WEBVTT

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You'll go be bad. It's the
Internet. You're busy. Let's do this

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for October twenty fifth, twenty twenty
three. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings

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Live with me Jeff grub Today,
Nintendo doesn't want your smash tournaments and dark

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Forces approach in early twenty twenty four. But first please join me and welcomeing

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today's co host the Game Mess Mornings. It's Mike Manati. Everybody, Mike,

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how are you doing. Hi,
I'm doing pretty good. I've had

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Saint Almos Fire stuck in my head
for about five days now and that's been

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going great. That's yeah there.
Yeah, everyone around you appreciates it.

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You're a good sign. I'm a
big fan. They're all very happy for

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me. And yeah, you know, I'm like Johnny Appleseed, but it

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said disgusting apples I'm just planting Saint
Almos Joel Schumacher movie theme songs in people's

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head. Oh he did Batman Forever, right, so you can also see

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it. Kiss by a Rose Okay, and That's by a Rose seemed like

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the most important song ever when I
was a kid, and I think that

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was correct. Actually, I think, yeah, that's I think you nailed

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it. That's one hundred percent accurate. Name a more important song, it's

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impossible. And that's actually today's quiz
for you. Like his name a more

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important song than Kiss by a Rose? Uh? You know that the lyric

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in there, kissed by a rose
on a grave. Apparently he's not saying

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grave. He's saying now, I
can't think of the other the word he's

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actually saying. I thought he was
saying grain for a long time, and

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I had no idea what the heck
that meant. Yeah, yeah, see

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in my head of like, grave
makes sense on the gray, it's on

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the gray, it's a great well
the roses have great parts. Well,

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no, it's in the other parts
of the song. He's referring to like

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a gray area of life or something
like that, and so it's like a

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reference to other parts of the song. But but I was like, on

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the yeah, you put roses on
grave, Yeah, kiss on the roll

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was sure, Yeah, that's that's
evocative. But now you know. At

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the same time, when when he's
asked about this, he's like, if

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you think it's grave, that's fine, you can I don't care like he

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really doesn't care how people interpret these
lyrics. So seales got more important things

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going on. He seels like,
got more empointees, got Yeah, he's

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got more important things going on,
including well, at one point Heidi Klum

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not anymore, but hey, oh
wow, yeah at one point man good

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for Seal, Heidi Klume the Batman
Forever song. I bet like the stuff

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in between there was fun too.
Yeah. Yeah, probably probably wasn't just

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those highlights. Probably had a lot
of fun stuff going on. Yeah,

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probably a lot of parties, you
know. Yeah, Heidi klumans look famous

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for those Halloween parties, so yeah, there you go. Yeah, she

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had like huge Halloween parties. So
yeah, why do I know so much

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about Heidi Klum? I know,
I know a lot about Heidi klumb.

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You got me, all right,
So let's explain what we do here most

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weekdays, I, Jeff Grebel,
help piece your gaming life back together.

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That includes breaking news and maybe even
some of our own original reporting. For

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all these topics, I'll get the
input of a bona fide expert who will

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make me look smart. If you
were watching live on twitch, welcome,

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You can always listen to the show
late on podcast feeds by searching for Gameless

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Mornings, or find therss on giant
bomb dot com. You can also catch

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the show later with chapters and timestamps
on YouTube. Hello YouTube. Okay,

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we have a lot to get into, so let's start the morning mess with.

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Nintendo is implementing restrictive new rules for
fan tournaments. This is from Haley

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Williams at GameSpot. Nintendo has released
a set of strict new rules for fans

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looking to organize small scale tournaments around
its games, which are defined in the

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new guidelines as community tournaments. The
guidelines set strict rules around the number of

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competitors allowed, limit how much events
can charge for entry, and set detailed

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restrictions on how in person events can
be run. Eurogamer reports that the guidelines

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were first posted by Nintendo Japan,
but then they got spread to Europe and

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Nintendo of America and will probably apply
worldwide by the time Nintendo's done. The

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new rules specify that a community tournament
tournament may only include up to two hundred

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participants or three hundred if the tournament
is held online. Tournament organizers are not

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allowed to charge players more than a
twenty dollars for participation or more than twenty

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dollars for participation in an event,
and any money raise can only be used

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towards event costs and prizes. Spectator
tickets can't be priced above fifteen dollars and

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can only be used to raise money
for event costs, not prize money.

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There's also cap on prize money.
Individual prizes are limited to five thousand dollars

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each, with a total cap of
ten thousand dollars per organizer in a twelve

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month period. The lengthy post also
includes a list of guidelines for participants and

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spectators at the Community tournaments to be
aware of, and an extensive FAQ that

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contains a few other stipulations the Nintendo
has for small scale tournaments. For example,

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events are prohibited from selling food,
beverages, or merchandise if they want

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to come under the Community Tournament guidelines, and also cannot pay fees or expenses

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to any participating player. As well
as those highlighted above, there are plenty

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of other rules tournament organizers will have
to adhere to, with specific guidelines also

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laid out for school tournaments and other
community groups. If organizers are planned a

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tournament that falls outside these guidelines,
they'll have to apply for a license to

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use Nintendo's games in their event.
These go into effect on November ten no

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November fifteenth, Mike, And the
reaction to this from the people who do

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kind of throw these kinds of tournaments, who attend these kinds of tournaments and

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participate in them pretty negative. No
one's really happy about any of this.

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It's very very restrictive, and I
would guess that's the entire point from Nintendo's

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point of view. What do you
think? Yeah, I mean this fast

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community has had problems before, so
I understand it needs to be regulated.

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This seems like a lot and it's
hard to understand how this helps anyone.

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It's also a bit bizarre. Why
are they so It's about it basically being

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like nonprofit now right. I mean, if you put on a smash tournament,

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I you know, I think you're
allowed to maybe make money from that.

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It's a lot of work, like, you know, not just cover

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costs and prizes exclusively. Nintendo's always
had a weird relationship with competitive Smash.

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They have kind of vented it and
wanted it to not be a thing.

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They try to just let it be
heads off and they get involved, and

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they really get involved, but not
in a fun way. I don't know.

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I don't know how you don't just
say look at Capcom and say let's

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just do that. Maybe you can't
just do that because smash community has its

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little quirks and problems, but this
seems like a lot. Yeah. I

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think it's like, it's easy at
first glance to be like, yeah,

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Nintendo's has seen a lot of problems
in the smash community and they don't want

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to be associated with that, and
so they're trying to distance themselves. This

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is like, this doesn't really look
like distancing themselves. This just looks like

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trying to control everything, trying to
make sure that they are in the way

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and that everything has to go through
them. And that's like, Okay,

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that's not exactly the same thing as
trying to protect yourself from a bunch of

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shitheads in the smash community that treat
people poorly or have had, you know,

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sexual assault allegations, all kinds of
terrible things that have happened in that

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community, and rightfully should scare Nintendo, because Nintendo should take responsibility for that

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stuff if it's happening under their watch. This stuff feels like it's traconian to

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a really extreme degree, to the
point where I was like, I don't

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get what they're trying to do here
other than hey, they they see someone

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using their product in a way that
is not benefitting Nintendo directly or something like

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that, and they'd rather that not
happen. Some of these rules are also

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just feel needlessly stupid. There's a
role you can only use Nintendo licensed controllers

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in these tournaments. That means people
who have built their own controllers for accessibility

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reasons or whatever. People who have
like people who like been playing you know,

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these fighting games their entire life and
now have hand pain and built a

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controller so they can continue to participate. Well, no, that they can't

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use their own controller. Now they're
going to have to come in and use

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something from Rotendo, and that limits
their choice, And that's just bizarre and

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nonsense. Just seems really overthought and
overwrought. I don't know who took initiative

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on us. I know who Nintendo
is so passionate about coming down harm and

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stuff. I don't know, yep. And then the other the other hand,

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on the other hand, it's like, okay, well, so is

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Nintendo going to establish an alternative to
something that would have happened with like Ebo

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or a bunch of other things,
a bunch of like these community tournaments that

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have popped up, and it's like
that doesn't seem likely either. No,

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they did their Nintender World Championships again
a little bit here and there, but

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those were, you know, smaller, and when they happened, they happened,

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and we kind of moved on from
that. And I forget what the

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rules were for those, but I
feel like they may have been weird rules.

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Uh. Yeah, it's like,
look, if you want to go

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all in and smash, to go
all in and smash, like set up

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a real like tournament system, do
something big, or just let these people

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you know do it themselves. Keep
distancing yourself from it. You know,

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hey, look when all that bats
up was smashed, it happen and it

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was terrible. Jeff, I don't
think anybody was like, I don't think

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anyone's like, well, this reflects
poorly on Nintendo. Maybe it does.

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I guess it does. But yeah, again, I just don't know how

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this andcessarily helps any of that I
get. I don't I get how a

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company thinks that they're that they should
be worried that it would reflect poorly on

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them and then overreact. And that's
I mean, or maybe react appropriately.

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But but but this feels like an
overreaction if that's the impetus here, it

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really does, but it doesn't.
That actually doesn't seem like the impetus anymore.

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What's it's it seems like is Nintendo
is just got a lot of people

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that work for it that are used
to controlling every aspect of their IP and

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like that is the marching orders down
from the top is, hey, we

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we have an iron grasp on everything
that happens with any of our copyrighted materials,

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and that that needs to be applied, and if you work in a

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certain space, you need to make
sure that that is happening. And then

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you know, a team of a
team of lawyers, a team of people

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working at Nintendo, and like the
the esports division, I suppose it's just

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like, okay, well let's take
control of this, let's take lead on

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this, and then we end up
with a bunch of weird rules, right

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I I I don't know. If
you are someone trying to make a living

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playing these games games, uh,
like competitively, it seems like, hey,

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maybe Nintendo's not the best bet you
kind of maybe have to get out

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of the ecosystem everywhere else is like
being getting a little bit better, at

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least in the fighting game scene,
I suppose. Yeah, it depends.

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Yes, Nintendo is pretty rough about
that right now. I don't know.

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I imagine it's hard to make a
living as a competitive Smash player if you

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aren't also a content creator on top
of that. Yeah, I mean the

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good news is Smash people aren't real
people, and the Smash fans they don't

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deserve rights. Why would you go
play some more items on? Did you

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play a one does level where like
the screen scrolls and like a million like

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but from the sky? Or sounding
a fun party game for party people.

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It's funny the people who love like
who loves Smashing its and like the party

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stuff on only every day like yeah, like five hours and then they touch

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again. Then you lecture the rest
of us who actually play it on the

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right way to play Smash Brothers,
you know where you should play? How

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have you were playing in a tournament, Mike for a Nintendo game of any

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kind? I played in a couple
of Smash tournaments. Actually they're small and

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local, I'll have you know.
I mean, there was when when Brawl

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came out, they did like official
tournaments at every game stop, and of

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course because it was Nintendo, it
was items on and I think even random

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characters. There's something stupid rad stages
anyways, maybe it's random stages, but

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yeah, it was. It was
a nonsense tournament. I did not get

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very far in that. No,
no, But if they had played the

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right way, you would have won, you think. Yeah, if I

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was able to pick my character and
not have stars and full health tomatoes drop

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on my opponents, yeah, I
may have done a little better. That's

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true. Jeff, Well, we'll
pull for you next time. I Yeah,

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if I'm in this scene, I'm
feeling pretty bummed out about this.

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I don't blame anybody who's having the
reaction to this, because it's it is

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just Nintendo being weird. And I
don't know if getting loud ever is going

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to change Nintendo mind. It's the
kind of thing where it's like, yeah,

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get loud now. They're not going
to change their mind immediately, but

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in like two to three years,
it'll be like all these weird things that

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nintend to do, like the Nintendo
Partner program. Remember when they would like

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take money from people's YouTube channels and
stuff like that, Like they stop that

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after like five six years. They'll
probably come back around on this in a

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handful of years, maybe the next
Smash game, right right, that's when

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we'll figure out what this really is
going to look like. Like this has

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been cracking down hard on kind of
the weird. I don't want to say

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like off times for Smash because Smash
is just always going. But we're pretty

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far removed from the release of Ultimate. There are no more characters coming out

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for that, Gabe, and yet
we also don't really know when the next

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Smash is coming out. There will
be another Smash, but more so than

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ever, it's hard to tell what
that looks like because Smash Ultimate was Smash

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Ultimate, and it seems like the
safe thing to do is to just basically

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port that game and add a few
more characters. I'm leaning towards that take

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that you had, like, because
I think we talked about this a bunch

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of more for and now these days, I'm like, I think the whole

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next generation could go by with a
Smash Ultimate Deluxe, and that would be

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they would probably get away with that
just had a few thanks to it.

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I thought that's what those switches smash
was going to be. I thought it

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was just going to be smash Ford
Deluxe, and then I was like,

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well, wow, they really over
delivered. So part of me so like,

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are they going to do that or
is it going to be a worst

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case scenario where they do something new
but it necessitates them, like, well,

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not every character's coming over. In
fact, it's a much smaller roster,

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and you know people won't react well
to that. Maybe something real wacky,

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like just the Melee remake to tide
us over for a bit, so

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we get like another really really big
one. I don't know, it's just

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tripping the game yay, yeah,
just all trip oops, all tripping oops,

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all tripping the trouble with tripping.
Okay, let's move along here.

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How's Xbox doing? Key takeaways from
the latest earnings report. This is from

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00:13:50.240 --> 00:13:54.600
Darren Bomfuse at GameSpot. Business is
booming at Microsoft, as the company has

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just posted the first quarter from that's
July to September twenty two, twenty three.

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Oh it's twenty twenty four fiscal financial
results. While there have been a

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00:14:03.120 --> 00:14:05.679
few misses, overall revenue is up
thirteen percent and net income has seen a

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twenty seven percent increase, thanks in
part to Microsoft's Cloud Services OEM revenue and

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the Xbox division that recorded its highest
ever Q one and biggest non holiday quarter

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overall. On the gaming side,
Xbox hardware revenue declined seven percent, even

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with the launch of a new Xbox
Series S console that increased available storage capacity

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on that device from five hundred and
twelve gigabytes to one terabyte. The good

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00:14:28.919 --> 00:14:33.360
news here is that Xbox content and
services revenue rose by thirteen percent, and

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overall gaming revenue is also up nine
percent. While game pass numbers still aren't

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being shared by Microsoft, it looks
like that so that subscription services is still

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on the rise, so to picking
apart these Xbox numbers a little bit,

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the console down year over year,
I think it's really hard to figure out

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00:14:52.960 --> 00:14:56.519
exactly what that looks like until like
the reverberations from coming out of the pandemic

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00:14:56.639 --> 00:15:01.080
at whatever settle a little bit,
because they even like PlayStation was down last

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00:15:01.080 --> 00:15:07.919
month according to the Sirkana report,
but I still would have expected that to

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be up. But whatever, they're
making a lot of money, and you

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00:15:09.480 --> 00:15:13.720
don't need an Xbox to play Starfield. You can do a PC. Or

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the cloud. Is that how you
read this though I don't know a little

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00:15:18.440 --> 00:15:22.799
bit of that. You know,
we've talked about this before, how Microsoft

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is kind of de emphasizing the actual
box in the Xbox. And you could

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see the benefits of that strategy.
You could sell more games, but you

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are deemphasizing the box. Maybe there
are gonna be fewer people out there who

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feel incentivized to go and actually buy
an Xbox even when you are launching your

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biggest game ever, right, I
mean, if not, you know,

242
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a holiday is gonna be a holiday. But if not this month, you

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know, on's the next time we're
going to have a single game that's going

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to potentially help give the consoles a
big boost like this. Yeah, And

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I mean I suppose U Xbox Series
S maybe that does well and does fine,

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00:16:03.080 --> 00:16:06.559
and it's sold fine in terms of
units, but it costs less than

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an Xbox Series X that maybe was
selling better last year. I mean,

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you can like find a way to
make it make sense. But I think

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the Xbox should be in a position
right now where you don't have to like

250
00:16:14.440 --> 00:16:18.159
try to finangle things to make it
seem like they're still growing in terms of

251
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Xbox console sales, but their stated
goal has been to grow their their overall

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00:16:25.039 --> 00:16:29.440
like footprint of what their software and
services do, and that is growing fast.

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It's growing quickly. Obviously that's built
on the back of Starfield and they're

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not gonna have another Starfield next quarter
or something like that. But this this

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needed to hit and to have their
biggest quarter ever. That's not a holiday

256
00:16:41.919 --> 00:16:45.799
quarter. That's pretty that's a good
sign and they should be able to carry

257
00:16:45.799 --> 00:16:49.679
that momentum through the holidays, right, yeah, no, absolutely right.

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I mean, you know, big
third party games like Call of Duty and

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00:16:53.679 --> 00:16:56.320
you know, so there are things
stuff that even came on this month,

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like I guess hasscreated don't forget about
abats are don't never will never will.

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Yeah, no, they're going to
do just find this holiday for sure.

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Let's see here if there's any other
details from this story. Yes. With

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the acquisition of Activisi Blizzard now finalized, Microsoft can also focus on growing the

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PC game Pass subscription base. As
back in October, Microsoft Gaming CEO Phil

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Spencer admitted that the console subscriptions have
begun to slow. We'll talk a little

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bit about Blizzard here after the break. Being the Pixar of games. According

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00:17:26.279 --> 00:17:30.319
to Mike to Xbox, well,
they both aren't quite what they used to

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be. Yes, exactly might point
that out, and I think that's accurate.

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But you know, Microsoft is definitely
in a stronger position now than it's

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ever been with PC gaming, thanks
in a huge part to Blizzard but also

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Activision. Do you think PC game
pass can grow to the point where it's

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just as important as the console and
console game pass? I mean, you

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don't see why not. It's hard
to imagine why more and more people don't

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become PC gamers, Jeff, I
guess it's hard to quantify that necessarily.

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I know I spend a lot of
time on my PC, you know these

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days. Something about this console generation, which you know, I'm not saying

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that it's like a flop of a
generation, of course not. These are

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both good consoles, but I kind
of came in with real high hopes for

279
00:18:14.440 --> 00:18:18.000
it and a lot of enthusiasm at
first to you know, already be at

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this point where we are now,
where there are games that come out and

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they aren't running great, They're looking
great, and not all of that is

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on the hardware, of course,
but a lot of times they do just

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run better on my PC. Actually
it's like, well, why am I

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so worried about these consoles? Now? You know, PlayStation does have the

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00:18:33.680 --> 00:18:38.119
exclusives, so that makes some sense
there. And even though Microsoft is doing

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00:18:38.160 --> 00:18:42.319
the nicer thing by letting me play
these all these games on PC day one,

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00:18:42.599 --> 00:18:47.640
again it is like, why do
I have an expo? Yeah,

288
00:18:47.759 --> 00:18:49.240
yep, I'm kind of right there
with you where I'm you know, both

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00:18:49.279 --> 00:18:52.079
these consoles I do. I don't
play too often. I've been playing my

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00:18:52.079 --> 00:18:55.039
Place they shoot five recently a lot
because of Spider Man, and then got

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00:18:55.039 --> 00:18:56.440
some codes for it, so I'm
booting that up a lot recently. But

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00:18:56.480 --> 00:18:59.799
other than that, it's like,
yeah, I'm on PC constantly, the

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Which and then the the you know, the Steam Deck and the Roger ally

294
00:19:03.519 --> 00:19:07.720
which are also PCs, playing a
lot of those. But yes, yes

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00:19:07.759 --> 00:19:11.559
you pointed out, of course these
consoles are doing well. They're well liked,

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00:19:11.039 --> 00:19:15.440
they they do perform well, they're
fun, they're easy to use,

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00:19:15.480 --> 00:19:19.880
and they're they're powerful enough. But
yeah, you could see the potential for

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00:19:21.079 --> 00:19:25.400
PC game Pass to sort of keep
growing for Microsoft. But again it's like,

299
00:19:26.079 --> 00:19:29.799
does it have that ongoing network effect
of what you get if like,

300
00:19:29.799 --> 00:19:32.440
you get someone to subscribe to game
Pass on console or so like, hey,

301
00:19:32.480 --> 00:19:34.920
well we're playing games every night on
console and we're playing with friends,

302
00:19:36.160 --> 00:19:37.799
and then when we want to go
buy another game, well, we're all

303
00:19:37.799 --> 00:19:41.440
going to go buy it on Xbox, and so well on PC if the

304
00:19:41.440 --> 00:19:42.480
PC game Pass, if it's not
on there and you're playing with friends every

305
00:19:42.559 --> 00:19:45.319
night, you're definitely going to go
to Steam to get the game or maybe

306
00:19:45.359 --> 00:19:49.279
some other like maybe Epic even like
I don't think the Microsoft game stories like

307
00:19:49.279 --> 00:19:53.720
registering so for them to like get
the knock on effects that you get from

308
00:19:55.039 --> 00:19:57.319
console game Pass on PC, that
just doesn't seem like it's there. So

309
00:19:57.759 --> 00:20:00.359
hey, they might be able to
grow it, but will be as effective

310
00:20:00.359 --> 00:20:04.319
for them growing overall? I don't
know. Do you think like as we

311
00:20:04.359 --> 00:20:10.079
get more of these portable PCs like
Rock Allies, more people kind of go

312
00:20:10.160 --> 00:20:12.440
to PC game Pass from that as
a way to get access to games on

313
00:20:12.519 --> 00:20:17.119
those machines, you think. I
think it has a you know, not

314
00:20:17.240 --> 00:20:19.880
a massive impact, but it will
be a noticeable impact. And I think

315
00:20:19.880 --> 00:20:23.000
that was a big thing with the
with the Asus when that launched, A

316
00:20:23.039 --> 00:20:26.640
lot of people are like that seems
like the one for me because getting Xbox

317
00:20:26.680 --> 00:20:30.319
Game Pass games running on the Steam
Deck is this huge pain and I have

318
00:20:30.799 --> 00:20:33.880
I'm subscribed to this and I want
to have it on there, So I'm

319
00:20:33.880 --> 00:20:37.400
gonna use this thing. And then
people might see that like oh yeah,

320
00:20:37.440 --> 00:20:41.039
that I can have this handheld and
just have all these games and just go

321
00:20:41.519 --> 00:20:45.279
And I think that will move a
significant number of people, just not massive

322
00:20:45.400 --> 00:20:49.599
numbers. Okay, we're gonna take
a quick break, everybody. We got

323
00:20:49.599 --> 00:20:52.799
a lot more news to talk about
on this episode. We'll get to all

324
00:20:52.839 --> 00:21:04.319
of it right after this. We're
back and we're talking more news. Mike,

325
00:21:04.400 --> 00:21:08.240
as I teased, Xbox Leadership has
called Blizzard the Pixar of games.

326
00:21:08.240 --> 00:21:12.720
This comes from Alex Hopley at Game
Reactor. Recently, Xbox Boss Phil Spencer

327
00:21:12.759 --> 00:21:18.559
headed down to Blizzard HQ in Irvine, California to address employees following the acquisition

328
00:21:18.680 --> 00:21:22.039
in Act of Activision Blizzard by Microsoft
Studio. Boss Matt Booty and Sarah Bond

329
00:21:22.119 --> 00:21:26.319
also appeared, filling out the rest
of the Xbox Leadership team. According to

330
00:21:26.319 --> 00:21:30.559
Windows Central, the meetings saw Spencer
gave a short statement to employees where he

331
00:21:30.559 --> 00:21:33.920
said Microsoft is striving to be a
source of trust for Blizzard and wants to

332
00:21:33.000 --> 00:21:37.839
enable Blizzard to achieve its visions and
dreams. Also, Blizzard was reportedly referred

333
00:21:37.839 --> 00:21:42.480
to as the Pixar of gaming.
Interestingly, it doesn't seem like there was

334
00:21:42.599 --> 00:21:47.119
much of an Activision presence at the
event, apart from a few images of

335
00:21:47.160 --> 00:21:51.519
the logo, as posted online by
Activision's EVP for corporate Affairs, Lulu Ching

336
00:21:52.200 --> 00:21:57.839
Mercervey Mercervy Mercervy. Yeah. Okay, so Mike, I get the comparison,

337
00:21:57.880 --> 00:22:02.440
and of course I get why if
you're Microsoft leadership you say this sort

338
00:22:02.440 --> 00:22:04.359
of thing. But the reason I
include this story is because you are the

339
00:22:04.359 --> 00:22:11.160
most Blizzard pilled person I've known,
like closely. And then you're also like,

340
00:22:11.359 --> 00:22:14.240
you're also in the Pixar and Disney
Like, does that comparison make sense

341
00:22:14.279 --> 00:22:15.480
to you? What do you what
do you see is the future for a

342
00:22:15.519 --> 00:22:19.359
Blizzard? I mean, it does
make some sense, because it is that

343
00:22:19.400 --> 00:22:22.799
there is almost something of a walled
garden there right like your part. Pixar

344
00:22:22.880 --> 00:22:27.119
is part of this larger organization at
Disney obviously, but it's very much its

345
00:22:27.160 --> 00:22:33.119
own thing, with its own stable
of properties and recognizable characters. Yes,

346
00:22:33.200 --> 00:22:37.839
I get the comparison there. But
just like a Pixar has been in a

347
00:22:37.920 --> 00:22:42.680
decline and has you know, been
struggling a little bit and clearly not in

348
00:22:42.759 --> 00:22:49.240
their golden age. Blizzard is in
a pretty weird spot right now. Overwatch

349
00:22:49.319 --> 00:22:53.200
too, seems like in general that
has not gone well. They have lost

350
00:22:53.720 --> 00:22:56.839
a lot of players. Obviously,
it still makes money, and I don't

351
00:22:56.839 --> 00:23:02.440
know if it can rebound. It
seemed like them canceling the initial plans for

352
00:23:02.559 --> 00:23:06.480
that co op mode was sort of
a point of no return at least for

353
00:23:06.559 --> 00:23:10.720
a while in terms of what that
game can be. Harpstone is just old

354
00:23:10.720 --> 00:23:12.240
gosh. Just yesterday I was like, oh, I remember I liked the

355
00:23:12.319 --> 00:23:15.799
song for the reveal trailer for that. Carazan said in Heartstone, I want

356
00:23:15.799 --> 00:23:18.079
to listen to that again. I
went on YouTube to look it up.

357
00:23:18.599 --> 00:23:23.799
Seven years ago. That was wowka
party for that one. They had like

358
00:23:23.839 --> 00:23:29.480
some weird party for that. I
was like, seven, hold is Hartstone?

359
00:23:29.640 --> 00:23:33.319
Oh no, that's my stuff?
Actually yeah, it's messed up.

360
00:23:33.519 --> 00:23:37.799
Heartstone Stope again makes money, has
fans, but it's not this giant thing

361
00:23:37.319 --> 00:23:41.519
that at once was. I mean, like even the like the most successful

362
00:23:41.519 --> 00:23:45.079
live service games, like there's going
to be exceptions, very few exceptions,

363
00:23:45.079 --> 00:23:48.599
but the most successful ones. Five
six years after that, there's going to

364
00:23:48.640 --> 00:23:52.480
be a significant tale and it's going
to trail off. So yeah, that's

365
00:23:52.480 --> 00:23:56.799
not too surprising, but that's like
question is like, does Blizzard have the

366
00:23:56.839 --> 00:24:00.240
capacities to sort of do what it's
done in the past, and so you

367
00:24:00.279 --> 00:24:03.599
know, after a five to six
year period, it's got something new and

368
00:24:03.920 --> 00:24:07.319
or it has a sequel that is
going to push everything forward and get everyone

369
00:24:07.319 --> 00:24:11.440
excited again. I got well,
Dabo four is like I like, mostly

370
00:24:11.559 --> 00:24:14.200
success, but kind of still a
little bit of a question mark. I

371
00:24:14.200 --> 00:24:17.759
don't know. It had like that
really good first week and then the first

372
00:24:17.799 --> 00:24:21.839
patch the fans didn't like, and
then season one I think happened too fast

373
00:24:21.880 --> 00:24:25.200
and just wasn't what people were looking
for. Maybe I'm not sure how what

374
00:24:25.279 --> 00:24:27.680
season two is like how people are
feeling about that. But the vibe seemed

375
00:24:29.160 --> 00:24:33.440
a bit off within the Diebo community
about Diabo four back. Yeah, the

376
00:24:33.519 --> 00:24:37.039
vibes were really offered Diablo three and
then that game did more than fine.

377
00:24:37.359 --> 00:24:41.640
Right Dialbo four, I think,
at least for me, it struggles from

378
00:24:41.680 --> 00:24:44.519
being a twenty twenty three thing where
like yeah, sure. Normally I played

379
00:24:44.519 --> 00:24:48.119
just Diablo every day. This year, I was playing Season one for a

380
00:24:48.119 --> 00:24:48.839
bit and after a while, you
know, part of it was like,

381
00:24:48.880 --> 00:24:52.759
okay, yeah, look I got
a million other things to play, and

382
00:24:52.799 --> 00:24:56.039
this isn't This was fun for like
fifty hours or whatever I play it was

383
00:24:56.119 --> 00:24:59.519
a lot and now I'm not going
to do that anymore. But we have

384
00:24:59.640 --> 00:25:03.400
Blizz coming up in like a week. We are certainly getting a World of

385
00:25:03.440 --> 00:25:10.079
Warkcout expansion announced there, and the
last Workout expansion was something of a turnaround

386
00:25:10.119 --> 00:25:14.559
there, at least in terms of
player feelings. People like Dragonflight a good

387
00:25:14.599 --> 00:25:18.599
deal more than they like shadow Lands, So we'll see what this next expansion

388
00:25:18.640 --> 00:25:21.440
is going to be about if you
can carry things on over there. I

389
00:25:21.440 --> 00:25:26.160
don't know what the future of Classic
is because they're at the end of Raft

390
00:25:26.200 --> 00:25:29.480
of the lich King. Next expansion
of that Cataclysm is when people do not

391
00:25:29.519 --> 00:25:33.599
look back fondly on right, I'm
not sure what you do then. No

392
00:25:33.680 --> 00:25:36.319
point the Classic was to kind of
like get you to the raft with the

393
00:25:36.400 --> 00:25:38.119
lich King and then yeah, I
think it was always going to be a

394
00:25:38.200 --> 00:25:42.519
question mark what happens after that point? Do you think that they try to

395
00:25:42.559 --> 00:25:45.920
like make subtle changes to improve categorism. Is that even possible? I mean,

396
00:25:45.960 --> 00:25:51.319
I guess you might just do it
anyways, because they and then you

397
00:25:51.319 --> 00:25:56.279
know, people like even though like
it was something of a sales downward slope

398
00:25:56.359 --> 00:26:00.839
afterwards and at the time a lot
of people we're weird about Missipandaria. Everybody

399
00:26:00.880 --> 00:26:04.519
looks back on Missi Pandaria fondly.
Now, so Maody, you go through

400
00:26:04.519 --> 00:26:07.559
catecalism so that you can get to
Missi Pandora. If you get to Legion

401
00:26:07.640 --> 00:26:11.000
again. Everyone really likes Legion.
A Legion classic would do well. Yeah,

402
00:26:11.279 --> 00:26:15.359
I think listen, I think even
the ones that people don't look back

403
00:26:15.440 --> 00:26:19.160
back on fondly, having another chance
to go through that with like knowing that

404
00:26:19.200 --> 00:26:22.279
there's stuff that you do like still
coming, I think that can change the

405
00:26:22.319 --> 00:26:26.400
perspective. Right, There is still
something novel about just playing through these because

406
00:26:26.480 --> 00:26:30.440
you know you can always go back
to that content, but it's never the

407
00:26:30.480 --> 00:26:33.559
same as when it's new content,
and you know the game is designed and

408
00:26:33.599 --> 00:26:37.400
balanced around that. So even if
it is like lesser expansions, there is

409
00:26:37.440 --> 00:26:41.400
something inherently fun to that, and
there will be an audience for that.

410
00:26:41.799 --> 00:26:45.960
They could probably just keep classic going
at this cadence where you know, whatever

411
00:26:47.039 --> 00:26:48.920
spitch it comes out is like the
one from like five expansions ago, and

412
00:26:48.960 --> 00:26:53.640
people will have some reason to hop
in there they are, Oh yeah,

413
00:26:53.640 --> 00:26:56.319
go ahead. I was gonna say, like other question marks, we have

414
00:26:56.400 --> 00:27:00.759
ARC Light or not not arc.
Like they choose the name Warcraft Rumble mobile

415
00:27:00.759 --> 00:27:03.680
game coming out, which will probably
a good revenue stream. I don't know

416
00:27:03.720 --> 00:27:07.079
if it's gonna set the world on
fire like a Heartstone did, but we'll

417
00:27:07.079 --> 00:27:12.000
see. And uh, I would
have be shocked that they have one big

418
00:27:12.039 --> 00:27:17.279
announcement of something down the road and
that could be a StarCraft three or something

419
00:27:17.319 --> 00:27:23.079
like that, something to get people
excited. Yeah, I think they're almost

420
00:27:23.079 --> 00:27:26.519
certainly going to do that sort of
thing. Hey, there is a new

421
00:27:27.079 --> 00:27:30.680
entry in our established franchises, and
even the ones that have been a little

422
00:27:30.720 --> 00:27:33.680
bit dormant for here for a little
bit, that those will return. StarCraft

423
00:27:33.720 --> 00:27:38.880
three seems inevitable. Microsoft has a
soft spot for rts's, They've done several

424
00:27:38.920 --> 00:27:45.480
Halo rts's, and yeah, I
think that that's likely. But yeah,

425
00:27:45.920 --> 00:27:48.559
that's gonna be tough to recapture the
magic. I suppose, what do you

426
00:27:48.599 --> 00:27:51.319
do with the StarCraft three. You
just make a really good campaign. You

427
00:27:51.400 --> 00:27:53.160
make the multiplayer what it was and
call it a day. Right, don't

428
00:27:53.200 --> 00:27:56.119
try to force it into something it's
not right. Don't try to make the

429
00:27:56.160 --> 00:28:02.319
next Dota. Yeah at an extrap
should shoot her mode? Yeah, I

430
00:28:02.440 --> 00:28:04.119
joke, and now that will be
the star Just make a really good one

431
00:28:04.160 --> 00:28:08.319
of those, basically as all you
really need to do, I would imagine.

432
00:28:08.480 --> 00:28:14.680
Yeah, yeah, I'm not like
you said earlier. I'm very blizzard

433
00:28:14.720 --> 00:28:17.960
pilled. StarCraft was like the one
I was never super much into, So

434
00:28:18.000 --> 00:28:21.240
I'm maybe not the person to say
what I think a StarCraft three should look

435
00:28:21.279 --> 00:28:23.000
like. But yeah, I don't
know. I make bank another one those

436
00:28:23.000 --> 00:28:26.839
people like StarCraft. Yeah, I
would prefer if you brought back StarCraft ghosts.

437
00:28:26.839 --> 00:28:30.680
I think that'd be cool, but
probably not on the bocket. Yeah,

438
00:28:30.680 --> 00:28:34.119
they that one. I remember being
excited about the ding a someone who

439
00:28:34.119 --> 00:28:37.640
didn't care about StarCraft. So when
it because you thought it was just going

440
00:28:37.680 --> 00:28:44.279
to be uh uh uh jeff,
my my power flickered over there. Okay,

441
00:28:44.559 --> 00:28:47.880
Poulter Craft, my whole, my
whole power flicker. You're still You're

442
00:28:47.920 --> 00:28:51.079
still here. We're good? Oh
good, Okay Okay, I'm back.

443
00:28:51.119 --> 00:28:52.440
We didn't see that. We did
see the lights flash though, that was

444
00:28:52.440 --> 00:28:56.200
pretty wild. Yeah they don't,
did they not like me talking about StarCraft

445
00:28:56.240 --> 00:29:00.880
Ghosting? Did you say my name? No, it's a different ghost.

446
00:29:02.039 --> 00:29:04.640
Sorry, you only were just a
because it was basically just supposed to be

447
00:29:04.680 --> 00:29:07.960
splinter so right, oh yeah,
yeah it definitely looked a lot, but

448
00:29:08.039 --> 00:29:11.960
with a sexy blond lady. Right, yeah, so a real video game.

449
00:29:12.039 --> 00:29:17.839
Let's go there, you yeah,
ghost did a leak? Ever happen

450
00:29:17.880 --> 00:29:19.359
for Ghosts? Can they you play
any version of that game? Probably not

451
00:29:19.799 --> 00:29:22.680
yet because there are multiple versions of
it. It'd be weird and like there

452
00:29:22.680 --> 00:29:26.319
were blizz condemnas of it. It'd
be right, that's not out there.

453
00:29:26.440 --> 00:29:30.440
Actually, yeah, I like to
come on. Yeah, all right,

454
00:29:30.519 --> 00:29:36.400
let's move along here to another studio
that you know considered itself big and its

455
00:29:36.400 --> 00:29:40.920
breitches. But that's a considered itself
infallible. Ahead of Fallout seventy six launch,

456
00:29:40.960 --> 00:29:45.680
former death says from Eddie McCoo at
game Spot. While it's in a

457
00:29:45.759 --> 00:29:48.200
much better place today the online focus, Fallout seventy six did not have the

458
00:29:48.240 --> 00:29:52.680
most successful of launches back in twenty
eighteen. Fuck that's five years ago.

459
00:29:53.079 --> 00:29:57.440
Designer Bruce Nesmith, who has since
left the company, set in an interview

460
00:29:57.480 --> 00:30:02.160
with min Max, but I believe
itself to be infallible at the time,

461
00:30:02.200 --> 00:30:04.960
given the track record of the company's
past games, and wasn't as focused as

462
00:30:04.960 --> 00:30:08.119
it should have been. Followed seventy
six was one I difinently that I definitely

463
00:30:08.119 --> 00:30:11.160
struggled with. I think the company's
aim was not as focused as it probably

464
00:30:11.200 --> 00:30:14.880
should have been, and you could
see the result in that in the way

465
00:30:14.920 --> 00:30:18.440
that it entered the marketplace. To
a certain extent, our own huber is

466
00:30:18.440 --> 00:30:22.759
caught up with us. We had
so many not just successes, but literal

467
00:30:22.839 --> 00:30:26.039
games of the year industry wide,
industry wide, accepted games of the year,

468
00:30:26.319 --> 00:30:30.279
not just in our own heads or
in these two little magazines over there,

469
00:30:30.400 --> 00:30:33.119
but everybody is saying this is the
game of the year. We started

470
00:30:33.119 --> 00:30:36.720
to talk ourselves into the fact that
we were infallible, that there was nothing

471
00:30:36.759 --> 00:30:41.440
we couldn't do clearly that was wrong. Nesmith worked themselves into a shoot.

472
00:30:41.519 --> 00:30:45.559
Nesmith went on to say that although
but this, the higher ups kept pushing

473
00:30:45.599 --> 00:30:48.720
studio director Todd Howard to add multiplayer
and online elements to its games. The

474
00:30:48.759 --> 00:30:52.440
idea to make Fallout seventy six an
online game actually came from the fans who

475
00:30:52.480 --> 00:30:56.759
were asking for it, Nesmith said, But as the higher ups would ask

476
00:30:56.799 --> 00:30:59.799
to you know, I'm just repeating
the thing that I must have paced its

477
00:30:59.799 --> 00:31:03.759
white. Yeah. Okay, so
Mike, Yeah, this this is a

478
00:31:03.839 --> 00:31:07.279
lesson. This studio seemed like it
needed to learn the hard way. Uh.

479
00:31:08.039 --> 00:31:11.200
Like, I get it that you
felt infallible games of the year,

480
00:31:11.359 --> 00:31:15.279
but there was a lot of criticism
out there of your games as well.

481
00:31:15.759 --> 00:31:18.880
I like your games the way that
they are, at least I did back

482
00:31:18.880 --> 00:31:22.240
then. But how are you not
also hearing the people going like, I

483
00:31:22.240 --> 00:31:26.960
can't play this because of all the
bugs and stuff, and Bethesda always launches

484
00:31:27.200 --> 00:31:32.279
broken games and along those lines,
and it's like, well, you're you

485
00:31:32.400 --> 00:31:33.839
had to be ignoring that if you're
like, well, we can't do anything

486
00:31:33.920 --> 00:31:37.240
wrong going in the follow at seventy
six, because all the stuff that went

487
00:31:37.279 --> 00:31:38.920
wrong is the stuff that's like,
oh, we could see this coming as

488
00:31:38.920 --> 00:31:42.079
people who play your games, I
could see this happening, and it's pretty

489
00:31:42.079 --> 00:31:45.400
I think it's pretty easy to like, especially these days with the way we

490
00:31:45.440 --> 00:31:49.880
get criticism on the internet, which
is often very unkind. It can seem

491
00:31:49.960 --> 00:31:53.839
very loud and personal. It's easy
to be like, well, what's just

492
00:31:53.920 --> 00:31:57.720
completely ignore everything about that, yes, even though there are there is truth

493
00:31:57.759 --> 00:32:00.000
to it, like yeah, your
games are too ugly and hey you did

494
00:32:00.079 --> 00:32:05.559
you did you did make the RPG
elements kind of worse than Fallout four and

495
00:32:05.559 --> 00:32:07.799
stuff like that. It's easier to
say, like, well, those people

496
00:32:07.799 --> 00:32:10.440
were just that there's something wrong with
them and the way they talked to us.

497
00:32:10.519 --> 00:32:15.240
Yeah, Fall seventy six, I
was like, yeah, how did

498
00:32:15.279 --> 00:32:17.960
you not see that like that coming? That people? It almost was like

499
00:32:19.000 --> 00:32:22.079
they got away, but they're kind
of lucky a little bit right that the

500
00:32:22.119 --> 00:32:27.880
acquisition happened right after that, because
Fall seventy six was real bad. That

501
00:32:28.160 --> 00:32:31.759
was really rough in terms of just
the game not working and the game that

502
00:32:32.000 --> 00:32:37.759
was there being feeling incredibly half baked, yes, and ugly and lots of

503
00:32:37.759 --> 00:32:43.599
problems with Fall seventy six. Incredible
that that game is in anything resembling a

504
00:32:43.640 --> 00:32:47.559
decent state right now. Yeah,
And it's uh kind of like hope though,

505
00:32:47.559 --> 00:32:50.799
Okay, well okay, you had
that and you had Starfield, and

506
00:32:50.839 --> 00:32:54.359
Starfield much better a position than Fallot
seventy six ever was, but even still,

507
00:32:54.400 --> 00:32:58.640
it's like a lot of criticism out
there. Can you take that forward

508
00:32:58.680 --> 00:33:00.400
and for the next game, really
think about that, you know? I

509
00:33:00.680 --> 00:33:06.559
have my hopes, like the rumors
about them using Unreal Engine for their visuals

510
00:33:06.799 --> 00:33:09.000
while still using game Brio. I
can't remember what they call it, game

511
00:33:09.160 --> 00:33:15.079
Creation Infinite Engine Infinity is like the
old one that was missed filled like original

512
00:33:15.079 --> 00:33:17.680
Balder's Gate engine and stuff, but
like they were still gonna use that their

513
00:33:17.880 --> 00:33:22.720
personal engine for the systems and all
those things in the background. I'm like,

514
00:33:22.759 --> 00:33:24.839
okay, yeah, one of the
biggest problems with a something like a

515
00:33:24.839 --> 00:33:30.640
Starfield is the game feels very sterile
and then the world feels kind of bland

516
00:33:30.759 --> 00:33:34.119
and there's not a lot of variety
in the visuals. And if Unreal Engine

517
00:33:34.119 --> 00:33:37.279
can help with that, that would
be a big step forward, and maybe

518
00:33:37.279 --> 00:33:39.559
you should apply that to your next
game and not just a remake of Oblivion.

519
00:33:40.240 --> 00:33:43.759
But who knows if that's how that's
actually going to play out. Do

520
00:33:43.799 --> 00:33:45.480
they do they realize that that's important
and they're going to carry that forward,

521
00:33:45.599 --> 00:33:47.400
or are they going to be like, well, that's just for the remake

522
00:33:47.720 --> 00:33:50.720
and for our next game. No, we're sticking with our own engine.

523
00:33:50.759 --> 00:33:52.839
We'll make some more improvements on what
we did with Starfield. That game sold

524
00:33:52.839 --> 00:33:55.200
all these copies. We're doing just
fine. And it's like, well,

525
00:33:55.440 --> 00:34:00.680
I hope, I hope you're listening, because I still like, hold hold

526
00:34:00.680 --> 00:34:02.519
out hope that some of your games
can really hit in the future. But

527
00:34:02.559 --> 00:34:05.960
come out at Starfield, it's say, oh, you're trending downward I think

528
00:34:06.200 --> 00:34:08.480
overall, and are you going to
bounce back from that? Not if you

529
00:34:08.519 --> 00:34:13.679
continue to consider continue to like maybe
ignore some of these criticisms. Not right,

530
00:34:13.719 --> 00:34:15.280
And I mean you're right, though, pointed out that very hard to

531
00:34:15.320 --> 00:34:20.000
pick out those criticisms that are actually
valuable to you, right, it is

532
00:34:20.239 --> 00:34:22.559
you basically have to have a person
dedicated to that to kind of parsing through

533
00:34:22.599 --> 00:34:27.960
the garbage and finding the actual player
sentiment. Sometimes, like you know,

534
00:34:27.960 --> 00:34:30.840
hey, for Starfield Imagined, it's
very easy to be like, well,

535
00:34:30.840 --> 00:34:32.320
hey, well we're selling a million
copies, and you know, we had

536
00:34:32.320 --> 00:34:35.760
a lot of very good reviews,
and it's it's easy to be like,

537
00:34:35.800 --> 00:34:38.639
oh and now, oh here's what
a fanboy said, right blah right,

538
00:34:38.719 --> 00:34:42.880
or this is bad faith no,
like you know, and I get that

539
00:34:43.039 --> 00:34:45.239
sometimes and of course people are going
to pick up there is going to be

540
00:34:45.239 --> 00:34:50.079
somebody out there who's just worried about
scoring points for their PlayStation team, and

541
00:34:50.119 --> 00:34:52.559
they're going to pick up on something
as criticism and just repost me like,

542
00:34:52.639 --> 00:34:58.199
yeah, Starfield does suck. See, but there are kernels of truth there

543
00:34:58.239 --> 00:35:02.039
always about that and so little bit
of a topic change. I've seen multiple

544
00:35:02.039 --> 00:35:07.960
people over the last couple of weeks
say that the the console warring is worse

545
00:35:08.000 --> 00:35:12.280
than it's ever been. And I
think I've noticed that, and i think

546
00:35:12.280 --> 00:35:14.599
I've felt that, But I'm like, it's always, you know, things

547
00:35:14.599 --> 00:35:15.960
are always better than they ever were, and they're always worse than they ever

548
00:35:15.960 --> 00:35:20.079
were. Whenever you like start thinking
about stuff, I'm like, I can

549
00:35:20.159 --> 00:35:24.119
see maybe a lineage of of like
at one point it was just idiots arguing

550
00:35:24.159 --> 00:35:28.679
online because they're they're feelings. They
were up in their feelings. Now it

551
00:35:28.760 --> 00:35:32.239
is like fully, it's a full
cottage industry. Like it's a full business

552
00:35:32.239 --> 00:35:36.159
now, and there's money on the
line for people who can like whip up

553
00:35:36.280 --> 00:35:39.000
enough you know, vitriol and get
enough people behind them watching all their stuff.

554
00:35:39.000 --> 00:35:44.599
Every time they're screaming about the competitor
that maybe that turning it into this

555
00:35:44.760 --> 00:35:47.599
like business has made it worse,
and I think that's probably what's happened here.

556
00:35:47.599 --> 00:35:51.639
But do you feel that do you
agree with that? It's hard because

557
00:35:51.719 --> 00:35:53.440
it has always been there, that
we didn't feel like we were at a

558
00:35:53.480 --> 00:35:58.320
point where it was getting quieter again, which is I think why it feels

559
00:35:58.360 --> 00:36:00.599
so bad now, Like we had
like a game of I remember, with

560
00:36:00.639 --> 00:36:02.400
the three people standing there and everything
was kind of coomed bay off for a

561
00:36:02.440 --> 00:36:07.559
moment. It's stupider than ever because
yeah, like Xbox and PlayStation are so

562
00:36:07.639 --> 00:36:12.599
similar. It's just very funny to
me to see how upset they get what

563
00:36:12.639 --> 00:36:17.559
they're nearly identical boxes and similar games
and all that stuff. It's easy,

564
00:36:17.840 --> 00:36:22.000
it's relatively easy, I think,
for me to ignore it for the most

565
00:36:22.000 --> 00:36:25.000
part. Jeff, the people,
because again it's so silly now that people

566
00:36:25.039 --> 00:36:30.199
who do do this are so obviously
stupid and look so dumb to me.

567
00:36:30.840 --> 00:36:32.719
You know, don't waste your breath
engaging with them, don't waste your breath

568
00:36:32.760 --> 00:36:38.280
trying to appeal to their better nature
anything like that. They're yeah, they're

569
00:36:38.320 --> 00:36:43.119
just idiots. Yep, sounds right
to me, all right, Here's here's

570
00:36:43.119 --> 00:36:45.119
a favorite of ours. One of
Star Wars's best first person shooter games is

571
00:36:45.159 --> 00:36:50.400
getting remastered in February. This from
Andy Robinson oft VGC. We'd heard about

572
00:36:50.400 --> 00:36:52.480
this, but we got dates now, night Dives. Star Wars Dark Forces

573
00:36:52.519 --> 00:36:57.199
remaster has been given a February twenty
eighth, twenty twenty four release date.

574
00:36:57.480 --> 00:37:00.920
The remaster, which was announced earlier
this year for consoles and PC, will

575
00:37:00.920 --> 00:37:04.760
support up the four K resolution and
one hundred and twenty frames per second depending

576
00:37:04.840 --> 00:37:07.280
on the platform it's running on.
It will also feature advanced three D ren

577
00:37:07.400 --> 00:37:12.039
during modern game pad, support,
trophies and achievements, and more. According

578
00:37:12.039 --> 00:37:15.639
to Nightdive, hey, I was
I'm very glad we're not gonna have to

579
00:37:15.639 --> 00:37:17.679
wait till deep into twenty twenty four
to get that remaster. I was like,

580
00:37:17.920 --> 00:37:21.719
we'll probably get that in summer,
so here we're getting it in February.

581
00:37:21.920 --> 00:37:23.639
Very exciting to me. I know
you just replayed this game, but

582
00:37:23.639 --> 00:37:27.239
how are you feeling about this?
Right? There was a fan project called

583
00:37:27.320 --> 00:37:30.519
the Force Engine, which made it
playable on monar Py Season and that was

584
00:37:30.599 --> 00:37:31.960
really good, really good. I
didn't play through the whole thing, but

585
00:37:31.960 --> 00:37:35.519
I tried it out and it's really
good, so I'm kind of curious to

586
00:37:35.559 --> 00:37:37.920
see how it stacks to that.
I guess, you know, if it

587
00:37:37.920 --> 00:37:40.880
feels as good as somehow feels better, maybe it doesn't. You know,

588
00:37:40.920 --> 00:37:45.400
it'll be bad if it doesn't feel
as good, right, But no,

589
00:37:45.519 --> 00:37:49.000
I'm excited for this. I like
of all the games that were just Doom

590
00:37:49.039 --> 00:37:52.000
clones, and there were a lot
of them, I think Dark Forces is

591
00:37:52.039 --> 00:37:55.000
the best one of those. It
is a fun Star Wars adventure. It

592
00:37:55.000 --> 00:37:59.199
has all the good Star Wars music, everything you want there. The one

593
00:37:59.199 --> 00:38:04.000
thing I'll sketchy about on the remaster
was the Redone cut scenes. I hope

594
00:38:04.000 --> 00:38:07.400
you can just kind of turn that
off. They sort of smoothed out the

595
00:38:07.440 --> 00:38:12.239
cut scenes and made them look like
coloring book pages or something like that.

596
00:38:12.320 --> 00:38:15.320
Man. Yeah, not really for
me, but otherwise, very excited for

597
00:38:15.320 --> 00:38:19.519
this. Yeah. I wonder if
usually when they do that, I always

598
00:38:19.519 --> 00:38:23.400
hate that, And I guess the
desire there is to replicate sort of what

599
00:38:23.440 --> 00:38:28.039
the image would look like on a
CRT, but just use the original art

600
00:38:28.079 --> 00:38:30.840
and put on a CRT or give
me the option for a CRT filter.

601
00:38:30.960 --> 00:38:34.639
That's what a digital clips does a
lot of a lot of times these days

602
00:38:35.000 --> 00:38:40.039
when it does its remakes and remasters, Nightdive hasn't worked a ton in games

603
00:38:40.039 --> 00:38:44.639
that necessarily need that because you could
always those games, You could always turn

604
00:38:44.719 --> 00:38:46.880
up the resolution those PC games and
mess around with that stuff. And it's

605
00:38:46.880 --> 00:38:50.519
like, so you can just,
you know, continue to increase the look

606
00:38:50.559 --> 00:38:53.880
of a game until it makes sense
on a modern display. But the artwork

607
00:38:53.880 --> 00:38:58.000
that was static that they're but you're
talking about, Sure it does. It

608
00:38:58.039 --> 00:39:01.239
does look a little bit not my
favorite. I agree. I don't hate

609
00:39:01.280 --> 00:39:04.840
it, though, to be clear, like I'm not not a deal breaker

610
00:39:05.199 --> 00:39:07.559
exactly, but I definitely agree.
I hope there's an option to see that

611
00:39:07.599 --> 00:39:13.159
original artwork. Yeah, I hope
that they get to Dark Forces to Jedi

612
00:39:13.239 --> 00:39:17.039
Knight, and then Dark Forces three
Jedi Ight, two Jedi Outcasts, and

613
00:39:17.079 --> 00:39:22.079
then Dark Forces for Jedi Night,
three Jedi Outcasts two Jedi Academy. Those

614
00:39:22.079 --> 00:39:27.440
are all four very good games.
Mike, Who's cooler Kyle Katar and or

615
00:39:27.519 --> 00:39:32.199
dash Rendar? Oh? Interesting?
That render might be cool, but I

616
00:39:32.280 --> 00:39:36.440
like Catar and more. That's a
fair answer. I'm like, I actually

617
00:39:36.480 --> 00:39:39.320
I am pretty split on them.
Of great, I like them both a

618
00:39:39.400 --> 00:39:43.400
ton, but They're like that those
are the two right like and even in

619
00:39:43.519 --> 00:39:46.480
Jedi Survivor you could get there's like
two outfits you can make that just basically

620
00:39:46.599 --> 00:39:51.320
one looks like the dash red doar
outfit and one looks like the guitar and

621
00:39:51.360 --> 00:39:55.519
outfit. They know, ye all
right? Moving along here. Former PlayStation

622
00:39:55.599 --> 00:40:00.400
Boss sounds the alarm after Microsoft buys
Activision Blizzard. This from Hailey Williams at

623
00:40:00.440 --> 00:40:06.199
GameSpot. The former CEO of Sony
Computer Entertainment America, Sean Leyden, has

624
00:40:06.280 --> 00:40:08.079
had a lot to say about the
state of the industry since he left Sony

625
00:40:08.079 --> 00:40:12.760
in twenty nineteen, and a recent
interview, Leyden explained on some of those

626
00:40:13.119 --> 00:40:16.480
expanded on some of those points,
warning against studio consolidation and advocating for game

627
00:40:16.480 --> 00:40:22.400
preservation in the wake of Microsoft's massive
acquisition of Activision Blizzard finally going through.

628
00:40:22.559 --> 00:40:25.960
In an interview with the Land Parties
podcast last week, as picked up by

629
00:40:27.000 --> 00:40:31.000
Kotaku, Leyden excuse me, reiterated
some of the biggest issues as he sees

630
00:40:31.039 --> 00:40:36.079
it in today's gaming industry, including
consolidation, which has been a major talking

631
00:40:36.119 --> 00:40:40.599
point during Microsoft's battle to acquire gaming
giant Activision Blizzard King. My concern around

632
00:40:40.639 --> 00:40:46.039
consolidation is that often is it often
impacts creativity? Leyden explained, for instance,

633
00:40:46.079 --> 00:40:51.840
it takes some kind of small,
independent wildhorse studios and brings them into

634
00:40:51.840 --> 00:40:54.400
a larger conglomerate, and essentially time
slows down the bigger you are. And

635
00:40:54.440 --> 00:40:59.079
then he repeats, time slows down. While Leyden says the practice can be

636
00:40:59.119 --> 00:41:01.719
positive in cases where a smaller studio
otherwise would have shut down, he's still

637
00:41:01.719 --> 00:41:06.039
concerned about the impact of consolidation on
the industry as a whole. I'm just

638
00:41:06.079 --> 00:41:08.880
concerned about what it does to to
create, to the creativity urges inside of

639
00:41:08.880 --> 00:41:13.920
studios, and can they keep that
sort of independent creativity alive or do they

640
00:41:13.920 --> 00:41:16.000
just get absorbed into the larger hole. Time will tell, but it's a

641
00:41:16.000 --> 00:41:20.400
bit concerning. When you go from
hundreds of voices to dozens of voices,

642
00:41:20.599 --> 00:41:24.960
you lose some voices, clearly.
I think this is a fair point,

643
00:41:25.079 --> 00:41:29.880
especially when it comes to like when
you look at Embracer, like this is

644
00:41:29.320 --> 00:41:31.920
what has been happening, and then
like, obviously the other side of it

645
00:41:32.000 --> 00:41:37.039
is and then if Embracer experiences problems
that get that affects everyone down the line

646
00:41:37.199 --> 00:41:43.079
and It's not like studios aren't closing
down. Outside of Embracer, We've had

647
00:41:43.119 --> 00:41:45.320
a lot of several studios, but
hey, we released the game this year

648
00:41:45.320 --> 00:41:46.880
and now we're shutting down. It's
oh shit, Okay, that sucks,

649
00:41:46.920 --> 00:41:51.280
right, And they're independent and that's
like, so the risks are to me,

650
00:41:51.559 --> 00:41:53.159
is that, Yeah, that's one
of them. I think there's a

651
00:41:53.280 --> 00:41:59.920
hand a couple others that had something
similar happen, But it's it's just like

652
00:42:00.199 --> 00:42:05.280
the status quo. When it comes
to Activision Blizzard, it was already kind

653
00:42:05.320 --> 00:42:09.280
of not the creative urgentes have already
been killed everyone along the lens. I

654
00:42:09.280 --> 00:42:15.000
mean, we were witnessing it be
killed at Blizzard. So I continue to

655
00:42:15.039 --> 00:42:19.320
be like, eh, when it
goes going from Activision to Microsoft, I

656
00:42:19.360 --> 00:42:22.639
don't think suddenly you're gonna get like
a bunch of independent voices being able to

657
00:42:22.679 --> 00:42:27.320
speak up and make whatever they want. But it's slightly more likely at Microsoft.

658
00:42:27.519 --> 00:42:31.039
And really the actual hope here is
that the people making money from this

659
00:42:31.159 --> 00:42:36.199
sale that I have stock can leave
this and go on and make their own

660
00:42:36.239 --> 00:42:38.920
studios, and that's where the creativity
sort of psychoes back into the industry.

661
00:42:40.079 --> 00:42:44.320
And that's not necessarily going to be
hurt. Honestly, it might be benefited

662
00:42:44.320 --> 00:42:46.519
from something from a deal like this, but overall, like, how do

663
00:42:46.519 --> 00:42:51.159
you feel like about his view here? No, I mean, I think

664
00:42:51.159 --> 00:42:54.400
he's right. But Activision Blizzard was
a very special case. Right. They

665
00:42:54.440 --> 00:43:00.199
were the ones who were kind of
destroying studio creativity by just putting everybody on

666
00:43:00.360 --> 00:43:02.880
call of duty. Now we're not
you know again, I don't know,

667
00:43:02.920 --> 00:43:07.440
Microsoft's going to come in and suddenly
like toys for both and you're gonna make

668
00:43:07.719 --> 00:43:10.639
a new Spiro instead of that,
and right, and yeah, things like

669
00:43:10.719 --> 00:43:14.199
Vicarious Visions. You're gonna make Tony
Hawk. You don't have to work on

670
00:43:14.320 --> 00:43:19.400
Diabolo anymore. Probably not, But
that was already where Activision Blizzard was with

671
00:43:19.519 --> 00:43:22.239
a ton of other problems, so
that you know, it was a very

672
00:43:22.280 --> 00:43:25.480
big acquisition, but it was,
you know, an example. We're just

673
00:43:25.519 --> 00:43:31.599
looking at it. It felt okay. Similar acquisitions, though going forward,

674
00:43:31.920 --> 00:43:36.199
it's going to become harder to justify. Yep, yeah, definitely, And

675
00:43:36.239 --> 00:43:42.039
it's I think right now today,
if you are part of Activision Blizzard King

676
00:43:42.199 --> 00:43:45.119
and you're going into Microsoft and you
do have your stock options and you're waiting

677
00:43:45.119 --> 00:43:46.480
for them, to vest, and
you're like looking at like, Okay,

678
00:43:46.559 --> 00:43:51.599
yeah, no, we can work
here and feel like somewhat secure at Microsoft

679
00:43:51.639 --> 00:43:53.639
for a couple of years and maybe
ride things out while you wait for the

680
00:43:54.000 --> 00:44:00.000
macroeconomic situation to calm down where you
know, interest that situation macroeconomic, Yes,

681
00:44:00.079 --> 00:44:01.920
that the best, Yeah, totally
like, but it's like really hard

682
00:44:01.920 --> 00:44:06.119
to get investment right now because interest
rates are so high. So it's like

683
00:44:06.119 --> 00:44:08.239
if you wanted to start your studio
and like leave Activision, like you know,

684
00:44:08.519 --> 00:44:12.320
earlier this year, that would have
been really tough, and that would

685
00:44:12.320 --> 00:44:15.679
have been a problem. Even though
companies are like to play. Some big

686
00:44:15.840 --> 00:44:22.719
entities are still investing in new studios. That is still happening entities, But

687
00:44:22.920 --> 00:44:24.480
hey, it's going to take a
couple of years for your stock to vest,

688
00:44:24.920 --> 00:44:28.599
So just ride this out and then
hopefully things calm down, and then

689
00:44:28.599 --> 00:44:30.639
when you come out on the other
side, there's going to be a bunch

690
00:44:30.679 --> 00:44:36.559
of money waiting for you from from
investment entities, uh to kind of catch

691
00:44:36.559 --> 00:44:38.239
you in and it's set you up
again, or at very least you also

692
00:44:38.280 --> 00:44:42.239
have a ton of money coming out
of this this deal and you can maybe

693
00:44:42.440 --> 00:44:45.880
fund some of it yourself. That's
always an option as well, all right.

694
00:44:45.960 --> 00:44:51.519
The new PS five's optional disk drive
requires an Internet connection to connect,

695
00:44:51.679 --> 00:44:53.880
and that's just a single time,
not like not a constant connection. But

696
00:44:54.159 --> 00:44:59.320
this comes from Jordan Midler at VGC. The upcoming optional dis drive for the

697
00:44:59.320 --> 00:45:01.920
PlayStation five will require an Internet connection
to pair it to a console for the

698
00:45:01.960 --> 00:45:06.119
first time, as spotted on the
back of the box for the upcoming Call

699
00:45:06.119 --> 00:45:09.679
of Duty Modern Warfare three PS five
slim bundle small print confirms that players who

700
00:45:09.679 --> 00:45:14.159
purchase the new model with the optional
drive will be required to connect to the

701
00:45:14.199 --> 00:45:16.440
Internet when pairing it to a machine
for the first time. It's likely that

702
00:45:16.480 --> 00:45:21.639
this is a security measure in order
to ensure that the disk drive is a

703
00:45:21.719 --> 00:45:24.400
legitimate one and not a third party
one. Obviously that was a huge point

704
00:45:24.400 --> 00:45:30.480
of vulnerability for piracy in the past. However, it has raised some preservation

705
00:45:30.639 --> 00:45:34.880
concerns. Because the accessory will require
an Internet connection for verification, there will

706
00:45:34.880 --> 00:45:37.119
potentially come a time when the servers
needed to verify the license will no longer

707
00:45:37.159 --> 00:45:44.400
be operational. Does that concern you? Is this like a trend that worries

708
00:45:44.440 --> 00:45:45.960
you, I'll say. The story
goes on to explain this is likely due

709
00:45:46.039 --> 00:45:52.880
to the Digital Millennium Copyright Act,
which says it's illegal to circumvent a device

710
00:45:53.119 --> 00:45:59.039
that is part of the copyright chain
on these devices, and so a company

711
00:45:59.079 --> 00:46:01.599
like Sony can get away with having
like this, uh, this little device

712
00:46:01.679 --> 00:46:07.480
inside it's called a daughterboard inside the
PS five that shakes hands with the motherboard

713
00:46:07.719 --> 00:46:09.679
and then they get it. Yeah, yeah, exactly cute huh, and

714
00:46:09.760 --> 00:46:14.440
that that like says, hey,
I'm a legitimate one and I'm the only

715
00:46:14.480 --> 00:46:16.280
one that can ever work in this
PS five, to the point where if

716
00:46:16.280 --> 00:46:20.440
you were to take an identical drive
out of another PS five and put it

717
00:46:20.480 --> 00:46:22.480
in your current one, it wouldn't
work. It just straight up that doesn't

718
00:46:22.480 --> 00:46:25.760
work. You'd have to get that
renew the handshake. It's like kind of

719
00:46:27.840 --> 00:46:31.280
it goes against the idea of modular
descent design. I guess it's not really

720
00:46:31.320 --> 00:46:35.199
the point of the disk drive.
It really is. Hey, we think

721
00:46:35.199 --> 00:46:37.159
a lot of people don't even want
one of these things. And if you

722
00:46:37.239 --> 00:46:39.719
really want one, I guess you
can buy one, but you get themologist

723
00:46:39.760 --> 00:46:45.800
has it right? Uh? Are
you good there? I don't think so.

724
00:46:45.119 --> 00:46:47.760
I think I think it still has
to get like paired. I think

725
00:46:47.760 --> 00:46:52.920
it's still going to get the thing. Yeah, because this the this fine

726
00:46:52.960 --> 00:46:55.199
print is on the back of the
modern Warfare three PS five slim bundle,

727
00:46:55.239 --> 00:46:59.679
and that's the one that has the
disdriver food, So I think the first

728
00:46:59.719 --> 00:47:00.960
time that you boot it up.
Now, I think if you were to

729
00:47:01.000 --> 00:47:05.880
go out and buy an official dis
drive, there's probably gonna be some system

730
00:47:05.920 --> 00:47:08.079
involved to be like, okay,
let's unpair that last one, pair this

731
00:47:08.159 --> 00:47:10.679
new one. But that's still going
to have to reach out to a server.

732
00:47:10.920 --> 00:47:14.000
So people are saying, hey,
eventually we're gonna get to a point

733
00:47:14.000 --> 00:47:16.599
where someone tries to get a PS
five working in the future one of these

734
00:47:16.599 --> 00:47:20.920
slim PS fives and they go to
use their disk drive and I'm going to

735
00:47:21.000 --> 00:47:22.519
put a disc in and it's like, well, this one was never paired

736
00:47:22.559 --> 00:47:27.760
and the servers down, so now
the discs are useless and this PS five

737
00:47:27.880 --> 00:47:30.719
is hampered because of it. And
I don't like the sound of that,

738
00:47:30.800 --> 00:47:32.880
but it's like, uh, you
know, this is this is the kind

739
00:47:32.920 --> 00:47:36.519
of thing where like, hey,
hey, regulation is helpful for these companies

740
00:47:36.920 --> 00:47:38.599
for copyright, and they don't think
about the long term support for these that

741
00:47:38.599 --> 00:47:43.400
it's like not even like a top
ten concern. It's like not even in

742
00:47:43.400 --> 00:47:45.159
the top one hundred. They're like, hey, no, we got to

743
00:47:45.199 --> 00:47:50.159
protect the profits now. And if
the if the hardware is damaged in terms

744
00:47:50.199 --> 00:47:53.360
of its usability fifteen years from now, oh well that they've moved on,

745
00:47:53.360 --> 00:47:57.559
they're selling something else. It's like, that's a real bummer that that's kind

746
00:47:57.559 --> 00:48:01.480
of where we're at. No,
yeah, that is definitely a legitimate concern,

747
00:48:01.559 --> 00:48:04.920
And yeah, I guess I am
a little worried about how that's all

748
00:48:04.920 --> 00:48:08.679
gonna shake out. Yeah, well, I hope that we can kind of

749
00:48:08.679 --> 00:48:15.199
get to a point where like regulation
is able to carve out exceptions for us

750
00:48:15.239 --> 00:48:19.079
to be like, no, it's
just like you have to make sure that

751
00:48:19.119 --> 00:48:22.239
their device, if it includes a
disk drive or can connect with a disk

752
00:48:22.280 --> 00:48:24.480
drive, that's just gonna work.
But I think these companies are too powerful

753
00:48:24.519 --> 00:48:29.800
and be trying to protect their copyrighted
material is going to be their priority,

754
00:48:30.039 --> 00:48:32.559
and they're gonna keep going with that. At the same time, I watch

755
00:48:32.559 --> 00:48:37.119
a lot of MVG's videos, These
things usually get solved. These sure people

756
00:48:37.280 --> 00:48:43.039
figure it out. Yeah, the
homebrew community usually figures these problems out,

757
00:48:43.360 --> 00:48:45.880
and it probably won't involve like,
hey, someone's setting up like a fake

758
00:48:45.960 --> 00:48:50.159
server that you ping to. It'll
probably be a lot simpler than that,

759
00:48:50.280 --> 00:48:53.960
but we'll see. We'll see,
all right. Mario Party three is coming

760
00:48:53.960 --> 00:48:58.599
to Switch Online Plus Expansion Pack this
week. This is from my Nintendo News,

761
00:48:58.599 --> 00:49:01.000
and Nintendo has been very active with
the Nintendo Switch Online Plus Expansion Pack

762
00:49:01.079 --> 00:49:06.559
retro libraries lately. Although it varies
which retro library gets updated, Nintendo's schedule

763
00:49:06.559 --> 00:49:09.519
with the new edition has reached a
point where it is now guaranteed to guaranteed

764
00:49:09.519 --> 00:49:13.880
to see at least one retro game
added a month. Man, that's just

765
00:49:13.960 --> 00:49:16.559
so active, minkee with that retro
game per month. They're so generous.

766
00:49:16.920 --> 00:49:21.679
Yeah, well tonight is no exception. You've see. Nintendo's announced that Mario

767
00:49:21.719 --> 00:49:24.960
Party three will be coming to Nintendo
Switch Online Plus Expansion Packs Nintendo sixty four

768
00:49:25.039 --> 00:49:30.320
library later this week, on October
twenty seventh. How do we hide this

769
00:49:30.360 --> 00:49:35.400
from Dan h He was in chat
earlier. God, because I said when

770
00:49:35.400 --> 00:49:37.000
I when I when I went after
Pixar. He was shocked. Yes,

771
00:49:37.039 --> 00:49:40.840
he said, Oh, Mitch's shooting
on Disney. Yeah, on Disney,

772
00:49:42.239 --> 00:49:45.480
So God, can't we just can't
we play Mario Party Superstars. I'm not

773
00:49:45.559 --> 00:49:51.559
Mario Party three. I guess it'll
be fun still, it'll be fine,

774
00:49:51.639 --> 00:49:53.559
but I don't know. We could
probably talk him in the Superstars instead.

775
00:49:53.719 --> 00:49:57.119
Although maybe I want to play here. I don't know. I don't even

776
00:49:57.159 --> 00:50:00.480
know what. I don't know what
I want. Like I said, I

777
00:50:00.519 --> 00:50:01.639
want to play the one with the
microphone. I've never played that. So

778
00:50:01.840 --> 00:50:07.199
the one of one of the three
with the microphone. Yeah, so that

779
00:50:07.239 --> 00:50:12.800
would multiple microphones. I think you
pass it like we just passed down the

780
00:50:12.800 --> 00:50:15.519
line. I think it's aid.
You passed the germ stick, insert it

781
00:50:15.559 --> 00:50:17.719
into the throat, and then you
pass it to the next person. Yes.

782
00:50:19.440 --> 00:50:22.440
Uh. CEO of warframe developer Digital
Extremes is stepping down. This is

783
00:50:22.440 --> 00:50:28.079
from Steven Mills at Destructoid. Founder
of Digital Extremes, James Schmalls, announced

784
00:50:28.079 --> 00:50:30.840
today he intends to step down as
CEO of the company. The current Chief

785
00:50:30.880 --> 00:50:36.559
creative officer, Steven Steve Sinclair,
will assume the CEO duties, effective immediately.

786
00:50:36.880 --> 00:50:40.199
Sinclair's a twenty four year veteran at
a Digital Extremes. Uh. Basically,

787
00:50:40.519 --> 00:50:44.280
the Schmaals just said, hey,
I've been I've been doing this for

788
00:50:44.320 --> 00:50:47.239
a long time. I feel mentally
privileged to have been able to play a

789
00:50:47.320 --> 00:50:52.199
part of shaping our industry. Building
our stellar team has been a fulfilling life

790
00:50:52.239 --> 00:50:54.400
work. I feel in I feel
in Steve, we have the ideal leader

791
00:50:54.400 --> 00:50:57.719
to take us on, and he's
just like, I'm just moving on.

792
00:50:57.960 --> 00:51:00.719
It sounds a little bit like a
retirement. How long before rev FD just

793
00:51:00.760 --> 00:51:05.599
runs that entire company though, Yeah, there you go, that'd be good

794
00:51:05.960 --> 00:51:08.800
man freaking Warframe. Man. It's
funny because to me, that's still that

795
00:51:08.840 --> 00:51:14.519
PlayStation four launch title that we all
kind of dilated totally free and like,

796
00:51:14.639 --> 00:51:19.000
yeah, it is still going very
strong. Digital Extremes is working on their

797
00:51:19.079 --> 00:51:22.559
fantasy game. Yeah, soul Frame, right, that's what it is.

798
00:51:22.559 --> 00:51:27.039
Is that what that's called? Yes, sir, that is correct, So

799
00:51:27.639 --> 00:51:30.119
yeah, they are. You know, he's leaving the company what seems like

800
00:51:30.280 --> 00:51:37.199
a very good position, right with
at least a map of how to run

801
00:51:37.280 --> 00:51:40.199
a game like that, and Warframe
obviously not going to run forever forever,

802
00:51:42.039 --> 00:51:45.400
But it is hit a point where
for years there, long long after that

803
00:51:45.480 --> 00:51:47.920
launch that you and I both where
we both downloaded that game and tried it

804
00:51:47.960 --> 00:51:52.119
for a couple of days maybe,
and then never played it again. Every

805
00:51:52.159 --> 00:51:54.079
time they released an expansion for that
game. It was getting bigger, getting

806
00:51:54.079 --> 00:51:58.239
bigger, getting bigger every single time. And it's like, and people love

807
00:51:58.320 --> 00:52:00.360
the modization how that worked, where
it's just like, now there's not all

808
00:52:00.400 --> 00:52:05.559
this this horseshit. It's all kind
of super fair and it's okay. So

809
00:52:05.639 --> 00:52:07.920
they have something that works, and
if they could replicate that with a second

810
00:52:07.960 --> 00:52:10.880
game and kind of carry it from
there, that would be very good.

811
00:52:10.920 --> 00:52:14.480
It seems like they should be able
to pull that off with something like a

812
00:52:14.519 --> 00:52:20.800
Soul's a Soul frame all right.
Finally, metal Gear Solid Master Collection on

813
00:52:21.000 --> 00:52:24.440
PC has already been modded for ten
ADP and four K support. This comes

814
00:52:24.440 --> 00:52:29.639
from Chris Sculling at VGC. An
unofficial mod has already been released for middle

815
00:52:29.679 --> 00:52:34.519
Gear Solid Master Collection Volume one,
which lets players change the resolution from middle

816
00:52:34.519 --> 00:52:37.559
Gear Solid two and three such a
novel concept. Players have been expressing the

817
00:52:37.559 --> 00:52:40.880
disappointment that the new version of the
second and third game in the middle Gear

818
00:52:40.920 --> 00:52:45.760
Solid series renders at seven to twenty
P on PC, meaning the image can

819
00:52:45.800 --> 00:52:50.000
look blurry on high resolution monitors.
However, as spotted by PC Gamer,

820
00:52:50.039 --> 00:52:53.480
the new mod, which is called
MGS Resolution Patch is an experimental plugin for

821
00:52:53.519 --> 00:52:57.880
the Steam version of the collection.
The patch involves copying a few files to

822
00:52:57.920 --> 00:53:01.079
the game's directory, but basically a
fucking mon and then you once you do

823
00:53:01.119 --> 00:53:04.840
it, you can edit the I
and I file and change the resolutions.

824
00:53:05.280 --> 00:53:08.519
Uh it's uh's yes, you can
work at ten ADP up to twenty twenty

825
00:53:08.559 --> 00:53:13.440
one sixty P, which is four
k uh. And then it doesn't guarantee

826
00:53:13.440 --> 00:53:15.239
that everything is going to work right
now, because, like you said,

827
00:53:15.239 --> 00:53:17.880
experimental, Uh, this is what
I was waiting for, Mike. I'm

828
00:53:17.920 --> 00:53:21.320
like, I know monitors are going
to get there. I'm glad it happened

829
00:53:21.320 --> 00:53:24.239
so quickly. I suppose we could
be like, why can't Konami do this?

830
00:53:24.360 --> 00:53:30.320
But we know why they're fucking Konami, right. Yeah, man,

831
00:53:30.400 --> 00:53:34.679
I don't know. It's a bummer. Like even when like there's early reports

832
00:53:34.719 --> 00:53:37.079
of like this collection not looking great, I was like, ah, it's

833
00:53:37.119 --> 00:53:38.480
gonna be fine. I just need
to play the old games. It's fine.

834
00:53:38.519 --> 00:53:43.079
And now it's here, and seeing
what everyone's saying and all these problems,

835
00:53:43.119 --> 00:53:45.760
like I just you know, I
got a lot of games to play

836
00:53:45.840 --> 00:53:47.960
right now. I'll just not I
wanted to play Metal your solid again.

837
00:53:49.039 --> 00:53:52.280
Maybe I just won't right now.
Maybe I'll wait to see if patches or

838
00:53:52.320 --> 00:53:55.079
whatever puts a samp the snuff for
you know what, I still have like

839
00:53:55.320 --> 00:54:00.159
the originals, not the original originals, Like I have substance, subsistence.

840
00:54:00.800 --> 00:54:05.320
I'm good to go with those.
Maybe. Yeah, I don't want to

841
00:54:05.320 --> 00:54:08.159
like scare off people who've never played
it before. Mike. I think that

842
00:54:08.239 --> 00:54:13.119
they can come to this thing still
and get the metal gear stylet experience.

843
00:54:13.639 --> 00:54:16.440
It's not the ideal experience, but
it's gonna be good enough. I think

844
00:54:16.480 --> 00:54:21.480
that, Hey, if you've never
played these games before, go ahead find

845
00:54:21.800 --> 00:54:23.960
this this, find a copy of
Volue one maybe when it's on sale or

846
00:54:24.000 --> 00:54:28.119
something. That's totally fine. But
if you want to play these games,

847
00:54:28.159 --> 00:54:30.320
you could play them and you're gonna
get that experience. For everyone who has

848
00:54:30.440 --> 00:54:35.360
like played them before or has the
HD collections from previous releases, Yeah,

849
00:54:35.360 --> 00:54:38.880
this is a bad release for them, for sure. It's disappointing because these

850
00:54:38.920 --> 00:54:43.039
games are I don't need like a
lot of extras, Jeff like that,

851
00:54:43.239 --> 00:54:45.760
Like that doesn't bother me, Like, oh there's where's like the video documentaries

852
00:54:45.800 --> 00:54:51.159
and you know, why can't I
play the you know, MGS version and

853
00:54:51.199 --> 00:54:54.039
that stuff is in there, but
ms EX excuse me, but I just

854
00:54:54.039 --> 00:54:58.480
want the games will run really well. Like the fact that it's not sixty

855
00:54:58.519 --> 00:55:00.400
fps on switch really blue my mind
because that's why I thought I was going

856
00:55:00.440 --> 00:55:04.559
to get these. Yeah, I
just want to metal gear solid on switch.

857
00:55:05.000 --> 00:55:07.480
And now, like that's not an
ideal way to play these games.

858
00:55:07.639 --> 00:55:14.960
What these PlayStation two placeation one games. It's weird. Yeah, you would

859
00:55:14.960 --> 00:55:17.719
think that a minor company these days
can realize just a little extra effort goes

860
00:55:17.760 --> 00:55:23.800
a long way and would be rewarded
with excitement and sales. But Konami doesn't

861
00:55:24.119 --> 00:55:29.199
know. They don't know. But
like they did good with that Pennsylvania Advanced

862
00:55:29.239 --> 00:55:35.719
collection like that. Who did that
collection? Wasn't really Yeah, but we

863
00:55:35.719 --> 00:55:38.960
were just talking about like Super Nintendo
games on our show yesterday and that was

864
00:55:39.039 --> 00:55:43.920
like good. Konami was like the
best developer in the world. YEP.

865
00:55:44.159 --> 00:55:46.440
So you know, obviously they've been
like non existent for a long time.

866
00:55:46.480 --> 00:55:51.719
They're slowly inching back into games.
But maybe that's why you don't leave games

867
00:55:51.719 --> 00:55:52.880
even when it's a little rough for
a bit, because it's hard to just

868
00:55:52.880 --> 00:55:57.199
suddenly decide to get back into it
and get the ground running. You can

869
00:55:57.239 --> 00:56:01.159
announce fifty Solid Hill games, whatever
you wanna do. It's difficult to spin

870
00:56:01.280 --> 00:56:05.679
everything up again. Yeah, real
quick, Colonel Sanders, and Chet says

871
00:56:05.760 --> 00:56:09.159
M two did meddle gear Solid one
for this and that version seems okay,

872
00:56:09.440 --> 00:56:13.639
big surprise, big surprise. Just
go to go to M two, go

873
00:56:13.679 --> 00:56:17.280
to Digital Eclips, Konami. Stop
sucking up, all right, we have

874
00:56:17.320 --> 00:56:21.400
a poll from my quiz. Well, yeah, we'll get we'll get to

875
00:56:21.440 --> 00:56:22.800
it. Yeah, don't worry.
We're gonna pop here. We're gonna attach

876
00:56:22.840 --> 00:56:25.320
you here to the end. Don't
worry. Okay, I swear you're forgetting

877
00:56:25.320 --> 00:56:29.800
because I'm not good things sometimes.
Well gay you you were supposed to remind

878
00:56:29.800 --> 00:56:31.480
me. But we'll get to it
here in a second, very aggressively in

879
00:56:31.519 --> 00:56:36.599
your defense. Hey, hey,
I would expect nothing less. All right.

880
00:56:36.679 --> 00:56:39.480
The poll question from when was it
was a fucking Monday from Monday.

881
00:56:39.800 --> 00:56:44.559
What do you want Insomniac to make
after Wolverine? Ten percent say they want

882
00:56:44.559 --> 00:56:49.400
a Venom game, eleven percent say
a different Marvel Hero, twelve percent say

883
00:56:49.400 --> 00:56:54.800
Spider Man three and a whopping sixty
seven percent say a new IP there's no

884
00:56:54.920 --> 00:56:58.679
ratchet in clank option here. There
is no ratchet in clank option. You're

885
00:56:58.719 --> 00:57:01.440
right, is that what you would
have voted for? Or yeah, iratch

886
00:57:01.480 --> 00:57:05.559
it and clink? I get it? Yeah, I I I uh,

887
00:57:05.639 --> 00:57:07.639
yes, I get it, and
I think I probably, once I really

888
00:57:07.639 --> 00:57:12.119
think about it, probably would also
want to do Ratchet and clink next after

889
00:57:12.760 --> 00:57:15.719
Wolverine. But we'll see. I
listened that or a new ip. But

890
00:57:15.719 --> 00:57:19.039
also I wouldn't here. I'm not
gonna I'm gonna be mad if Spider Man

891
00:57:19.039 --> 00:57:22.440
three comes quick, because I really
enjoyed Spider Man don't come relatively quick,

892
00:57:22.440 --> 00:57:25.480
and I wouldn't be surprised that we
had a Venom game kind of in that.

893
00:57:25.599 --> 00:57:30.119
Miles Morales slot, I totally agree. Yes, absolutely, all right,

894
00:57:30.159 --> 00:57:32.800
we have a new poll question going
up here in a second, But

895
00:57:32.840 --> 00:57:37.840
first let's talk about real quick,
what's happening on Giant Bomb. Uh after

896
00:57:37.880 --> 00:57:40.800
this at one pm Eastern time,
so an hour after Games Mornings ends,

897
00:57:42.119 --> 00:57:45.960
we will be reacting to the Xbox
Partner showcase. They're the third party thing.

898
00:57:46.400 --> 00:57:50.079
It's gonna be thirty minutes, no
idea if there's gonna be big news,

899
00:57:50.119 --> 00:57:52.199
but we're gonna hang out and talk
about that, so please join us

900
00:57:52.199 --> 00:57:57.679
over here on YouTube and Twitch.
Then at two thirty pm. Uh,

901
00:57:57.840 --> 00:58:00.559
it's I think I'm gonna be playing
a bad video game, but apparently I'm

902
00:58:00.559 --> 00:58:05.880
gonna be spending most of it getting
into whatever outfit Dan has picked out stuff.

903
00:58:05.960 --> 00:58:07.760
Keeps saying like, you're gonna need
a lot of time. I'm like,

904
00:58:07.760 --> 00:58:12.039
what are what could what could this
possibly be? Is it? I'm

905
00:58:12.039 --> 00:58:15.000
like, I'm worried that there actually
are prosthetics. So, uh, we'll

906
00:58:15.000 --> 00:58:17.639
sell be fine, cap, We'll
see what happens. Yeah, you and

907
00:58:17.679 --> 00:58:21.559
you and damn weage you have the
vamp for a minute while I get suited

908
00:58:21.639 --> 00:58:24.679
up, I suppose, so definitely
tune in for that as well. Uh

909
00:58:24.880 --> 00:58:29.199
all right, Mike, Uh real
quick, while I get this quiz,

910
00:58:29.199 --> 00:58:30.039
I want to tell people where they
can find you. We'll do that and

911
00:58:30.039 --> 00:58:34.800
then we'll wrap up the show.
Go to GamesBeat dot com check out our

912
00:58:34.800 --> 00:58:37.519
coverage there. And my staff actually
just came back from our games Beat next

913
00:58:37.800 --> 00:58:42.840
conference. I was managing the store
while they were all there. Some of

914
00:58:42.920 --> 00:58:45.159
them are traveling today. Some of
them are even doing with delayed fights.

915
00:58:45.159 --> 00:58:49.480
That's fun. Isn't that the best? But yeah, that and uh yeah,

916
00:58:49.559 --> 00:58:52.880
Jeff and I do our shows over
on the game Mess YouTube channel past

917
00:58:52.920 --> 00:58:57.519
and ten Dogs, which just went
out yesterday. Uh Game Mess Decides,

918
00:58:57.559 --> 00:59:00.360
which was Thursday. We must have
a Columbo pod guess now, Columbros,

919
00:59:00.440 --> 00:59:05.639
we are going through every Columbo episode
together, which is fun. I've been

920
00:59:05.679 --> 00:59:08.119
enjoying that. That's been a good
time, all right. The new poll

921
00:59:08.199 --> 00:59:13.719
is who is cooler Kyle katarn dash
Rendar or who the hell are these people?

922
00:59:13.920 --> 00:59:17.079
So you can vote for that on
YouTube dot com slash at giant bomb

923
00:59:17.159 --> 00:59:21.079
under the community tab there, find
that and vote for it. We'll discuss

924
00:59:21.119 --> 00:59:23.639
it on the show tomorrow. First
though, Mike, I have a list

925
00:59:23.800 --> 00:59:30.599
of the top ten most streamed Disney
songs I want, I want you to

926
00:59:30.840 --> 00:59:34.360
and I think they're like are you
just like think about it, like what

927
00:59:34.599 --> 00:59:37.880
would be streaming now? Like what's
gonna be popular? So from like this

928
00:59:37.960 --> 00:59:42.760
year, like most streamed all time
all time? Okay, and I think

929
00:59:42.880 --> 00:59:46.800
it probably comes from Spotify. I
would assume, yes, okay, Uh,

930
00:59:47.039 --> 00:59:50.920
let it Go has got to be
on there. Let it Go is

931
00:59:51.159 --> 00:59:55.159
number one, yes, and I
bet Into the Unknown also it's got to

932
00:59:55.199 --> 00:59:59.280
be on there. That is number
six, so so far, so good.

933
01:00:00.159 --> 01:00:06.960
Uh, we don't talk about Bruno
is number five and surface pressure from

934
01:00:07.039 --> 01:00:10.039
that one it does not make the
top ten. Yeah, that's one.

935
01:00:10.119 --> 01:00:14.719
That's one bad one. That's a
bad like we want to do like three

936
01:00:14.719 --> 01:00:19.239
strikes. Okay, we'll do three
strikes. I like that. I'm like

937
01:00:19.440 --> 01:00:23.000
afraid to go too much older yet
there's definitely I want to I want to

938
01:00:23.039 --> 01:00:28.559
give you a hint about like that. There are two older ones. What's

939
01:00:28.639 --> 01:00:34.199
older to you? Like nineties late
late nineties, and I think there's gonna

940
01:00:34.239 --> 01:00:36.719
They're gonna be tough. But I'll
say that at least one of them is

941
01:00:36.719 --> 01:00:40.559
a radio hit. All right,
Okay, but we still have to do

942
01:00:42.559 --> 01:00:47.440
You're Welcome from Moana. That is
number four. Yeah, and how far

943
01:00:47.480 --> 01:00:52.679
I wonder if how Far I'll Go
is also on there. I'm scared now

944
01:00:52.679 --> 01:00:55.000
how far I'll go? Number three? Hey? Well, well, yes,

945
01:00:55.079 --> 01:01:00.280
okay, shocked, Okay, a
little surprised. I think that's huge

946
01:01:00.280 --> 01:01:01.920
one with little girls. My kids
listen to that constantly. Yeah, it's

947
01:01:01.920 --> 01:01:04.840
a very good song. Okay,
good, good for all. Okay,

948
01:01:04.960 --> 01:01:09.400
you know what number two one is
tough because it's act that's an old song

949
01:01:10.119 --> 01:01:14.360
that got re released for one of
these and is like, yeah, sure,

950
01:01:14.559 --> 01:01:16.760
like in the live action version.
No, it's like a song that

951
01:01:16.800 --> 01:01:22.760
existed before the movie and then got
used in the movie. Oh that's a

952
01:01:22.800 --> 01:01:28.320
pretty good hint. And now I'm
scared. And uh, I'm not sure.

953
01:01:28.440 --> 01:01:34.840
It's a guess a Pixar movie.
It's a Pixar movie. What is

954
01:01:34.880 --> 01:01:37.920
it? Life as a Highway?
Number two? Is Life is a Highway

955
01:01:37.000 --> 01:01:45.440
for cars? Incrediblefully does predate cars? Right? Like? I didn't like

956
01:01:45.519 --> 01:01:47.840
that, okay version of it for
cars? I think that's the Rascal Flats

957
01:01:47.920 --> 01:01:51.039
or whatever that gets played on the
radio. Now, yes, okay,

958
01:01:51.039 --> 01:01:54.760
so you've got all a Disney song. I think you got all Top six

959
01:01:55.079 --> 01:01:59.840
so far, so let me check
make sure yes, you got the top

960
01:02:00.920 --> 01:02:02.360
It's gonna get harder from here.
And I got to figure out what the

961
01:02:02.480 --> 01:02:05.440
nineties ones are. You said late
nineties, but you don't know what you're

962
01:02:05.480 --> 01:02:09.360
talking about. Must be might just
be be our guest. No, there

963
01:02:09.480 --> 01:02:15.159
is no Lion King, no Little
Mermaid, no Beauty in the Beast.

964
01:02:15.039 --> 01:02:20.199
You did say Aladdin though, No
Aladdin, No Aladdin? Yes, what

965
01:02:20.599 --> 01:02:24.239
yep? Okay, is it some
Phil calling stuff? Yeah, it's a

966
01:02:24.280 --> 01:02:27.719
Phil calling stuff in there. You'll
be in my heart. You'll be in

967
01:02:27.760 --> 01:02:31.559
my Heart's Number seven from Tarzan.
Okay, that's the radio hit. That's

968
01:02:31.599 --> 01:02:35.000
the radio hit, right, because
I've never hearing the radio hit. Yeah,

969
01:02:35.119 --> 01:02:37.960
it's Phil Commins course, the radio
hit. Is there another nineties one?

970
01:02:37.280 --> 01:02:40.880
Uh? Yeah, listen, we're
talking late nineties, early two thousands.

971
01:02:42.000 --> 01:02:47.320
Uh is it what a little Hercules? No, it's not Hercules early

972
01:02:47.360 --> 01:02:52.719
two thousands or I don't want to
talk about, but it's it's definitely like

973
01:02:52.000 --> 01:03:00.079
I think it's post Tarzan. Okay, man post Tarzan. Where's that many

974
01:03:00.159 --> 01:03:05.960
musicals there? So this one is
very musical. This one is uh,

975
01:03:06.360 --> 01:03:07.840
I kind of like just I don't
know, it sounds like a Broadway show

976
01:03:07.880 --> 01:03:12.719
tune. This is not helping.
There's so many Disney movies that are like

977
01:03:12.719 --> 01:03:19.280
that interesting three D animated, No
to D animated animated? Post? Is

978
01:03:19.280 --> 01:03:23.480
it Mulan? Oh? Oh,
it's Mulan. It's I'll Make a Man

979
01:03:23.519 --> 01:03:27.440
out of You. Number nine is
I'll Make a Man out of You?

980
01:03:27.559 --> 01:03:32.159
Yeah? It is all right?
And then the last two are from a

981
01:03:32.280 --> 01:03:36.840
very very big movie that you've already
mentioned a couple of times. Is there

982
01:03:36.840 --> 01:03:40.880
there more Frozen ones. Yep,
there's more Frozen ones. Okay, for

983
01:03:42.000 --> 01:03:47.079
the first time in forever? No, no, strike wow ship, not

984
01:03:47.159 --> 01:03:52.039
for the first you gotta go more
like more broad than that, more broad

985
01:03:52.079 --> 01:03:55.599
than Okay, I did into the
unknown, and I did let it go

986
01:03:55.760 --> 01:04:00.960
to people like the Snowman song that
much in summer, because I don't think

987
01:04:00.079 --> 01:04:04.239
I don't like that song that much. It's fine, Probably not in summer.

988
01:04:04.679 --> 01:04:09.519
Nope, nope, nope, I've
done. Then it's number eight.

989
01:04:09.679 --> 01:04:14.840
Is you want to guess more frozen? No, well, if it's not

990
01:04:14.880 --> 01:04:18.280
in summer, it's not the one
that they sing together, the song first

991
01:04:18.280 --> 01:04:21.840
time forever. It's one where the
two people sing, uh, you know,

992
01:04:21.519 --> 01:04:25.880
it's crazy, we finish each other
sandwiches. That's what I was going

993
01:04:25.920 --> 01:04:27.880
to say. I never met someone. If you think so much, that

994
01:04:28.880 --> 01:04:30.440
is that love is an open door. Yeah, okay, yes, okay

995
01:04:30.440 --> 01:04:33.360
that then yes, that's number eight, Love is open. And then number

996
01:04:33.360 --> 01:04:38.159
ten is do you want to build
a Snowman? Oh right, yes,

997
01:04:38.480 --> 01:04:42.719
right, that's the broad like that's
a catchy song on the movie's kind of

998
01:04:42.719 --> 01:04:44.599
weird, listen to it on its
own, because then I like, in

999
01:04:44.639 --> 01:04:48.599
the middle of that song, their
parents fucking die. Yeah, yeah,

1000
01:04:50.719 --> 01:04:54.519
just like kids turning on the Frozen
soundtrack and just listening to the whole thing.

1001
01:04:54.599 --> 01:04:56.639
I think is what that is.
But you're trying to help. Yeah,

1002
01:04:56.800 --> 01:04:59.039
you want to build a snowman.
You want to build a snowman.

1003
01:05:00.119 --> 01:05:01.800
Pretty good, you did really good. That's what I was expecting is he

1004
01:05:01.800 --> 01:05:04.239
had to get a lot of that, So that was fun. I saw

1005
01:05:04.280 --> 01:05:05.960
that. I'm like, I should
just save this image. I saw it

1006
01:05:05.960 --> 01:05:09.559
on TikTok and so I'll just save
that and we'll talk about it on the

1007
01:05:09.559 --> 01:05:12.800
show sometime. All right, Mike, thank you so much for spending today

1008
01:05:12.800 --> 01:05:16.159
talking about video games and Disney music. Thank you for having me, Thank

1009
01:05:16.199 --> 01:05:19.239
you everybody for listening. You're the
best audience in gaming. Until next time,

1010
01:05:19.280 --> 01:05:23.400
have a good one, take care
of yourself, and goodbye.

