,880 --> 01:06:43,400
a we wear a game. But
then every time my GDC has been me

982
01:06:43,480 --> 01:06:45,239
sitting at the office working on a
video game. So you you are at

983
01:06:45,280 --> 01:06:49,840
the recruiting booth today, I was
if you know any good UI artists know,

984
01:06:50,800 --> 01:06:59,000
that's not that's not, that's true. That's actually please no, really,

985
01:06:59,079 --> 01:07:00,519
seriously, if you know what,
you are going to go to tell

986
01:07:00,599 --> 01:07:09,800
Tale Telltale games dot com webstay.
If nobody sounds really confident about it,

987
01:07:09,920 --> 01:07:12,800
there could be the website. It's
tell Tale dot me. My company is

988
01:07:12,880 --> 01:07:17,960
hiring like a dozen positions. Can
I plug all those guys? This is

989
01:07:17,960 --> 01:07:26,760
actually the number one UI podcast.
We're looking for a UI guy. We're

990
01:07:26,800 --> 01:07:30,960
looking for Yeah, if someone it's
ladies only want to come make my st

991
01:07:32,039 --> 01:07:35,920
where things get down Face for Everything's
game. Irrational Games is hiring Rational Games

992
01:07:35,960 --> 01:07:42,199
dot Com. They're hiring Irrational games
dot Com. All websites that are arrested

993
01:07:42,239 --> 01:07:45,400
games dot Com, we're hiring them. We're hiring Rational Games dot Com to

994
01:07:45,559 --> 01:07:47,559
write a story for this website.
So we're gonna add that in there.

995
01:07:47,639 --> 01:07:49,920
We figure it could use like a
good narrative, tying it all together.

996
01:07:50,000 --> 01:07:51,880
Yeah, we've got all these quests
and stuff. But it's just like you

997
01:07:51,960 --> 01:07:55,119
just click on stuff. What's that
about? I don't know. If we

998
01:07:55,199 --> 01:07:57,360
had a story TI tying it together, maybe that would make more sense.

999
01:07:57,559 --> 01:08:00,239
So if you've written that story,
go to Rational Games dot com and someone's

1000
01:08:00,239 --> 01:08:04,519
got a handy for him. Also, the story needs to involve the apocalypse

1001
01:08:04,599 --> 01:08:08,719
needs to have happened or is currently
happening, and you need to go to

1002
01:08:08,800 --> 01:08:11,480
New Detroit and meet up with old
Man Rock, who was just an aged

1003
01:08:11,559 --> 01:08:18,279
version of Rocks. That's RoboCop,
believe it or not. That's what the

1004
01:08:18,359 --> 01:08:21,760
hiring sheet says. So okay,
Greg, I hear that's actually the secret

1005
01:08:21,800 --> 01:08:31,840
plot infinite one fund bro. Sorry, friend a friend a bro I got

1006
01:08:31,920 --> 01:08:35,520
someone pulled that out. I like
the guy, and I was like,

1007
01:08:35,640 --> 01:08:42,159
this is I can't be a part
of this conversation. Yeah, sounds like

1008
01:08:44,079 --> 01:08:48,199
actually had video games or has our
ridiculous relationship with the publishers. Somebody just

1009
01:08:48,760 --> 01:08:54,640
transmuted itself. She was someone I
know who actually works on games, who

1010
01:08:54,720 --> 01:08:57,600
was telling me something you should not
have told me, not about the game

1011
01:08:57,680 --> 01:09:05,119
though he actually think you sign anything. But I said I was sorry that

1012
01:09:05,199 --> 01:09:11,000
I used that term everywhere. Now
that he now that he's further away.

1013
01:09:11,079 --> 01:09:13,359
I can say it because there's no
he's not gonna like punch me in the

1014
01:09:13,359 --> 01:09:15,439
stomach. I'm a little disappointed though, that you're breaking our friend over the

1015
01:09:15,560 --> 01:09:20,039
use of the term friend. I
thought you had my back. That was

1016
01:09:20,159 --> 01:09:27,520
the long break was the explanation of
the friend. Am uh? And And

1017
01:09:27,680 --> 01:09:31,319
how's your GDC been going? The
best g DC? I missed the best

1018
01:09:31,399 --> 01:09:33,600
GDC? No, I don't know. I saw two panels that were both

1019
01:09:33,640 --> 01:09:38,039
pretty sweet, and then I played
Not Enough Nidhug, which Chris already talked

1020
01:09:38,039 --> 01:09:45,279
about. We also played a Button
Goods. That game is great. It

1021
01:09:45,359 --> 01:09:48,319
was like, what is it?
Brutally unfair tactics something. They brought out

1022
01:09:48,359 --> 01:09:51,039
a dance mat for us to play, though, so instead of instead of

1023
01:09:51,159 --> 01:09:55,279
using the instead of using Xbox Control, we all had to just run them

1024
01:09:55,279 --> 01:09:58,359
and push your hands to the ground
one of you. It was nice.

1025
01:09:58,399 --> 01:10:00,560
So the game. The game told
all four of us to of the fetal

1026
01:10:00,600 --> 01:10:03,880
position from from six steps away and
then sort of roll our way over and

1027
01:10:03,920 --> 01:10:08,359
then push the button. But the
way of that game works is you're only

1028
01:10:08,439 --> 01:10:15,840
supposed to press it. I don't
happening. Yes here, this is what

1029
01:10:15,920 --> 01:10:20,239
GDC is about when in fact,
uh no, but we had all crawl

1030
01:10:20,279 --> 01:10:23,800
over to a button on the show
floor in the fetal position, and then

1031
01:10:23,840 --> 01:10:26,920
it tells you to press the button
eleven times or you're eliminated. So then

1032
01:10:27,000 --> 01:10:30,159
it became four people in the fetal
position crawling all over each other to defend

1033
01:10:30,279 --> 01:10:32,000
the button that is yours, to
keep people from pressing it a twelfth time,

1034
01:10:32,000 --> 01:10:34,800
which would make you lose. This
is an IGF contestant. It's great.

1035
01:10:34,880 --> 01:10:40,479
This sounds like sounds so this this
game was designed for you, guys

1036
01:10:40,520 --> 01:10:45,399
to overlay on top of, like
the fucking people pressing the dance ship while

1037
01:10:45,439 --> 01:10:47,520
you're just in the background. Someone's
finally found a way to make twister,

1038
01:10:47,760 --> 01:10:51,920
you know, interacting entertaining. I
saw this game in Indicateent. I was

1039
01:10:51,960 --> 01:10:56,520
a judge on that, and it's
so clever about it is that yes,

1040
01:10:56,600 --> 01:11:00,960
you're using the digital interface, but
the fun of the game. Yeah not

1041
01:11:00,840 --> 01:11:05,479
people, but everyone has realize that
once you play a game your show like,

1042
01:11:05,880 --> 01:11:10,359
I will follow your rules, yeah
exactly, and everything you're doing you

1043
01:11:10,399 --> 01:11:14,720
actually have quamit of agency to not
do it. But I know that if

1044
01:11:14,760 --> 01:11:17,920
I have fun you that we had
to hold the hand of the contestant who

1045
01:11:18,000 --> 01:11:25,840
we thought was the sexiest, and
everyone everyone stopped for a second, but

1046
01:11:25,840 --> 01:11:29,960
then we all held hands. We
may have a choice, but not a

1047
01:11:30,039 --> 01:11:33,800
dance match. There was there a
collective choice. Did you all this side?

1048
01:11:34,319 --> 01:11:40,119
No one was two mutual? It's
a pair off like that. Yeah,

1049
01:11:40,239 --> 01:11:44,800
but it was podcast. There's someone
out there for everyone. It was

1050
01:11:45,039 --> 01:11:46,760
me, Speth, Chris, No, it wasn't. I was in the

1051
01:11:46,840 --> 01:11:53,359
second round. Gentlemen. Yes,
okay, this but even just the ub

1052
01:11:53,439 --> 01:11:58,680
shop game that they won't oh right, where it's got women like not making

1053
01:11:58,760 --> 01:12:00,720
out on either side, like and
all the sudden we remote and jamming we

1054
01:12:00,800 --> 01:12:05,439
remote downfac I see I see this
trailer from and I'm like, what's the

1055
01:12:05,560 --> 01:12:11,560
age of consent in Europe? Because
it's just creaking nut. You can no

1056
01:12:11,680 --> 01:12:16,800
longer watch that trailer in North America
because they blocked people from little Expansion to

1057
01:12:16,880 --> 01:12:27,159
imagine babies or is it? Oh
yes, but yeah, it's it's basically

1058
01:12:27,399 --> 01:12:30,600
they're taking the let's tap concept of
put the we remote on something and then

1059
01:12:30,680 --> 01:12:42,079
tap the thing that it's on,
except that things and brand shoemaker is done.

1060
01:12:43,520 --> 01:12:49,640
This whole two halves is weird.
They're game of button gone on right

1061
01:12:49,640 --> 01:12:56,760
here free d Those guys are sucking
as ye are like two separate podcasts this

1062
01:12:57,720 --> 01:13:00,720
a little while we were all having
separate conversations, which I'm sure, so

1063
01:13:00,720 --> 01:13:03,720
I was like, you guys to
the right and we'll be over here on

1064
01:13:03,800 --> 01:13:08,640
the left. I was wondering about
we Dare though the actual content on the

1065
01:13:08,720 --> 01:13:15,159
screen from the video not explicit in
any way. Yeah, it's be rated.

1066
01:13:15,199 --> 01:13:16,760
Would that be rated? E?
It's rated the equivalent of T.

1067
01:13:17,000 --> 01:13:19,720
It's like Peggy twelve. It depends
for the regular community. Is because I

1068
01:13:19,760 --> 01:13:23,159
mean it's one to say what the
on screen trumps are. If it is,

1069
01:13:27,800 --> 01:13:29,479
I don't think that it tells you
to put that. We were about

1070
01:13:29,479 --> 01:13:32,159
in a who has But yeah it
is. It is rated twelve, right,

1071
01:13:32,279 --> 01:13:34,319
and it is going to come out
on the p s three as well,

1072
01:13:34,439 --> 01:13:39,560
so move Controllers will be a part. That's so y'all have directionality and

1073
01:13:39,680 --> 01:13:42,880
everything. Yeah, exactly all that
stuff that comes and seen some of the

1074
01:13:43,039 --> 01:13:57,039
later levels and we Dare. But
it's it's wed with benefits, calling it

1075
01:13:57,119 --> 01:14:09,399
the fun shot Jesus. So in
the podcasts back from this, now that

1076
01:14:09,439 --> 01:14:13,079
we all get together with the whole
the entirety of the game industry and all

1077
01:14:13,079 --> 01:14:15,439
the students that are out there at
detending, GDC hoping to catch on and

1078
01:14:15,520 --> 01:14:18,479
get jobs and all that stuff.
How do we feel that the industry is

1079
01:14:18,560 --> 01:14:21,439
doing. Does it feel like games
are out there getting signed, everything is

1080
01:14:21,479 --> 01:14:25,319
going great? Like, is it
is it a blood bath out there to

1081
01:14:25,359 --> 01:14:28,560
see more layoffs ahead for all these
huge companies. Well, it's really it's

1082
01:14:28,560 --> 01:14:30,319
really cool to see stuff like the
Indie Fund. You know, we're a

1083
01:14:30,359 --> 01:14:33,960
bunch of guys who got really successful
making indie game, making really good indie

1084
01:14:34,000 --> 01:14:36,760
games, get out there and like, hey, we will give you an

1085
01:14:36,840 --> 01:14:43,720
amazing basically loan contract forty to one
hundred and fifty thousand. Yeah, and

1086
01:14:43,960 --> 01:14:45,800
it's their money exactly. It's not. It's not they didn't go to an

1087
01:14:45,800 --> 01:14:48,600
external funding and like, hey,
we're indiec I know how to talk to

1088
01:14:48,680 --> 01:14:51,520
a need bailers. This is their
extra money, exact. One of the

1089
01:14:51,640 --> 01:14:55,399
questions they asked was one of the
honiest members, like, could you make

1090
01:14:55,399 --> 01:14:57,640
it more of like a social thing, like we go down the game that

1091
01:14:57,720 --> 01:15:00,680
makes no, No, they're just
making choices. Because Ron Carl was like,

1092
01:15:00,800 --> 01:15:04,479
no, this is my money,
money, I don't. Yeah,

1093
01:15:04,520 --> 01:15:08,720
but I don't think that was it
is transparent until like that, you know

1094
01:15:08,800 --> 01:15:13,960
that talk right now, they're not
managing a fund. Yeah, has some

1095
01:15:14,039 --> 01:15:15,600
extra cash on the side, and
we got together some other sweet people that

1096
01:15:15,680 --> 01:15:18,920
have cash on the side, and
we want to make voices heard. But

1097
01:15:19,119 --> 01:15:23,720
if you want to crowd source your
idea, there's Kickstarter. Yeah, there

1098
01:15:23,720 --> 01:15:26,199
are those all kinds of ways.
Yeah, it's great right now. It's

1099
01:15:26,279 --> 01:15:29,159
it's pretty exciting. And they fund
is is amazing. I mean I think

1100
01:15:29,159 --> 01:15:31,439
they said something like, if after
three years you can't pay us back,

1101
01:15:31,800 --> 01:15:40,520
we just dissolve your dissolve your company
everything. We just dissolved your actually a

1102
01:15:41,000 --> 01:15:45,319
bad yeah, but it's a friend
dissolve. How do you get that deal?

1103
01:15:48,640 --> 01:15:55,199
You have to play button naked and
lose what only the European released.

1104
01:15:56,520 --> 01:15:59,720
In that talk, one of interesting
questions was a guy came up and says,

1105
01:15:59,720 --> 01:16:01,000
so, who would like to get
the money for the Indie Fund?

1106
01:16:01,039 --> 01:16:03,000
And there was you know a lot
of guys put their hands, like,

1107
01:16:03,520 --> 01:16:06,520
so, who has submitted for the
Indie Fund? And then like very few

1108
01:16:06,560 --> 01:16:10,720
hands went up, and then the
third question was who hasn't done it?

1109
01:16:10,720 --> 01:16:15,640
Because they were afraid of getting turned
down and like up And it was because

1110
01:16:15,199 --> 01:16:17,760
you know, you got guys on
the stage, you know, Capulary Games,

1111
01:16:17,800 --> 01:16:20,159
Toody Boyd, like that game company, these like the you know,

1112
01:16:20,279 --> 01:16:25,119
like the amazing Petigree developers. Those
guys are a lot of those be the

1113
01:16:25,159 --> 01:16:27,119
audience were just like, I got
something I want to talk about, but

1114
01:16:27,119 --> 01:16:30,359
I don't want to be told like
it's a stupid idea. So they one

1115
01:16:30,359 --> 01:16:31,479
of the things they actually went back
and forth though I was really interested to

1116
01:16:31,520 --> 01:16:36,119
trying to figure out how to make
it more encouraging for developers to failures.

1117
01:16:36,199 --> 01:16:40,760
Okay, that's the whole reason they
dissolved the debt in three years is because

1118
01:16:41,000 --> 01:16:45,000
if your game doesn't work out,
it's okay because you'll learn something from it

1119
01:16:45,079 --> 01:16:47,960
and hopefully your next game is better. But it's also the intimidation factor of

1120
01:16:48,039 --> 01:16:51,840
like talking to your idols, and
your idol telling you you're not good enough.

1121
01:16:51,880 --> 01:16:55,159
Well, they get them all to
just put a stocking over their heads.

1122
01:16:56,359 --> 01:17:00,640
Videotape there's submission on like a bund
of a Beta Max. Like Patty

1123
01:17:00,760 --> 01:17:04,319
was saying, is it I think
there are games that are not perfect that

1124
01:17:04,439 --> 01:17:09,840
we see the Flawsney, Well,
like whether recent ones. It's like Heavy

1125
01:17:09,960 --> 01:17:12,800
Rain, where there's so much goodmire, but you also know where it's falling

1126
01:17:12,880 --> 01:17:18,279
short, and that there's something so
instructional about having ambitious games that don't succeed

1127
01:17:18,399 --> 01:17:23,760
in their intentions. It becomes very
formative, especially for very young developers.

1128
01:17:24,760 --> 01:17:28,800
It's like failure is just part of
that process of creative iteration over and over

1129
01:17:28,840 --> 01:17:32,560
again. I do think that we
as the press sometimes if it's not you

1130
01:17:32,640 --> 01:17:35,279
know, if it's not there the
get go, then you know, we're

1131
01:17:35,319 --> 01:17:38,760
just gonna abandon it and turn it
back. You know, we're just over

1132
01:17:38,840 --> 01:17:41,199
here going if it has perks,
it leads. I know that doesn't rhyme,

1133
01:17:41,520 --> 01:17:45,720
but that doesn't mass persistence online multiplayer
and you can shoot guys in the

1134
01:17:45,800 --> 01:17:53,479
face and it's exclusive, right yeah
for me, for you, this is

1135
01:17:53,560 --> 01:18:02,640
my exclusive to stay play section of
Blank. But what's this scene like that

1136
01:18:02,720 --> 01:18:05,920
game? What's the scene like down
in Austin? Feel healthy? I mean

1137
01:18:06,000 --> 01:18:11,000
they're down there making Star Wars.
You just run into guys they're glazed over

1138
01:18:11,199 --> 01:18:15,760
saying like I haven't working on Star
Wars, or there's a scene nice down

1139
01:18:15,800 --> 01:18:20,760
there. It's just all the time
saying that that's true. And they don't

1140
01:18:20,760 --> 01:18:29,279
work for BioWare. It is kind
of weird, like I know with like

1141
01:18:29,560 --> 01:18:32,520
DC Universe's ships and uh, you're
a big fan. I remember seeing the

1142
01:18:32,560 --> 01:18:36,159
review and huge love that game.
Yeah, so that's cool. Subscriptions so

1143
01:18:36,239 --> 01:18:40,079
that was that was in Austin.
That was and uh, yeah, it's

1144
01:18:40,159 --> 01:18:43,359
kind of weird with the BioWare thing. I'm I just haven't seen much from

1145
01:18:43,399 --> 01:18:46,279
it, but they're just absorbing developers, like like a black hole. I

1146
01:18:46,319 --> 01:18:49,479
don't know. It's great because they
look, all these people can come to

1147
01:18:49,479 --> 01:18:53,159
Austin. They can they can get
jobs. They're working on, you know,

1148
01:18:53,279 --> 01:18:57,159
a big title. But if that
thing doesn't just go gangbusters, it's

1149
01:18:57,199 --> 01:19:00,199
like there's gonna be this huge explosion
of of people that are like, oh

1150
01:19:00,359 --> 01:19:01,399
I don't have a job. Now. It's like they all walk into that

1151
01:19:01,439 --> 01:19:03,800
building and they never come out.
Yeah, oh no, they all come

1152
01:19:03,800 --> 01:19:08,159
out and then they'll just be like
jobs. Yeah, like job zombies.

1153
01:19:08,319 --> 01:19:10,960
But if that would happen, I
mean that that seems like it would be

1154
01:19:11,000 --> 01:19:14,920
a thing. It would be catastrophic
for Yeah. Yeah. If if that

1155
01:19:15,000 --> 01:19:18,199
doesn't, you know that there could
be people outside of Austen losing jobs.

1156
01:19:18,239 --> 01:19:21,640
I think if if that game goes, it goes totally sideways. And it's

1157
01:19:21,720 --> 01:19:25,159
kind of weird too, because I
know there's been a ton, like like

1158
01:19:25,359 --> 01:19:29,960
Disney laid off and closed tons of
studios, and I'm actually kind of surprised

1159
01:19:29,960 --> 01:19:32,079
that I've talk to some people like
at the booths like that I knew that

1160
01:19:32,079 --> 01:19:35,359
we're running the booths and there's not
there's still not a lot of developers,

1161
01:19:35,600 --> 01:19:40,800
like season developers on the floor.
It's still like students, right, And

1162
01:19:40,880 --> 01:19:43,640
I'm just really surprised, like,
well, where do all those people go.

1163
01:19:44,000 --> 01:19:46,439
It's like, I don't know,
so either getting jobs, or they're

1164
01:19:46,439 --> 01:19:50,159
not coming to the the gdcs,
or they're not coming to expensive Yeah,

1165
01:19:53,479 --> 01:19:57,079
Like I think it's like a couple
hundred bucks to get into just the hall

1166
01:19:57,239 --> 01:20:00,119
to get I mean, if I
was looking for a job, And like

1167
01:20:00,239 --> 01:20:04,359
I want to also remember the death
cycle is so changed that you know,

1168
01:20:04,520 --> 01:20:09,359
usually this time of year there were
no games coming out or at least you

1169
01:20:09,399 --> 01:20:12,760
know in the second court. And
then there's a lot of studios there right

1170
01:20:12,800 --> 01:20:15,880
now are in crunch time. Twining's
finished and they don't have the time to

1171
01:20:15,960 --> 01:20:18,720
attend to you d see that,
you know, I think it was emerged

1172
01:20:18,840 --> 01:20:23,079
because back in the nineties, who
was perfect but now it isn't. But

1173
01:20:23,119 --> 01:20:26,479
when you're talking about really season developers
who maybe haven't let go because of the

1174
01:20:26,640 --> 01:20:30,760
change in you having to face you, haven't let go because of a change

1175
01:20:30,800 --> 01:20:34,159
in the sort of structure of their
company or whatever it is, when did

1176
01:20:34,199 --> 01:20:36,960
you think that the more season that
developer is, the less likely they are

1177
01:20:38,039 --> 01:20:40,920
to need to come here and have
one to one to face time on the

1178
01:20:40,960 --> 01:20:44,640
floor GDC versus like a networking maybe
meeting in a hotel lobby and having a

1179
01:20:44,720 --> 01:20:46,159
drink and Storger doing a quick chat
and then that's sort of the networking that

1180
01:20:46,199 --> 01:20:49,000
they do. Or they've got a
resume with so many ship games on at

1181
01:20:49,039 --> 01:20:53,680
this point that that kind of speaks
for them and avable conclusion they'll land somewhere,

1182
01:20:53,720 --> 01:20:56,000
And so like coming here is not
like the open door that is for

1183
01:20:56,000 --> 01:20:58,720
a lot of students where they're looking
for that first job or that second job.

1184
01:20:58,760 --> 01:21:00,239
It's sort of you know, jumping
off of can you have you guys

1185
01:21:00,279 --> 01:21:04,920
seen people getting hired out of GDC, like like promising students coming to boots.

1186
01:21:05,479 --> 01:21:09,520
I was talking to people, Yeah, I mean I would say that

1187
01:21:09,560 --> 01:21:12,720
in like ninety eight percent of the
people have talked to today we're recently recent

1188
01:21:12,760 --> 01:21:15,720
graduates or students, and like it's
great for us as a resource because you

1189
01:21:15,840 --> 01:21:17,680
get sort of this like young excited
talent and you find the right guy and

1190
01:21:17,760 --> 01:21:25,960
like it's yeah, year, exact
same way. It's great. But they

1191
01:21:26,000 --> 01:21:28,119
post at the forums. Then you
bring him in and go, here's what

1192
01:21:28,199 --> 01:21:30,680
it's really like, kid, they
go, oh fucking god, what have

1193
01:21:30,800 --> 01:21:32,720
I done? You know, Like
I think a lot of those I think

1194
01:21:32,720 --> 01:21:35,520
you're probably right. Like if you're
a season developer and you've shipped you know,

1195
01:21:35,560 --> 01:21:39,840
three or four titles and have some
like some like good stuff under your

1196
01:21:39,840 --> 01:21:42,119
belt, the point is come to
GDC. That's where your friends are,

1197
01:21:42,279 --> 01:21:44,239
you know. I think that's the
way. Like if I was looking for

1198
01:21:44,279 --> 01:21:46,479
a job right now, and like
that's what I would do. But it

1199
01:21:46,680 --> 01:21:48,680
is the floor is a lot of
it is a lot of students, And

1200
01:21:48,800 --> 01:21:51,239
I mean it's always I tell the
same the students the same thing every time,

1201
01:21:51,239 --> 01:21:55,399
which like showing me something awesome,
entertain me for two minutes, and

1202
01:21:55,479 --> 01:21:57,800
like we would love to have you, like come work at our studio.

1203
01:21:58,119 --> 01:22:00,439
You know, that's it's it,
Like I don't he demanded an actual signing.

1204
01:22:00,520 --> 01:22:08,079
Dance dance for me, dance bright
play okay, play more button.

1205
01:22:08,159 --> 01:22:12,600
I got play button with that guy. I got kiss that guy. Okay,

1206
01:22:15,520 --> 01:22:20,319
they really want jobs. So I
just saying, this guy's doing internet

1207
01:22:20,520 --> 01:22:30,079
real you see, really salmon strange
direction. Put on this black one that's

1208
01:22:30,079 --> 01:22:34,560
a brand new meetings balls, so
I said, put on the black seat

1209
01:22:34,600 --> 01:22:41,199
with the balls on it. I
didn't know what he sure come on that

1210
01:22:41,359 --> 01:22:45,079
before. I guess, you know, that's like it seems to me that

1211
01:22:45,159 --> 01:22:46,880
there is there is still hope out
there, you know, it's it seems

1212
01:22:46,880 --> 01:22:56,880
like in the year's past video to
dream Jeff Gershman, Yeah, that is

1213
01:22:56,960 --> 01:23:04,079
the single most positive thing I've known
you for fourteen years. Yeah, I've

1214
01:23:04,159 --> 01:23:10,159
never heard the word hope. Pass
your lips. Say there's reason. There

1215
01:23:10,279 --> 01:23:13,039
was that time when I said,
I hope Techn comes out of the Dreamcast,

1216
01:23:15,119 --> 01:23:18,239
and then they translated our interview into
Japanese and then at some point the

1217
01:23:18,319 --> 01:23:24,920
river started the Techn was coming to
the dream Cast. That was my hope.

1218
01:23:24,960 --> 01:23:30,479
And now Techn has no hope.
Come on Tecon tag, Techn's gonna

1219
01:23:30,560 --> 01:23:33,520
fight Street Fighter. Do you have
no hope that that might be interesting?

1220
01:23:33,640 --> 01:23:36,239
That might be again, might be
the thing that might be a video game

1221
01:23:36,439 --> 01:23:42,279
that might actually yeah, that will
that will it will be a big game

1222
01:23:42,319 --> 01:23:44,960
to ships. It will be set
at some point to the public and they

1223
01:23:44,960 --> 01:23:47,359
will fight. Yes, yeah,
the public. But no, it's you

1224
01:23:47,399 --> 01:23:50,279
know, in the years past,
like you know, for as many layoffs

1225
01:23:50,279 --> 01:23:54,000
that there still are going on,
and it seems like, you know,

1226
01:23:54,159 --> 01:23:57,760
just deals weren't getting signed. The
indie developers out there, the smaller I

1227
01:23:57,760 --> 01:24:01,319
don't mean like indie like you know, the the but independent studios out there

1228
01:24:01,359 --> 01:24:04,640
we're looking to get work you know, art studios and you know kind of

1229
01:24:04,800 --> 01:24:08,680
middleware guys. It just seems like
that the deals weren't happening, and it

1230
01:24:08,760 --> 01:24:11,399
it seems like that those deals are
starting to happen again. So it's not

1231
01:24:11,439 --> 01:24:14,560
a problem for those guys. It's
a problem for the big like activisions and

1232
01:24:14,640 --> 01:24:17,359
eas trying to figure out managed So
the one part of like a watt Is

1233
01:24:17,439 --> 01:24:20,680
keynote that was good was like,
look, this stuff is not manageable,

1234
01:24:21,000 --> 01:24:25,520
Like the costs are going up,
the what you get back from it is

1235
01:24:25,640 --> 01:24:28,920
not worth it, or if it
it's one out of five that is work

1236
01:24:29,000 --> 01:24:31,640
like so that it's really you know
those independent studios where like they can manage

1237
01:24:31,640 --> 01:24:35,479
their costs like they that's not happening
on the triple A scale. And you

1238
01:24:35,560 --> 01:24:39,439
know you've it's that you know,
we all want like new ips, but

1239
01:24:39,520 --> 01:24:43,079
that makes no sense, Like it
makes no sense to invest in new IP,

1240
01:24:43,359 --> 01:24:45,640
like it makes sense to just sequel
Eyes because yeah, you might get

1241
01:24:45,640 --> 01:24:49,119
a little tired of the mechanics or
whatever, but you're advertising the engine development

1242
01:24:49,199 --> 01:24:55,239
costs across. It's funny that we
haven't on the Jeffrey Kassenberg ladder that was

1243
01:24:55,279 --> 01:24:59,640
so notorious in the namies in Hollywood, where he Jeffer Cassimberg of all people

1244
01:24:59,720 --> 01:25:01,319
say, hey, we're expecting too
much money on these big bunch of things.

1245
01:25:01,359 --> 01:25:05,760
We need films about people and things
that are real, and everyone laugh

1246
01:25:05,840 --> 01:25:09,920
at them. You know that's Jerry
Maguire. I think it's like actually based

1247
01:25:09,960 --> 01:25:14,199
on and but that's exactly what's happening
in the game industry. And I think

1248
01:25:14,640 --> 01:25:16,640
having up each other and eventually you're
going to hit a brick wall and then

1249
01:25:17,199 --> 01:25:19,279
everyone's gonna lose. Well, but
you need to think, I mean,

1250
01:25:19,319 --> 01:25:23,720
think about it from a developer's perspective
and a publisher's perspective. The developer's perspective

1251
01:25:23,760 --> 01:25:26,479
is we want to have a new
IP it's gonna like launch out of our

1252
01:25:26,520 --> 01:25:30,039
studio and make a sort of a
flagship studio that's gonna kill some cool aspect

1253
01:25:30,159 --> 01:25:33,439
of the industry from and we're gonna
bet this many people working this many hours

1254
01:25:33,520 --> 01:25:36,520
for this long to make that happen. From a publisher's perspective, it's like

1255
01:25:38,079 --> 01:25:41,119
we need something on the books where
we can guess, because that's what publishing

1256
01:25:41,199 --> 01:25:43,279
is is guessing how many units you'll
sell, where we're like, well,

1257
01:25:43,319 --> 01:25:45,239
we know if we if we sequalize
this game, we can probably sell at

1258
01:25:45,319 --> 01:25:47,600
least eighty percent of what we sold
at the last game, if it's not

1259
01:25:47,760 --> 01:25:50,880
a terrible disaster. And so you
go out and you know exactly what that

1260
01:25:51,079 --> 01:25:54,520
like profit and loss sheet looks like
before you start, versus a new IPE

1261
01:25:54,600 --> 01:25:57,880
where it's like, yeah, it's
either gonna make us like a bajillion dollars

1262
01:25:58,039 --> 01:26:00,560
or like it's not gonna sell at
all and we won't anymore. And for

1263
01:26:00,600 --> 01:26:02,840
a developer that's not making multiple games
from multiple publishers, that's really scary socase

1264
01:26:02,880 --> 01:26:08,199
little houses need to sort of either
become bigger which is hard to do when

1265
01:26:08,199 --> 01:26:11,680
you don't have any discompy or make
sequels or work as a middleware studio or

1266
01:26:11,720 --> 01:26:14,840
whatever it is. I think like
sequels will become like the like the IP,

1267
01:26:15,159 --> 01:26:16,439
like the movie IP, where it
was like that's a sure thing.

1268
01:26:17,479 --> 01:26:20,560
Now thank god those are done.
It's like they don't make money anymore.

1269
01:26:20,880 --> 01:26:24,960
But the like movie tie ins,
it's like you don't see those as much

1270
01:26:25,000 --> 01:26:28,399
anymore. It's not this flood,
but it is. Now sequels are well,

1271
01:26:28,439 --> 01:26:30,960
we can definitely cash in on this. It's that used to be like

1272
01:26:30,119 --> 01:26:33,600
for sure, like you do a
movie tie in, all the Grandma's are

1273
01:26:33,640 --> 01:26:36,399
gonna buy it. It's gonna be
amazing. We're gonna do big money Dark

1274
01:26:36,439 --> 01:26:45,840
Siders two coming soon for Grandma's everywhere. You guys were doing a complete ad

1275
01:26:45,880 --> 01:26:50,840
campaign like Grandma loves this game.
All right, Well, I think that's

1276
01:26:50,960 --> 01:26:56,520
gonna just about do it. From
the bar for tonight. We're gonna probably

1277
01:26:56,560 --> 01:26:59,000
be back tomorrow night. So if
you guys want to come back, that's

1278
01:26:59,039 --> 01:27:05,439
cool, or we'll rope in another
I have to leave you guys aren't sleep

1279
01:27:05,479 --> 01:27:10,319
here. And saw the dungeon room, the dungeon, the dungeon Oh yeah,

1280
01:27:10,359 --> 01:27:15,760
we'll sleep. No, we're taking
up the pedaluma. I get a

1281
01:27:15,760 --> 01:27:18,960
lot of work done there. You're
like, yeah, yeah, I have

1282
01:27:19,479 --> 01:27:23,960
killer room in there. Oh yeah, I'm sure you the killers pushing tell

1283
01:27:24,000 --> 01:27:28,319
you, tell us, but you
focus wild. Do not get to see

1284
01:27:28,319 --> 01:27:32,479
the killer room tonight. That's it
from here. Uh see you Internet by

1285
01:27:32,560 --> 01:27:35,680
Internet, goodbye video games. Don't
say that. Thanks for coming to guys.
